JMite(Allies) v Jen(Axis) Game 7 No Tech


  • oh - CHA only had 1 inf. Since the 1st inf missed and the 2nd inf hit, I will count as no hits


  • Collect 11 + 6no = 17

    UK 1

    Buy
    UKL 28
    6 inf (18)
    1 art (4)
    1 arm (6)

    UKI 17
    3 inf (9)
    2 art (8)

    combat
    1 inf 3 fgt HOL 1 inf
    1 ac 1 dest 1 crui 1 fgt 1 tach z97 1 crui 1 bb 2 trans 1 fgt scramble (i am not sure so i will roll with and without; I think you don’t want to scramble, but who knows for sure – you can decide and we can take the appropriate outcome)
    1 dest z106 1 sub
    5 inf 2 fgt 1 tach SHN

    SHN 1
    A
    DiceRolls: 5@1 2@3 1@4; Total Hits: 25@1: (4, 2, 3, 6, 2)2@3: (2, 6)1@4: (1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    z106 1
    A
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    z97 1
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (6, 3)1@4: (6)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
    D if scramble
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    HOL 1
    A
    DiceRolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (2, 1, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • z106 2
    A
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    z97 2
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 1)1@4: (5)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5)
    D if scramble
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • z106 3
    A
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    z97 2
    A – if no scramble
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (5, 6)1@4: (1)
    A – if scrambled
    DiceRolls: 2@3 1@4; Total Hits: 32@3: (1, 2)1@4: (3)

    D
    DiceRolls: 1@4; Total Hits: 11@4: (2)
    D if scramble
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • that was a silly way for me to roll that last one – i will just use the first attack and remove the destroyer if scrambled (as you would have had an extra hit). works well for you as i hit only 1 on the first set of rolls declared and 3 on the second set.

    z106 4
    A
    DiceRolls: 10@2; Total Hits: 410@2: (3, 4, 2, 2, 5, 5, 5, 2, 2, 3)
    D
    DiceRolls: 10@1; Total Hits: 110@1: (6, 5, 6, 6, 3, 6, 1, 4, 2, 3)

    z97 4
    A (if scrambled, only 1 “3”)
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 6)1@4: (1)

    D --all sunk if no scramble
    D if scramble
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • i am going to assume no scramble – if you wanted to scramble, i rolled those above – the outcome would be you lose the italian fighter and i lose the cruiser – if this is what you want, just delete both units from the board on your turn.

    cheers


  • Collect
    UKL
    33tt + 5no + 5no = 43
    UKI
    18tt

    ANZ 1
    Buy 10
    1 trans (7)
    1 inf (3)

    Collect 10tt + 5 no + 5 no = 20

    France 1

    If arm in WFR survives Italian round combat is:
    WGER
    1 arm WGERM aircraft

    WGERM 1
    A
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    D
    DiceRolls: 1@1 3@3 4@4; Total Hits: 61@1: (6)3@3: (3, 3, 3)4@4: (5, 3, 2, 2)


  • i assume you want to lose the fighter in wgermany

    note, i had a detailed and highly convoluted discussion earlier on scrambling the italian plane for defense of the italian fleet in z97. the outcome was basically i assumed no scramble but it you want scramble i already rolled for that and the outcome was you lose the fighter and i lose the cruiser

    cheers

    JMite_v_Jenn_7_1_Dusa.AAM

  • '18 '17 '16 '11 Moderator

    The west germany attack can’t occur until after Italy’s turn, so…

  • '18 '17 '16 '11 Moderator

    Putting the german fighter and french armor back on the board, since there will be an Italian infantry in W. Germany, as planned.


    Italy:

    Buy(10): Replacement Fighter

    Combat Moves:

    3 Infantry, 2 Artillery, Armor to S. France
    2 Destroyers, Cruiser, Submarine to SZ 93
    2 Infnatry, Armor, Fighter, Tactical to Greece
    3 Infantry, Artillery, MI, Armor to Alexandria
    2 Infantry, Artillery from Ethiopia to Sudan
    Infantry from ISO to Kenya

    Combat:

    SZ 93:
    Attacker:
    DiceRolls: 3@2 1@3; Total Hits: 33@2: (1, 2, 6)1@3: (3)
    Defender:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)

  • '18 '17 '16 '11 Moderator

    Greece:
    Attacker:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 3)2@3: (3, 2)1@4: (5)
    Defender:
    DiceRolls: 4@2; Total Hits: 24@2: (6, 1, 1, 3)


    S. France:
    Attacker:
    DiceRolls: 1@1 4@2 1@3; Total Hits: 01@1: (4)4@2: (6, 4, 4, 3)1@3: (6)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

  • '18 '17 '16 '11 Moderator

    Greece:
    Attacker:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 1)1@4: (6)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


    S. France:
    Attacker:
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 5, 4)1@3: (3)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

  • '18 '17 '16 '11 Moderator

    Alexandria:
    Attacker:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 6, 6)2@2: (4, 1)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


    Sudan:
    Attacker:
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


    S. France:
    Attacker:
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 6, 2, 3)1@3: (4)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • '18 '17 '16 '11 Moderator

    Italy takes Greece with Armor
    Italy takes S. France with Infantry, 2 Artillery, Armor
    Italy takes Alexandria with 3 Infantry, Artillery, MI, Armor
    Italy takes Sudan with 2 INfantry, Artillery
    Italy takes Kenya with Infantry

    NCM:

    Fighter, Tactical from Greece to S. Italy
    AA Gun from S. Italy to S. France
    Infantry, Artillery from Libya to Tobruk
    Infantry from N. Italy to W. Germany
    Infantry from S. Italy to N. Italy

    Build: Fighter in S. Italy

    Collect: 5 Med 17 TT = 22 IPC


    I am going to assume the French armor stays in W. France.


    Germany:

    Buy(68)

    • 3 Submarines
    • 8 Infantry
    • 2 Artillery
    • 3 Armor

    Combat MOves:

    2 Infantry from Denmark to Holland
    4 Infantry from Germany to W. France
    2 Fighters, Tactical from Germany to W. France
    Fighter, Tactical from W. Germany to Holland
    Fighter, Tactical, Strategic from W. Germany to SZ 110
    Fighter, Tactical, Carrier, Battleship, Cruiser, 3 Transports from SZ 112 to SZ 110

    I will assume no scramble for England.  If you did want to scramble, I will reroll the SZ 110 battle.

    SZ 110:
    Attacker:
    DiceRolls: 3@3 4@4; Total Hits: 13@3: (4, 6, 6)4@4: (3, 6, 5, 5)
    Defender:
    DiceRolls: 1@3; Total Hits: 01@3: (6)


    W. France:
    Attacker:
    DiceRolls: 4@1 2@3 1@4; Total Hits: 44@1: (6, 1, 4, 3)2@3: (2, 1)1@4: (3)
    Defender:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)


    Holland:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (4, 1)1@3: (1)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • i am fine with that – a danger of posting early as would you have put an inf in w germany if i had not already posted the move?

    either way it is not a make or break move…

  • '18 '17 '16 '11 Moderator

    10 Infantry, 2 Artillery, 3 armor to Romania
    9 Infnatry, 3 Artillery to Hungary
    MI, 5 Armor from France to Yugoslavia
    AA Gun to Hungary
    AA Gun to S. Germany
    3 Fighters, 4 Tactical Bombers, Strategic Bomber to W. Germany

    Build: 3 Infantry in France
    Build: 5 Infantry, 2 Artillery, 3 Armor in Germany
    Build: 3 Submarines in SZ 112

    Collect: 41 IPC + 5 Sweeden + 5 Russia = 51 IPC

  • '18 '17 '16 '11 Moderator

    @Jmite:

    i am fine with that – a danger of posting early as would you have put an inf in w germany if i had not already posted the move?

    Yea, because Mollari already burned me with that one!  So instead of trading a useful German fighter for a useless French armor, I move an Italian infantry up there.  Now it becomes a trade for a useless French armor for a semi-needless Italian infantry. (Because all it could do instead is attack S. France, but S. France is easily overcome without it.)

    Map

    JMite_v_Jenn_7_2_Agermany.AAM


  • Russia 2

    Buy 39
    9 inf (27)
    3 art (12)

    Collect 37

    JMite_v_Jenn_7_2_Brussia.AAM

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(34)

    • 3 Destroyers
    • 2 Infantry
    • 1 Artillery

    Combat Moves:

    6 INfantry, Artillery, Fighter, Tactical to Cha
    2 Infantry, Fighter, Tactical to Hop
    2 Infantry, Artillery, Fighter to Kwa
    2 Infantry, 2 Fighters, Tactical to Yunnan
    6 Infantry, 4 Artillery, MI to KWE
    5 Infantry, 2 Artillery, Armor, 2 Battleships, 2 Cruisers, 3 Fighters, 3 Tacticals to Hawaii

    Combat:

    Hawaii:
    Attacker:
    DiceRolls: 3@1 4@2 6@3 5@4; Total Hits: 83@1: (2, 2, 1)4@2: (2, 5, 5, 3)6@3: (4, 1, 6, 1, 5, 2)5@4: (1, 3, 5, 5, 3)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


    Cha:
    Attacker:
    DiceRolls: 5@1 2@2 1@3 1@4; Total Hits: 35@1: (2, 1, 2, 6, 3)2@2: (6, 3)1@3: (2)1@4: (1)
    Defender:
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)


    KWE:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 3)1@3: (3)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


    KWA:
    Attacker:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (1, 6)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


    YUN:
    Attacker:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 52@1: (1, 1)2@3: (2, 1)1@4: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    Collect 35 TT + 5 Hawaii + 5 Pacific Islands = 45 IPC

    JMite_v_Jenn_7_2_Cjapan.AAM

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