TripleA version 2.7.14934
1940 2nd edition OOB - with technology
JMite(Allies) v Jen(Axis) Game 7 No Tech
-
IRQ 2
A
Rolls: 2@1 4@2 1@3 1@4; Total Hits: 32@1: (5, 1)4@2: (6, 5, 3, 3)1@3: (3)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Collect
UKL 36tt – 6 convoy = 30
UKI = 19ttANZ 4
Buy 34
1 ac (16)
1 dest (8)
1 trans (7)
3 left overCombat
Dest z20 undefended transCollect
17tt +3 leftover + 5 + 5 = 30 -
Italy: Buy: 3 Transports, Save 5
2 Inf, Fig, Tac to Egypt
Combat:
Attac ker:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 4)1@3: (1)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Collect: 5 med, 5 Saved, 5 Egypt++, 15 TT = 30 IPC
-
Germany:
Buy(51)
- 1 Infantry
- 6 MI
- 4 Armor
Combat Moves:
10 Infantry, 2 Artillery, 4 Armor from Romania to Bessarabia
16 Infantry, 6 Artillery, MI from Hungary to E. Poland
6 Infantry, 2 Artillery, 3 Armor from Poland to Baltic States
5 Infantry from Finland to Karelia
1 Strategic Bomber from W. Germany to Karelia
4 Armor from Romania to E. PolandCombat:
Bessarabia:
Attacker:
Rolls: 8@1 4@2 4@3; Total Hits: 58@1: (5, 2, 3, 6, 4, 1, 5, 2)4@2: (6, 6, 2, 4)4@3: (2, 1, 5, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
E. Poland:
Attacker:
Rolls: 11@1 12@2 4@3; Total Hits: 811@1: (1, 2, 6, 3, 1, 2, 6, 4, 2, 6, 1)12@2: (5, 2, 4, 4, 4, 6, 3, 1, 6, 2, 3, 6)4@3: (2, 4, 3, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Baltic States:
Attacker:
Rolls: 4@1 4@2 3@3; Total Hits: 24@1: (1, 5, 5, 2)4@2: (6, 4, 4, 1)3@3: (5, 4, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Karelia:
Attacker:
Rolls: 5@1 1@4; Total Hits: 25@1: (3, 4, 6, 4, 1)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 125:
Attacker:
Rolls: 4@2 3@3 3@4; Total Hits: 74@2: (1, 6, 2, 1)3@3: (2, 4, 6)3@4: (3, 2, 2)
Defender:
Rolls: 1@1; Total Hits: 11@1: (1) -
Build: Infantry in W. Germany
Build: 6 MI, 4 Armor in GermanyCollect: 5 Sweeden + 44 TT = 49 IPC
-
Just sayin hi.
-
Russia 5
Buy 43
1 arm (6)
2 art (8)
9 inf (27)
2 left overCollect 34 + 2 left over = 36
Sorry for the delay – we were finishing up our holidays and between the travel with an infant, restarting work and baby proofing the house, no time to play!
please note i misplaced last USA turn – i purchased 3 tachs for WUSA but put out 3 fighters instead. if you need to change italian or german move, feel free, though i cant imagine why that would impact their decision making…
cheers
-
Been so long I am completely off track on where I was going…
Japan:
Buy(44)
- 3 Destroyers
- 1 Battleship
Combat Moves:
Submarine, 5 Fighters, 4 Tactical Bombers to SZ 20
Infantry to KWA
2 Strategics to SZ 36Combat:
SZ 36:
Attacker:
Rolls: 2@4; Total Hits: 12@4: (4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
SZ 20:
Attacker:
Rolls: 1@2 5@3 4@4; Total Hits: 51@2: (6)5@3: (3, 3, 6, 3, 4)4@4: (1, 5, 5, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Non-Coms as shown
BUild: 3 Destroyers, Battleship in SZ 6
Collect: 33 IPC + 5 Hawaii + 5 Islands = 43 IPC
-
USA 5
Buy 73
1 nav base (15)
1 air base (15)
1 trans (7)
1 trans (7)
2 dest (16)
2 sub (12)
1 left overCombat
1 sub 1 sbm 1 fgt 1 tach z9
1 sub 2 fgt 2 tach z12
1 sub 2 fgt 1 tach z11z11 1
A
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (3, 4)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (5)z12 1
A
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (5, 2)2@4: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)z9 1
A
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (2)1@3: (4)2@4: (4, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
Collect
52tt – 2 convoy + 1 left over + 10 + 5 + 5 = 71China 5
Buy 13
3 art (12)
1 left overCombat
3 inf 1 fgt KWE 1 infKWE 1
A
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 5, 4)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
KWE 2
A
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 3)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Collect 8 + 6 + 1 left over = 15
UK 5
Buy
UKL 30
UKI 19UKL
2 arm (12)
1 dest (8)
Save 10UKI
1 dest (8)
1 inf (3)
1 arm (6)
2 left overCombat
1 inf 1 art 3 fgt 1 tach EGY 1 infEGY 1
A
Rolls: 2@2 3@3 1@4; Total Hits: 42@2: (6, 6)3@3: (3, 1, 2)1@4: (3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Collect
UKL 36 tt – 8 convoy + 10 left over = 38
UKI 19tt + 2 left over = 21ANZ 5
Buy 30
2 fgt (20)
1 arm (6)
4 left overCombat
1 dest 1 crui 2 fgt z54 1 subz54 1
A
Rolls: 1@2 3@3; Total Hits: 31@2: (6)3@3: (2, 2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
Collect
17tt + 4 left over + 5 + 5 = 31 -
Italy:
Buy(30)
- 3 Transports
- 3 Infantry
Combat Moves:
Infantry, Artillery, 3 Fighters, Tactical to Egypt
MI to LibyaCombat:
Attacker:
Rolls: 2@2 3@3 1@4; Total Hits: 42@2: (4, 1)3@3: (2, 4, 3)1@4: (2)
Defendeer:
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Taken with loss of infantry, fighter
NCM:
4 INfantry, Artillery, Armor from Yugo to Alex
Artillery, 2 Armor from Hun to Yugo
2 Infantry, ARmor from Hun to E. Pol
AA Gun from N ITaly to YugoBuild: 3 INfantry in S. Italy, 3 Transports in SZ 97
Collect: 5 Egypt Trilogy, 5 Med, 16 TT = 26 IPC
Germany:
Buy(49)
- 3 Destroyers
- 7 Infantry
- 1 Artillery
Combat Moves:
2 INfantry, Strategic to Novogorod
Combat:
Attacker:
Rolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
2 Infantry E. Pol to Bal
6 MI, 4 Arm from Ger to E. Pol
2 FIg, 2 Tac, 2 AC, BB, CA, DD, SS, 3 Trn from SZ 125 to SZ 110
Strat from Nov to E. pol
5 Inf, Art from Nor to W. FranceBuild: 3 DD in SZ 110
Build: 7 Inf, Art in GerCollect: 5 Novo, 5 Sweeden, 46 TT = 56 IPC
Question:
Generally speaking people have been defaulting to either run France with the rest of the allies or with Russia, right? Just because France generally has nothing to do.
What if someone took advantage of that and created a move in which France could can open? The French player does this. Do you think the Axis player should be given a do over, the French player should be stuck not doing this because they have always gone with the rest of the allies not on their real turn, or that the French move should stand?
-





