UK Turn 1 Complete Game 38.tsvg
Dice are now almost dead even.
UK:
Tobruk: +0.21 swing
Sumatra: -0.17 swing
Sea zone 119: +0.17 swing
Net Allies dice swing: -1.48 swing
Net Axis dice swing: +1.48 swing
Queensland:
Attacker:
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 6)2@3: (1, 6)1@4: (6)
Defender:
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (5)1@3: (1)2@4: (4, 3)
That sucked
Immortals!!!
Attacker:
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)
Defender:
Rolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (3, 6)
KWA:
Attacker:
Rolls: 7@1 2@2 1@3 2@4; Total Hits: 37@1: (2, 1, 4, 2, 2, 3, 6)2@2: (1, 4)1@3: (4)2@4: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
HUN:
Attacker:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 2)2@3: (6, 1)2@4: (5, 5)
Defender:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
KWE:
Attacker:
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (1)2@3: (6, 5)2@4: (3, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Build: 4 Infnatry, 2 Armor in Japan
Build: Major Complex in Korea
Collect: 2 Saved + 5 DEI + 5 Pacific Islands + 52 TT = 64 IPC
Going to have to sacrifice some D6 to the dice gods, appease them! I must have annoyed them somehow, because those planes in Queensland should have been annihillated! /argh!
Lol
I think you have a bit too many forces in z54 around QLD, because:
1. You started the turn with 3 AC (unless I am missing one) and now you have 4 – 1 in z41, 2 undamaged in z54 and 1 damaged in zone 54
2. You brought in too many aircraft into the z54 and QLD battles. Because only 2 AC could reach z54, only 4 aircraft in total could be brought into these two battles.
Since you already rolled these, the z54 battle did not need such overwhelming odds so two of the aircraft could actually move somewhere else instead of z54; ie islands, onto the mainland or back onto the AC in z41.
Since it looks like you miscounted and went through all the trouble of setting up pickets to protect your fleet I won’t attack it with just the USA and ANZ aircraft, which have a good chance of mutual destruction – not good for the Japanese fleet or pacific control. This will let you withdraw the fleet next turn, if you choose to.
Hope this is acceptable…
Cheers
Go for your next round. I think you may be confusing carriers with battleships however…(there are three of each).
you are right on the bb instead of the AC in z54 – the damage markers look very similar.
Technically, you had too many aircraft in z54 – you brought 4 into z54 battle and 2 into QLD battle. Since the extra 2 aircraft in z54 did not matter and you could bring them in on a NCM anyways, I’ll just assume the placement is OK as is.
Sorry for the confusion.
Cheers
Usa 7
Buy 70
1 trans (7)
2 inf (6)
1 ac (16)
2 fgt (20)
2 dest (16)
Save 5
Combat
1 dest 1 fgt z125 1 sub
1 dest 2 fgt z102 1 dest
1 fgt z55 undefended trans
2 sub z49 1 dest
2 sub z23 1 dest
1 dest 1 fgt 1 tach z 22 1 dest
1 dest 1 fgt 1 tach z 34 1 dest
1 dest 2 fgt z 46 1 dest
walk ins on map
z46 1
A
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (1, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
z34 1
A
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (3)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
z23 1
A
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
z49 1
A
Rolls: 2@2; Total Hits: 12@2: (2, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
z102 1
A
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
z125 1
A
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
D
Rolls: 1@1; Total Hits: 11@1: (1)
missed rolling z22
z22 1
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Collect
50tt + 10 + 5 + 5 + 5 left over = 75
China 7
Buy 15
3 art (12)
1 inf (3)
Combat
1 inf 1 fgt HUN 1 art
2 inf 1 art KWE 1 inf
2 inf 1 art HOP 1inf
2 inf 1 art SUI 1 inf
SUI 1
A
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
HOP 1
A
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
KWE 1
A
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
HUN 1
A
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
lots of blanks fired that round…
SUI 1
A
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (6, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
HOP 1
A
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
KWE 1
A
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 4)
D
Rolls: 1@2; Total Hits: 01@2: (4)
SUI 3
A
Rolls: 2@2; Total Hits: 02@2: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
KWE 3
A
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
SUI 4
A
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
KWE 4
A
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
SUI 5
A
Rolls: 2@2; Total Hits: 12@2: (3, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Collect
10 + 6 = 16
UK 7
Buy
UKL 41
3 fgt (30)
1 arm (6)
Save 5
UKI 15
5 inf (15)
Combat
5 fgt 2 tach z98 1 crui 1 ac 2 fgt
2 inf 1 arm 1 bb 1 crui EGY 1 inf
EGY 1
A
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 1)2@3: (6, 5)1@4: (1)
z98 1
A
Rolls: 5@3 2@4; Total Hits: 35@3: (4, 4, 4, 1, 3)2@4: (5, 4)
D
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (6)1@3: (2)2@4: (6, 4)
forgot EGY defense
D
Rolls: 1@2; Total Hits: 01@2: (6)
z98 2
A
Rolls: 3@3 2@4; Total Hits: 13@3: (6, 1, 4)2@4: (5, 6)
D
Rolls: 2@4; Total Hits: 12@4: (1, 6)
not a great hit ratio here
z98 3
A
Rolls: 2@3 2@4; Total Hits: 32@3: (2, 1)2@4: (6, 4)
D
Rolls: 1@4; Total Hits: 11@4: (4)
Collect
UKL 35tt + 5 left over = 40
UKI 11tt
ANZ 7
Buy 27
3 arm (18)
Save 9
Combat
5 arm NTE 2 inf
1 fgt z36 undefended transports
Walk ins on map
NTE 1
A
Rolls: 5@3; Total Hits: 45@3: (1, 1, 2, 6, 3)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Collect 10tt + 5 + 5 + 9 left over – 2 convoy = 27
forgot UKI placement – new map