@SuperbattleshipYamato Are you using tournament? I’m just using the one you download form the Triple A Maps website. It’s Called World War 1 1914 Improved. No mods just the actual thing. One thing we will have to manually do is make sure we have one Infantry with Artillery. Because you can’t have artillery by itself to attack or defend. Must be one guy there.
Jennifer (Axis) vs Krychek (Allies) Second Theory Test Game
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Russia 4
Declares war to Japan
Purchases
Nov: 1 Ftr 1 Inf 1 Minf = 17 IPCs
Vol: 3 Inf = 9 IPCs
Sukr: 2 Inf = 6 IPCs
Rus: 2 Inf = 6 IPCs
= 38 IPCsCMs
Bal
3 Inf Nov to Bal
1 Ftr Nov to BalKor
3 Inf Amu to Kor
1 Tbmb Amu to KorMan
6 Inf Amu to Man
1 Arm Bury to Man -
Bal Def
Rolls: 1@2; Total Hits: 11@2: (2)
Kor Def
Rolls: 1@2; Total Hits: 11@2: (2)
Man Def
Rolls: 1@2; Total Hits: 01@2: (5)
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Bal Twlo 1 Inf
Kor Twlo 1 Inf
Man TwolNCMs
soooooooooooo many……Places + Collects 43 IPCs
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Japan:
Buy(55+12=67)
- 1 Aircraft Carrier
- 4 Infantry
- 2 Artillery
- 2 Armor
- 1 Transport
Destroyer from SZ 35 to SZ 41
Destroyer from SZ 35 to SZ 36
2 Strat Bombers from Pauline to SZ 36
Infantry, Artillery from Philippines to Borneo
5 Infantry, Artillery, Armor from New Zealand to New South Wales
2 Fighters, 2 Tactical Bombers from SZ 63 to New South Wales
Fighter, Tactical, Destroyer from SZ 63 to SZ 34
2 Cruisers, 4 Transports from SZ 63 to SZ 62
3 Infantry, 2 Fgithers from Japan to KoreaCombat:
NSW Air Defense:
Rolls: 1@4; Total Hits: 11@4: (3)
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Tactical lost to air cannon.
SZ 62:
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
NSW:
Attacker: 3 Hits + 1@3:
Rolls: 1@3; Total Hits: 01@3: (5)
Defender: 1 Hit + 1@5:
Rolls: 1@5; Total Hits: 11@5: (5)
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Round 2: NSW:
Attacker: Hit
Defender:
Rolls: 1@4; Total Hits: 11@4: (3)
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SZ 36:
Attacker: Hit
Defender:
Rolls: 1@3; Total Hits: 01@3: (4)
SZ 34:
Attacker: Hit + 1@3:
Rolls: 1@3; Total Hits: 01@3: (6)
Defender: 1@2
Rolls: 1@2; Total Hits: 01@2: (3)
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Defender:
Rolls: 1@1; Total Hits: 01@1: (2)
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Korea:
Attacker: Hit + 1@3:
Rolls: 1@3; Total Hits: 01@3: (5)
Defender: 1@4:
Rolls: 1@4; Total Hits: 11@4: (1)
Second Round Defender, if second attacker shot misses:
Rolls: 1@2; Total Hits: 11@2: (2)
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NCM:
2 Fighters, Tactical to SZ 62
AC to SZ 33
Fighter, Tactical to SZ 33
2 Strategics to Guam
2 Battleships, Destroyer to SZ 26
2 Fighters from Korea to SZ 6 (New Carrier)Build: Carrier, Transport in SZ 6
Build: 4 Infantry, 2 Artillery, 2 ARmor in JapanCollect: 5 IPC NSW, 5 IPC Hawaii, 5 IPC Pacific Islands, 38 IPC TT + 13 Australia = 66 IPC
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United States 4
Purchases
Wus: 1 SS 1 BB 2 Ftr = 46 IPCs
Cus: 2 Trn = 14 IPCs
Eus: 3 Inf = 9 IPCs
= 69 IPCsCMs
Wfr
1 Trn SZ91 to SZ110 With 2 Ing Gib to Wfr
1 Sbmb Gib to WfrHol
3 Trn SZ91 to SZ110 With 5 Inf 1 Rtl Gib to Hol -
Wfr Def
Rolls: 1@2; Total Hits: 01@2: (3)
Hol Def
Rolls: 1@2; Total Hits: 01@2: (5)
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Wfr Twol
Hol TwolNCMs
All WArfleet SZ91 to SZ110
4 Trn SZ101 to SZ91 With 4 Inf 4 Minf
1 Rtl Cus to Eus
1 Ftr Egy to Fwa
2 Ftr Wus to SZ10
1 Ftr Eus to SZ110
1 Ftr 1 Tbmb SZ91 to SZ110
1 Sbmb Wfr to UkPlaces + Collects 71 IPCs
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China 4
Purchases
3 Inf 1 Rtl = 13 IPCsCMs
Kwe
8 Inf 1 Rtl She to Kwe
3 Inf Sze to KweKwe Def
Rolls: 1@2; Total Hits: 11@2: (2)
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Kwe Twlo 1 Inf
NCMs
3 Inf Hon to Kwa
5 Inf 1 Rtl Yun to Kwa
1 Ftr Yun to KwaPlaces
1 Inf Kan
1 Inf 1 Rtl Kwa
1 Inf KweCollects 17 IPCs
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United Kingdom 4
Purchases
Europe:
Uk: 4 Trn 2 Inf 1 Rtl = 38 IPCs, save 1
Pacific: 1 Ftr 1 DD 3 Inf 1 Rtl = 31 IPCsCMs
Alx
1 Arm Egy to Alx to EgyNCMs
1 DD SZ110 to SZ112
1 Trn SZ76 to SZ81 WIth 1 Inf 1 Rtl Eth to Egy
2 Trn SZ71 to SZ81 WIth 1 Inf Saf to Egy
2 Inf 1 Rtl Sud to Egy
1 Minf 1 Arm Irq to Egy
1 Inf Irq to Trj
1 Inf Cpr to Irq
1 Cru SZ91 to SZ110
1 SS SZ109 to SZ92
2 Trn SZ91 to SZ110 With 1 AA 2 Inf 1 Rtl Uk to Hol
2 Inf 1 AA Yun to Kwa
2 Minf 1 Arm Ind to Yun
1 Inf Sia to Shn
1 Inf 1 Rtl Bur to Yun
1 Ftr 1 Tbmb Bur to Kwe
4 Ftr Uk to HolPlaces + Collects
43 + 1 saved = 44 IPCs for Europe
21 IPCs for Pacific -
Anzac 4
Purchases
NoneCMs
SZ43
1 Ftr Mal to SZ43NCMs
2 Ftr Mal to Kwa
1 Ftr SZ43 to Kwa -
Italy +5 Inf, +1 Art
Inf, Arm to N. Ukraine:
Attacker:
Rolls: 1@4; Total Hits: 01@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Round 2:
Attacker:
Rolls: 1@4; Total Hits: 01@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Round 3.
Attacker:
Rolls: 1@4; Total Hits: 11@4: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)