Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJennifer (Axis) vs Krychek (Allies) Second Theory Test Game
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LL, NL or ADS does not matter the submarine is always assumed to have a chance to win against the combined fleets in SZ 110 no matter what the odds are, even if the odds are zero.
Anyway, I have a submarine in SZ 109….you sure you don’t have one there?
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I’m glad to see that kreig at least understand the situation and has brought up the point exactly the acceptable way I wanted.
I really thought LL was an “official” rule alteration.
The sad point is that this is kinda ridiculous lol.
Anyways, you get the Trn in SZ109 With one sub, you get the Trns in SZ91.
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Ah yes, I had moved the submarine to SZ 109, that’s how it got there…
Oky-doky. No, LL and NL are house rules. For the record, so is bidding.
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France 10
I can bomb Germany since there were no fighters before France turn.
France 10
Purchases
None, 0 IPCs :(CMs
SZ95
1 DD SZ81 to SZ95
1 Ftr Lib to SZ95Ger Strategic Bombardment
1 Sbmb Fra to GerDo you scramble SZ95?
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yea, may as well scramble it.
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SZ95 Rnd1
1 DD 1 Ftr
Rolls: 1@5; Total Hits: 01@5: (6)
Vs
1 SS 1 Tbmb
Rolls: 1@4; Total Hits: 11@4: (2)Ger Sbmb
Rolls: 1@5; Total Hits: 11@5: (2) -
May as well l0000000000000l
SZ95 Rnd2
Retreat.NCMs
2 Inf Lib to Tun
1 Ftr SZ95 to Fra
1 Sbmb Ger to FraCollects 20 - 2 IPCs = 18 IPCs
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map?
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have to play russia first, soon, I cut myself a thumb at job, slows me down lol
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First, get your wife/girlfriend to kiss it, second, make with the dice! lol.
Sorry. Was that too heartless? Sorry about your thumb. Now where are your D6?
:wink:
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Russia 11
Purchases
Repair 2 Russia = 2 IPCs
Nov: 3 Inf = 9 IPCs
Sukr: 3 Inf = 9 IPCs
Rus: 6 Minf = 24 IPCsCMs
Hun
35 Inf 12 Rtl 4 Minf 4 Arm Epl to Hun
2 Arm Nurk to HunPol
2 Inf Epl to Pol
4 Ftr Epl to PolRom
1 Inf Epl to Rom
1 Inf Bes to Rom
1 Ftr Epl to RomHun Def
Rolls: 1@2; Total Hits: 01@2: (5)Pol Def
Rolls: 1@4; Total Hits: 01@4: (6)Rom Rnd1
2 Inf 1 Ftr
Rolls: 1@5; Total Hits: 11@5: (5)
Vs
1 Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
All Twol
NCMs
1 Inf Sui to Kan
1 Inf Tim to Eve
4 Inf 3 Minf 2 Arm 1 AA 1 Tbmb Tim to Ura
1 Ftr Rus to Ura
2 Rtl Rus to Volo
1 Minf Vol to Volo
1 Inf Nukr to Epl
2 Minf Nov to Fin
2 Inf Nov to Kar
1 Arm Nov to Epl
1 Arm Sukr to Epl
2 Rtl Sukr to Bes
4 Ftr Pol to Nukr
1 Ftr Rom to NukrPlaces + collects 54 IPCs
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need to close this down.
Good game.
Can go for a 3rd game if you want.
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lol :P and no, it wasn’t to harsh, it’s only a little cut, had alot of blood tho !
Yeah gj ! I wanna play what’s the hardest to play tho !
we can test ruels for your alpha +3 also?
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Dont have alpha 3 yet. =(
We can switch sides if you want, or not. Set up a thread and post a link, please.
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I don’t have time for another for now but I will def keep you in mind :)
Hopefully Some new stuff is out by winter season!





