Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsJennifer (Axis) vs Krychek (Allies) Second Theory Test Game
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So that submarine moved 5 spaces?
It doesnt work like that anyways. there is no possibilities that your submarines could sink my fleet. We are in LL and not ADS. You need all your available forces to make an event fight in SZ110. And I think the odds are in my favor.
And you are misinterpreting the rule.
In order to do that SZ91 move (Even if you reverted it, I’m telling you what’s wrong) YOU NEED TO do SZ110 fight. It doesnt work with theories. it works with what you do. If you do SZ110 and have a theorical chances to win it, then you have a justification for SZ91 (assuming you had a little more planes) You cannot justify a move by something you “COULD OF” done, you actually need to do it. Like what I did in Hawaii. I actually sent the ACs, not just pretended I could. Victory chances or nto doesnt matter anyways, they need a viable possible landing zone at the moment of the attack, not after the attack.
I’m Sorry but that sub is going back to SZ109, and all I lose in a british Trn.
I’m up to bring thsi case up in a general discussion forum, I’m 100% sure I’m right about this.
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You cannot lost a British transport in SZ 110 anyway, all Transport hits are taken after all other ships.
Feel free, however, I know Gamerman and Krieg will back me up. This is a well established loophole in the rules of aircraft retrieval. Just because we both know full well that the submarine cannot kill all the ships in SZ 110 by itself does not mean there is not a theoretical possibility of it being able to do so.
Also, the fact this is LL makes no difference. The rule applies to the game, not the method of rolling dice. Anyway, I offered a perfectly acceptable alternative for you.
As for the alternative I offered:
Submarine from SZ 109 to SZ 91 is only 2 moves, that is legal. It is not 5 moves, I am not sure where you are getting 5 moves for any of my units.
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I asked in the FAQ thread for you.
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Cool, and as for the sub, when I load my map from before Italy and Germany, I see 2 subs in SZ112. So to go from SZ112 to SZ91 you actually need 5 moves.
They cannot pass thru SZ110 as there are Destroyers in it. -
LL, NL or ADS does not matter the submarine is always assumed to have a chance to win against the combined fleets in SZ 110 no matter what the odds are, even if the odds are zero.
Anyway, I have a submarine in SZ 109….you sure you don’t have one there?
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I’m glad to see that kreig at least understand the situation and has brought up the point exactly the acceptable way I wanted.
I really thought LL was an “official” rule alteration.
The sad point is that this is kinda ridiculous lol.
Anyways, you get the Trn in SZ109 With one sub, you get the Trns in SZ91.
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Ah yes, I had moved the submarine to SZ 109, that’s how it got there…
Oky-doky. No, LL and NL are house rules. For the record, so is bidding.
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France 10
I can bomb Germany since there were no fighters before France turn.
France 10
Purchases
None, 0 IPCs :(CMs
SZ95
1 DD SZ81 to SZ95
1 Ftr Lib to SZ95Ger Strategic Bombardment
1 Sbmb Fra to GerDo you scramble SZ95?
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yea, may as well scramble it.
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SZ95 Rnd1
1 DD 1 Ftr
Rolls: 1@5; Total Hits: 01@5: (6)
Vs
1 SS 1 Tbmb
Rolls: 1@4; Total Hits: 11@4: (2)
Ger Sbmb
Rolls: 1@5; Total Hits: 11@5: (2)
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May as well l0000000000000l
SZ95 Rnd2
Retreat.NCMs
2 Inf Lib to Tun
1 Ftr SZ95 to Fra
1 Sbmb Ger to FraCollects 20 - 2 IPCs = 18 IPCs
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map?
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have to play russia first, soon, I cut myself a thumb at job, slows me down lol
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First, get your wife/girlfriend to kiss it, second, make with the dice! lol.
Sorry. Was that too heartless? Sorry about your thumb. Now where are your D6?
:wink:
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Russia 11
Purchases
Repair 2 Russia = 2 IPCs
Nov: 3 Inf = 9 IPCs
Sukr: 3 Inf = 9 IPCs
Rus: 6 Minf = 24 IPCsCMs
Hun
35 Inf 12 Rtl 4 Minf 4 Arm Epl to Hun
2 Arm Nurk to HunPol
2 Inf Epl to Pol
4 Ftr Epl to PolRom
1 Inf Epl to Rom
1 Inf Bes to Rom
1 Ftr Epl to RomHun Def
Rolls: 1@2; Total Hits: 01@2: (5)
Pol Def
Rolls: 1@4; Total Hits: 01@4: (6)
Rom Rnd1
2 Inf 1 Ftr
Rolls: 1@5; Total Hits: 11@5: (5)
Vs
1 Inf
Rolls: 1@2; Total Hits: 01@2: (4)
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All Twol
NCMs
1 Inf Sui to Kan
1 Inf Tim to Eve
4 Inf 3 Minf 2 Arm 1 AA 1 Tbmb Tim to Ura
1 Ftr Rus to Ura
2 Rtl Rus to Volo
1 Minf Vol to Volo
1 Inf Nukr to Epl
2 Minf Nov to Fin
2 Inf Nov to Kar
1 Arm Nov to Epl
1 Arm Sukr to Epl
2 Rtl Sukr to Bes
4 Ftr Pol to Nukr
1 Ftr Rom to NukrPlaces + collects 54 IPCs
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need to close this down.
Good game.
Can go for a 3rd game if you want.
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lol :P and no, it wasn’t to harsh, it’s only a little cut, had alot of blood tho !
Yeah gj ! I wanna play what’s the hardest to play tho !
we can test ruels for your alpha +3 also?
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Dont have alpha 3 yet. =(
We can switch sides if you want, or not. Set up a thread and post a link, please.
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I don’t have time for another for now but I will def keep you in mind :)
Hopefully Some new stuff is out by winter season!