Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJennifer (Axis) vs Krychek (Allies) Second Theory Test Game
-
you need to redo SZ92 fight before I go with France, as you may not have the bonus with italy.
-
And I will choose Cru first so I can destroy you in Round 2
-
Just take 5 off, I am sure your 1@5 would have hit the other submarine.
-
Ok
-
Well I don’t have the map and yes I’m scrambling SZ110.
-
Remember for Low luck, you always take stuff that would hit the most for next round, even if it costs more
-
hit the least you mean?
One would take a destroyer off the battleboard before a cruiser because the cruiser has a punch of 3 while the destroyer has a punch of 2. Take teh cruiser instead of the fighter since the cruiser has a punch of 3 but a defending fighter has a punch of 4, even if the fighter costs less.
-
in any event, all you have are two tactical bombers, so it won’t matter which I take.
Attacker: 1 Hit + 1@3:
Rolls: 1@3; Total Hits: 11@3: (1)
Defender: 1 Hit -
SZ 91 cleared
SZ 110:
Attacker:
Rolls: 1@2; Total Hits: 01@2: (6)
(Defender kills it) -
Norway:
Attacker: 2 Hits + 1@3:
Defender: 1 Hit -
forgot the one at 3
Rolls: 1@3; Total Hits: 11@3: (2) -
Poland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Holland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
2 Fighters, 4 Tactical Bombers, 3 Strategic Bombers to W. Geramny
3 Fighters to Germany
Fleet to SZ 113Build: 10 Infantry in W. Germany
Collect: 4 Saved + 33 IPC + 5 Sweeden - 2 CRD = 40 IPC
-
Everything you wrote was so unclear, I thought you asked scramble for SZ110.
Where is the 2 ftr and Tbmb comming from for SZ91?
-
They came from SZ 112. Since there is a theoretical possibility that my one submarine could sink your entire navy (ADS) then I could have a chance to recover the fighters with the carriers in SZ 112 (because of the navy base and the now cleared - in theory) SZ 110) so they are permitted to attack SZ 91.
It is a well established maneuver, though, very rarely utilized.
-
Your attack is invalid since you need 5 moves to do that. (SZ112 to SZ110 to SZ104 to SZ91 to SZ104 to SZ110 = 5 moves) If you could win SZ110 war you’d need 5 moves from your AC planes. If you take your planes from Wgr it would then be 6 moves needed to reach SZ110 back. And you know it, planes from the AC in SZ112 doesnt benefit from the airport, so they can only mvoe 4, which would make it SZ104 and your AC cannot reach SZ104 without participating in the SZ110 fight so the SZ91 Fight is invalid.
-
You are forgetting one major point. They arent from WGR so they don’t have 5 movements. They are from your ACs so they have 4 movements. and you need 5 movements do to what you said.
-
SZ 112 to SZ 110 to SZ 104 to SZ 91 land on carriers that could, in theory, move to SZ 91 now that my solitary submarine sank your entire fleet. Just because it is a statistical impossibility for the submarine to win, and in LL it is literally impossible, does not negate the move. I did not send the aircraft to their death, I coulda have recovered them, if only Captain America and Superman were running my U-Boat!
-
You are forgetting one major point. They arent from WGR so they don’t have 5 movements. They are from your ACs so they have 4 movements. and you need 5 movements do to what you said.
I count 3 Movements.
However, due to my submarine being unable to sink your entire fleet, I won’t be able to recover those planes and they all splashed into the ocean. Darn. Oh well. Kriegsmarine will have to carry on without them.
-
Tell ya what, since you were not aware of this possibility I will alter the combat moves and instead take the submarine from SZ 109 to SZ 91. In which case, the 2 fighters and tactical bomber will be left on W. Germany.
New Map attached.
Edit: I also restored the 2 British Tactical Bombers to Gibraltar since they would have no reason to scramble against a submarine.





