@SuperbattleshipYamato Did you quit or something you have not taken your turn.
Jennifer (Axis) vs Krychek (Allies) Second Theory Test Game
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Oh and I play france before Germany
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Eh, yea we are LL. Been having some really lucky throws today with ADS, so…
Go for France…makes no nevermind to me, not a whole bunch France can do to me atm.
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you need to redo SZ92 fight before I go with France, as you may not have the bonus with italy.
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And I will choose Cru first so I can destroy you in Round 2
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Just take 5 off, I am sure your 1@5 would have hit the other submarine.
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Ok
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Well I don’t have the map and yes I’m scrambling SZ110.
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Remember for Low luck, you always take stuff that would hit the most for next round, even if it costs more
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hit the least you mean?
One would take a destroyer off the battleboard before a cruiser because the cruiser has a punch of 3 while the destroyer has a punch of 2. Take teh cruiser instead of the fighter since the cruiser has a punch of 3 but a defending fighter has a punch of 4, even if the fighter costs less.
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in any event, all you have are two tactical bombers, so it won’t matter which I take.
Attacker: 1 Hit + 1@3:
Rolls: 1@3; Total Hits: 11@3: (1)
Defender: 1 Hit -
SZ 91 cleared
SZ 110:
Attacker:
Rolls: 1@2; Total Hits: 01@2: (6)
(Defender kills it) -
Norway:
Attacker: 2 Hits + 1@3:
Defender: 1 Hit -
forgot the one at 3
Rolls: 1@3; Total Hits: 11@3: (2)
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Poland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Holland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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2 Fighters, 4 Tactical Bombers, 3 Strategic Bombers to W. Geramny
3 Fighters to Germany
Fleet to SZ 113Build: 10 Infantry in W. Germany
Collect: 4 Saved + 33 IPC + 5 Sweeden - 2 CRD = 40 IPC
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Everything you wrote was so unclear, I thought you asked scramble for SZ110.
Where is the 2 ftr and Tbmb comming from for SZ91?
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They came from SZ 112. Since there is a theoretical possibility that my one submarine could sink your entire navy (ADS) then I could have a chance to recover the fighters with the carriers in SZ 112 (because of the navy base and the now cleared - in theory) SZ 110) so they are permitted to attack SZ 91.
It is a well established maneuver, though, very rarely utilized.
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Your attack is invalid since you need 5 moves to do that. (SZ112 to SZ110 to SZ104 to SZ91 to SZ104 to SZ110 = 5 moves) If you could win SZ110 war you’d need 5 moves from your AC planes. If you take your planes from Wgr it would then be 6 moves needed to reach SZ110 back. And you know it, planes from the AC in SZ112 doesnt benefit from the airport, so they can only mvoe 4, which would make it SZ104 and your AC cannot reach SZ104 without participating in the SZ110 fight so the SZ91 Fight is invalid.
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You are forgetting one major point. They arent from WGR so they don’t have 5 movements. They are from your ACs so they have 4 movements. and you need 5 movements do to what you said.
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SZ 112 to SZ 110 to SZ 104 to SZ 91 land on carriers that could, in theory, move to SZ 91 now that my solitary submarine sank your entire fleet. Just because it is a statistical impossibility for the submarine to win, and in LL it is literally impossible, does not negate the move. I did not send the aircraft to their death, I coulda have recovered them, if only Captain America and Superman were running my U-Boat!