Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJennifer (Axis) vs Krychek (Allies) Second Theory Test Game
-
I’ve been getting to just make Germany wait for France even if France has no units left on the board….(see poll about French turn order). Too many Italian players are taking liberties with France doing their Non-Coms out of order.
I’ll get a post up soon. Waiting for Stirling to tell me if he wants to start over or not. (He took London and then lost the initiative everywhere with America declaring war on R2 because of it.)
-
Italy:
Buy= Submarine, Save 2
2 Submarines to SZ 92
Do you scramble?
-
Yes !
-
Attacker:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Defender:
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (1, 1, 4) -
Cleared, defending aircraft land in Gibraltar
Build Submaine in SZ 95
Collect: 5 Med + 2 Saved + 8 TT = 15 IPC
Germany:
Buy(34)
- 10 Infantry, Save 4
Combat Moves:
2 INfantry, 3 Fighters, 3 Tacticals to Holland
2 INfantry, 3 Strategics to Poland
Submarine from SZ 112 to SZ 109
3 INfnatry, Artillery, Battleship, Cruiser, 2 Fighters, Tactical to Norway
Submarine to SZ 110
2 Fighters, Tactical Bomber to SZ 91(In theory the SZ 110 battle could be won, therefor, my carriers COULD recover the aircraft, thus, the attack on SZ 91 is valid. Do you scramble?)
-
We are low luck so its not cleared.
-
Oh and I play france before Germany
-
Eh, yea we are LL. Been having some really lucky throws today with ADS, so…
Go for France…makes no nevermind to me, not a whole bunch France can do to me atm.
-
you need to redo SZ92 fight before I go with France, as you may not have the bonus with italy.
-
And I will choose Cru first so I can destroy you in Round 2
-
Just take 5 off, I am sure your 1@5 would have hit the other submarine.
-
Ok
-
Well I don’t have the map and yes I’m scrambling SZ110.
-
Remember for Low luck, you always take stuff that would hit the most for next round, even if it costs more
-
hit the least you mean?
One would take a destroyer off the battleboard before a cruiser because the cruiser has a punch of 3 while the destroyer has a punch of 2. Take teh cruiser instead of the fighter since the cruiser has a punch of 3 but a defending fighter has a punch of 4, even if the fighter costs less.
-
in any event, all you have are two tactical bombers, so it won’t matter which I take.
Attacker: 1 Hit + 1@3:
Rolls: 1@3; Total Hits: 11@3: (1)
Defender: 1 Hit -
SZ 91 cleared
SZ 110:
Attacker:
Rolls: 1@2; Total Hits: 01@2: (6)
(Defender kills it) -
Norway:
Attacker: 2 Hits + 1@3:
Defender: 1 Hit -
forgot the one at 3
Rolls: 1@3; Total Hits: 11@3: (2) -
Poland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Holland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)





