@crockett36 Thanks!
Jennifer (Axis) vs Krychek (Allies) Second Theory Test Game
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If you are taking that much time to go through that it means it would piss you off lol
nah. I’ve been struggling to turn the tide since you landed in W. Europe. I made a mistake on SZ 27, but I don’t think America can exploit it yet. Round after this one, you would have plenty of firepower to exploit the hole and turn me back, but right now I’d wipe you out before next turn and you would be set back a number of rounds, not just one, IMHO.
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I’m gonna do it and you’ll see what happens, I don’t need to hold my carriers casualties at all. All I need is a viable POSSIBLE landing zone at the moment of the attack, which bringing 4 AC does. The attacker may chose to take ACs as casualties even if the possibility then exisst that fighters may not have a landing zone, since the rule only applys to be able to lunch an attack, not to determinate the order of loss once it has started. I wil lchose my AC firsts and I’m buying 2 ACs anyways to bring 4 planes back.
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Playing my turn tonight after job
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Yes, you may choose to let your pilots die by killing their landing strips. But is that in your best interests, or mine???
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We’ll see :)
This is the hell of a turn, thinking about many things. Will eventually come !
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Well there we go… let’s see how this goes lol
United States 10
Purchases
Wus: 4 AC 3 Inf 1 Rtl = 77 IPCs
Cus:
Eus:
Wfr:
Sfr:= 77 IPCs, save 1
CMs
Smb Ger
1 Sbmb Wfr to GerSZ26
4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr to SZ26Hol
2 Inf Wfr to Hol
2 Ftr 1 Tbmb SZ110 to HolFra
All Stuff Wfr and Sfr to Fra (Exept 2 Inf stay Sfr)
France Liberated! Placing 1 Sbmb on Fra.Scramble orders for SZ26?
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Well, I gots to scramble, no. Launch pilots.
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you got me confused, yes or no, lol
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Yes.
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Exellent! As predicted!
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Doing the other CMs after this epic one.
SZ26 Rnd1
4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr = 66
11 Hits
Vs
4 SS 2 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 67
11 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (2)
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I will wait your confirmation for the last round, as this round shouldnt matter, you’re only losing stuff tha tdefends @2 and still has stuff that defends @2.
Assuming you take 4 Hits on ACs, 2 Hits on BB, 4 SS and 1 DD ? -
SZ26 Rnd2
9 DD 2 Cru 2 BB 8 Ftr = 56
9 Hits + 1@2
Rolls: 1@2; Total Hits: 01@2: (4)
Vs
1 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 61
10 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (5)
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What will be your 9 hits?
1 DD 2 Cru 4 AC 2 Tbmb (You can either keep 1 Tbmb ou 1 Cru, they both will defend @3 for the last round, doesnt change much)
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Since I keep going loss order doesnt matter as bot hdifferent unit will defend @3 in this case
SZ26 Rnd3
1 Cru 2 BB 8 Ftr = 35
5 Hits + 1@5
Rolls: 1@5; Total Hits: 01@5: (6)
Vs
2 BB 7 Ftr 1 Tbmb = 39
6 Hits + 1@3
Rolls: 1@3; Total Hits: 01@3: (5)
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Fucking ridiculous rng
SZ26 Rnd3
5 Ftr = 15
2 Hits + 1@3
Rolls: 1@3; Total Hits: 11@3: (3)
Vs
2 BB 3 Ftr = 20
3 Hits + 1@2
Rolls: 1@2; Total Hits: 11@2: (2)
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I thought I had a mistake tho I simmed 3 times and you did also predict I would own the Szoen with 2 damaged Bship, In the rage of my hoh hot @5 I deleetd my Bships for last round, lol.
Taking Rnd3 Again, should be
2 BB 3 Ftr = 17
2 Hits + 1@5 (I got 3 so I hit)
Vs
2 BB 3 Ftr and you got 2 so you still get the hitIt only changes that I do last round with 1 BB
So basicly no changes in the result of Rnd3…
Rnd4
1 Damaged BB
Rolls: 1@4; Total Hits: 01@4: (5)
Vs
2 DBB
1 Hits + -
This is nonsense can you check the fight back please I had simemd like 3 times and was victorious with some stuff left lol. I must have done something wrong. yourself you simmed my victory.
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Lol I’m so dumb I see now the fuck I removed myself way too much stuff After Round 1, hahaha… I removed 4 ACS Which is 8 Hits, + 2 Bb Hits, + 4 SS, + 1 dd which is 15 hits lol
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Rnd1 Stays the same
11 Hits
Vs
11 HitsSZ26 Rnd2
3 SS 10 DD 2 Cru 2 BB 8 Ftr = 64
10 Hits + 1@4
Rolls: 1@4; Total Hits: 01@4: (5)
Vs
1 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 61
10 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (2)