Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJennifer (Axis) vs Krychek (Allies) Second Theory Test Game
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Well I don’t have the map and yes I’m scrambling SZ110.
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Remember for Low luck, you always take stuff that would hit the most for next round, even if it costs more
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hit the least you mean?
One would take a destroyer off the battleboard before a cruiser because the cruiser has a punch of 3 while the destroyer has a punch of 2. Take teh cruiser instead of the fighter since the cruiser has a punch of 3 but a defending fighter has a punch of 4, even if the fighter costs less.
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in any event, all you have are two tactical bombers, so it won’t matter which I take.
Attacker: 1 Hit + 1@3:
Rolls: 1@3; Total Hits: 11@3: (1)
Defender: 1 Hit -
SZ 91 cleared
SZ 110:
Attacker:
Rolls: 1@2; Total Hits: 01@2: (6)
(Defender kills it) -
Norway:
Attacker: 2 Hits + 1@3:
Defender: 1 Hit -
forgot the one at 3
Rolls: 1@3; Total Hits: 11@3: (2) -
Poland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Holland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
2 Fighters, 4 Tactical Bombers, 3 Strategic Bombers to W. Geramny
3 Fighters to Germany
Fleet to SZ 113Build: 10 Infantry in W. Germany
Collect: 4 Saved + 33 IPC + 5 Sweeden - 2 CRD = 40 IPC
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Everything you wrote was so unclear, I thought you asked scramble for SZ110.
Where is the 2 ftr and Tbmb comming from for SZ91?
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They came from SZ 112. Since there is a theoretical possibility that my one submarine could sink your entire navy (ADS) then I could have a chance to recover the fighters with the carriers in SZ 112 (because of the navy base and the now cleared - in theory) SZ 110) so they are permitted to attack SZ 91.
It is a well established maneuver, though, very rarely utilized.
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Your attack is invalid since you need 5 moves to do that. (SZ112 to SZ110 to SZ104 to SZ91 to SZ104 to SZ110 = 5 moves) If you could win SZ110 war you’d need 5 moves from your AC planes. If you take your planes from Wgr it would then be 6 moves needed to reach SZ110 back. And you know it, planes from the AC in SZ112 doesnt benefit from the airport, so they can only mvoe 4, which would make it SZ104 and your AC cannot reach SZ104 without participating in the SZ110 fight so the SZ91 Fight is invalid.
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You are forgetting one major point. They arent from WGR so they don’t have 5 movements. They are from your ACs so they have 4 movements. and you need 5 movements do to what you said.
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SZ 112 to SZ 110 to SZ 104 to SZ 91 land on carriers that could, in theory, move to SZ 91 now that my solitary submarine sank your entire fleet. Just because it is a statistical impossibility for the submarine to win, and in LL it is literally impossible, does not negate the move. I did not send the aircraft to their death, I coulda have recovered them, if only Captain America and Superman were running my U-Boat!
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You are forgetting one major point. They arent from WGR so they don’t have 5 movements. They are from your ACs so they have 4 movements. and you need 5 movements do to what you said.
I count 3 Movements.
However, due to my submarine being unable to sink your entire fleet, I won’t be able to recover those planes and they all splashed into the ocean. Darn. Oh well. Kriegsmarine will have to carry on without them.
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Tell ya what, since you were not aware of this possibility I will alter the combat moves and instead take the submarine from SZ 109 to SZ 91. In which case, the 2 fighters and tactical bomber will be left on W. Germany.
New Map attached.
Edit: I also restored the 2 British Tactical Bombers to Gibraltar since they would have no reason to scramble against a submarine.
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So that submarine moved 5 spaces?
It doesnt work like that anyways. there is no possibilities that your submarines could sink my fleet. We are in LL and not ADS. You need all your available forces to make an event fight in SZ110. And I think the odds are in my favor.
And you are misinterpreting the rule.
In order to do that SZ91 move (Even if you reverted it, I’m telling you what’s wrong) YOU NEED TO do SZ110 fight. It doesnt work with theories. it works with what you do. If you do SZ110 and have a theorical chances to win it, then you have a justification for SZ91 (assuming you had a little more planes) You cannot justify a move by something you “COULD OF” done, you actually need to do it. Like what I did in Hawaii. I actually sent the ACs, not just pretended I could. Victory chances or nto doesnt matter anyways, they need a viable possible landing zone at the moment of the attack, not after the attack.
I’m Sorry but that sub is going back to SZ109, and all I lose in a british Trn.
I’m up to bring thsi case up in a general discussion forum, I’m 100% sure I’m right about this.
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You cannot lost a British transport in SZ 110 anyway, all Transport hits are taken after all other ships.
Feel free, however, I know Gamerman and Krieg will back me up. This is a well established loophole in the rules of aircraft retrieval. Just because we both know full well that the submarine cannot kill all the ships in SZ 110 by itself does not mean there is not a theoretical possibility of it being able to do so.
Also, the fact this is LL makes no difference. The rule applies to the game, not the method of rolling dice. Anyway, I offered a perfectly acceptable alternative for you.
As for the alternative I offered:
Submarine from SZ 109 to SZ 91 is only 2 moves, that is legal. It is not 5 moves, I am not sure where you are getting 5 moves for any of my units.
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I asked in the FAQ thread for you.
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Cool, and as for the sub, when I load my map from before Italy and Germany, I see 2 subs in SZ112. So to go from SZ112 to SZ91 you actually need 5 moves.
They cannot pass thru SZ110 as there are Destroyers in it.





