Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJennifer (Axis) vs Krychek (Allies) Second Theory Test Game
-
I’m gonna do it and you’ll see what happens, I don’t need to hold my carriers casualties at all. All I need is a viable POSSIBLE landing zone at the moment of the attack, which bringing 4 AC does. The attacker may chose to take ACs as casualties even if the possibility then exisst that fighters may not have a landing zone, since the rule only applys to be able to lunch an attack, not to determinate the order of loss once it has started. I wil lchose my AC firsts and I’m buying 2 ACs anyways to bring 4 planes back.
-
Playing my turn tonight after job
-
Yes, you may choose to let your pilots die by killing their landing strips. But is that in your best interests, or mine???
-
We’ll see :)
This is the hell of a turn, thinking about many things. Will eventually come !
-
Well there we go… let’s see how this goes lol
United States 10
Purchases
Wus: 4 AC 3 Inf 1 Rtl = 77 IPCs
Cus:
Eus:
Wfr:
Sfr:= 77 IPCs, save 1
CMs
Smb Ger
1 Sbmb Wfr to GerSZ26
4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr to SZ26Hol
2 Inf Wfr to Hol
2 Ftr 1 Tbmb SZ110 to HolFra
All Stuff Wfr and Sfr to Fra (Exept 2 Inf stay Sfr)
France Liberated! Placing 1 Sbmb on Fra.Scramble orders for SZ26?
-
Well, I gots to scramble, no. Launch pilots.
-
you got me confused, yes or no, lol
-
Yes.
-
Exellent! As predicted!
-
Doing the other CMs after this epic one.
SZ26 Rnd1
4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr = 66
11 Hits
Vs
4 SS 2 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 67
11 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (2) -
I will wait your confirmation for the last round, as this round shouldnt matter, you’re only losing stuff tha tdefends @2 and still has stuff that defends @2.
Assuming you take 4 Hits on ACs, 2 Hits on BB, 4 SS and 1 DD ? -
SZ26 Rnd2
9 DD 2 Cru 2 BB 8 Ftr = 56
9 Hits + 1@2
Rolls: 1@2; Total Hits: 01@2: (4)
Vs
1 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 61
10 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (5) -
What will be your 9 hits?
1 DD 2 Cru 4 AC 2 Tbmb (You can either keep 1 Tbmb ou 1 Cru, they both will defend @3 for the last round, doesnt change much)
-
Since I keep going loss order doesnt matter as bot hdifferent unit will defend @3 in this case
SZ26 Rnd3
1 Cru 2 BB 8 Ftr = 35
5 Hits + 1@5
Rolls: 1@5; Total Hits: 01@5: (6)
Vs
2 BB 7 Ftr 1 Tbmb = 39
6 Hits + 1@3
Rolls: 1@3; Total Hits: 01@3: (5) -
Fucking ridiculous rng
SZ26 Rnd3
5 Ftr = 15
2 Hits + 1@3
Rolls: 1@3; Total Hits: 11@3: (3)
Vs
2 BB 3 Ftr = 20
3 Hits + 1@2
Rolls: 1@2; Total Hits: 11@2: (2) -
I thought I had a mistake tho I simmed 3 times and you did also predict I would own the Szoen with 2 damaged Bship, In the rage of my hoh hot @5 I deleetd my Bships for last round, lol.
Taking Rnd3 Again, should be
2 BB 3 Ftr = 17
2 Hits + 1@5 (I got 3 so I hit)
Vs
2 BB 3 Ftr and you got 2 so you still get the hitIt only changes that I do last round with 1 BB
So basicly no changes in the result of Rnd3…
Rnd4
1 Damaged BB
Rolls: 1@4; Total Hits: 01@4: (5)
Vs
2 DBB
1 Hits + -
This is nonsense can you check the fight back please I had simemd like 3 times and was victorious with some stuff left lol. I must have done something wrong. yourself you simmed my victory.
-
Lol I’m so dumb I see now the fuck I removed myself way too much stuff After Round 1, hahaha… I removed 4 ACS Which is 8 Hits, + 2 Bb Hits, + 4 SS, + 1 dd which is 15 hits lol
-
Rnd1 Stays the same
11 Hits
Vs
11 HitsSZ26 Rnd2
3 SS 10 DD 2 Cru 2 BB 8 Ftr = 64
10 Hits + 1@4
Rolls: 1@4; Total Hits: 01@4: (5)
Vs
1 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 61
10 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (2) -
SZ26 Rnd3
3 DD 2 Cru 2 BB 8 Ftr = 44
7 Hits + 1@2
Rolls: 1@2; Total Hits: 11@2: (2)
Vs
2 BB 7 Ftr = 36
6 Hits





