@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAxisplaya vs. ???????- G40- No Tech- Alpha+2
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sz98 twol
NCM
1fgt, 1tac sz93 » SIta
1fgt sz98 » LibPlace units: 1fgt SIta
Collect: 14 IPC
I have corrected the IPC for Anzac and UK. You can change it back on F1 if i’m wrong with anything.
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Ugghh…having trouble with the new ABattlemap again- crashed on me- tried reinstalling it and it won’t work. I got try a couple things…if it doesn’t work I may have to go back to Func’s module- sorry for the delay- it may be 2-3 days.
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Ok- got it. screwy module… :| :?
This low-resolution module usually works fine, but every once in a long while (3 weeks or so) I have issues and have to reinstall it-weird. I’m getting Win7 next week so maybe that will help…I got crappy Vista right now. I’ll get to my turn later- sorry for the delay. -
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G2
Buy:
2dd (16)
2tr (14)
10inf (30)
2art (8 )BB repaired
CM
Wfr (1inf, 1tnk)
1inf Hol
1art, 3tnk Fra
1fgt, 1tac sz112sz92 (1AC, 1fgt)
3fgt, 2tac WGersz96 (1CA, 1POSSIBLE TAC SCRAMBLE)
1fgt SIta
1bmb, 1tac WGerGre (4inf)
5inf Bul
3tnk YugoNEED SCRAMBLING ORDERS FOR SZ96
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No scrambled eggs for me
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Wfr
Rolls: 2@2 4@3 1@4; Total Hits: 32@2: (3, 3)4@3: (6, 2, 5, 1)1@4: (1)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3) -
Wfr twlo 1 inf
sz92
Rolls: 3@3 2@4; Total Hits: 33@3: (5, 3, 3)2@4: (6, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1) -
sz92 cwlo 1fgt
sz96
Rolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (6, 1)
Rolls: 1@3; Total Hits: 11@3: (2) -
sz96 cwlo 1tac
Gre
Rolls: 5@1 3@3; Total Hits: 25@1: (6, 2, 6, 6, 5)3@3: (4, 1, 3)
Rolls: 4@2; Total Hits: 14@2: (5, 3, 5, 1) -
Gre rd2
Rolls: 4@1 3@3; Total Hits: 04@1: (3, 6, 2, 3)3@3: (6, 5, 6)
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Gre rd3
Rolls: 4@1 3@3; Total Hits: 24@1: (1, 3, 5, 6)3@3: (4, 5, 3)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Gre twlo 1inf
NCM
8inf, 2art Yugo » Rom
10inf Ger » Pol
2art Fra » Wger
2tnk Fra » Ger
1fgt, 1tac sz110 » sz112
1bmb sz96 » Wger
1fgt sz96 » Lib
2fgt, 2tac sz92 » AlgPlace units:
2dd, 2tr sz112
2inf Wger
8inf, 2art GerCollect: 53 IPC
Map
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Russia 2
Buy-$37- 5inf, 1art, 3tnks
NCM- on map
Placement- 2inf, 1art on Novog, 3tnk in Russia, 3inf in Ukr
Collect- $37
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Japan 2
Buy:
1AB (15)
1NB (15)
1dd (8 )
1ss (6)
Save 1CM
Sui
2inf, 1art Cha walk inHop (1mec Anh walk in)
Kwe
6inf, 2art Anh walk inYun (5inf)
2inf Hun
2inf, 7fgt, 7tac, 2bmb KwaYun
Rolls: 4@1 7@3 9@4; Total Hits: 74@1: (4, 4, 5, 4)7@3: (6, 1, 5, 6, 5, 3, 5)9@4: (5, 4, 4, 3, 6, 6, 5, 1, 2)
Rolls: 5@2; Total Hits: 25@2: (3, 6, 2, 2, 6) -
Yun twlo 2inf
NCM
All air Yun » Kwa
Rest of NCM per map.
Place units:
1AB Kwa
1NB Hai
1ss, 1dd sz6Collect : 43 + 1 szved = 44 IPC
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ANZAC does have $20- I didn’t buy anything last turn- UK is right however at $35
US 2
Buy- $52- 3TT, 1tac and 1BB- no change
NCM- on map
Placement- 3TT on z10, 1tac on CUS, 1BB on z101
Collect- $52
CHINA 2
buy- 5inf
NCM- on map
UK/ANZAC tommorrow…
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Since Alpha+3 is coming out- let’s play that instead. Might as well wait and see the changes. Now that Alpha+3 will be here I have a very deflated interest in playing this Alpha+2 game. I forfeit this game in favor of wanting to play Alpha +3- so its an easy win for you- though it may not have any meaning being an “old” version now… :wink:
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Winning like that has absolutely no value to me. I’m just playing for fun.
There is no problem : i’m like you, i just can’t wait for Alpha +3.
Hope you will be willing to play it with me.
Cheers.
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I will as soon as it comes out- should be within the next day or two I think.





