???????(Axis) vs. Jen (Allies)- G40- Alpha+2, No Tech, LowLuck

  • 18 17 16 11 Mod

    the T40 mod likes to freeze for me too…usually works fine if I just reopen the file though.

    I’m on Win7 Ultimate myself


  • Japan 2

    Buy- $45- 1NB, 3DD, 1tnk- no change

    CM

    2inf, 1art, 1mec to Sui fm Cha

    3inf, 1art fm Anh to Hop

    1inf fm Hun to Yun
    1tac, 1ftr fm Kwa to Yun

    1inf, 1ftr, 1tac fm Hun to Kwe

    Sui

    2inf, 1art, 1mec=7/6=1hit r1

    def 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Sui twlo 1inf

    Hop

    3inf, 1art= 6/6= 1hit

    def 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Kwe

    1tac, 1ftr, 1inf= 8/6= 1hit

    def 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Yun

    1inf, 1tac, 1ftr
    DiceInput ErrorThere was an error in your dice throw: “8/6=” is not correct syntax.aaa 1@2:


  • DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Yun twnl

    NCM- on map

    Placement

    3DD on z6, 1tnk on Jap, 1NB on Hainan

    Collect- $42

    QvsJenn02cJap.AAM

  • 18 17 16 11 Mod

    USA:

    Buy(52)

    • 1 Naval Base
    • 2 Strategic Bombers
    • 1 Submarine

    NCMs on map.

    China:

    +5 Infantry

    2 Inf, Fig to Yun

    Combat:
    Attacker:
    DiceRolls: 1@5; Total Hits: 11@5: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 18 17 16 11 Mod

    England:

    Buy(38/19)

    • 2 Aircraft Carriers - UK
    • 1 Submarine - UK
    • 5 Infantry - I
    • 1 Artillery - I

    Combat:

    Inf, Art, MI, Tac to ISO
    Inf C. Persia
    Carrier, 6 Fighters, Cruiser, 2 Destroyers to SZ 109

    Combat:
    SZ 109:
    Attacker: Hit
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (6)


    ISO:
    Attacker: Hit
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    England Collect: 36 IPC (31 TT + 5 Originals)
    India Collects: 17 IPC

    Austrlia +1 Destroyer

    Collect: 2 + 10 = 12 (2 saved)


    Note: if SZ 109 is attacked, the French fighter will scramble.  I doubt you’ll attack all that, but you never know.

    QvsJenn02dAllies.AAM


  • Italy 2

    Buy-$12-1DD, 1art- no change

    CM

    take Gib w/ 2inf via TT

    1inf, 1tnk, 2ftr fm Sitaly and Tob to Alex

    1inf, 1art, 1BB, 2CZ to Egypt

    Alex

    1inf, 1tnk, 2ftr= 10/6= 1hit r4

    def 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Alex twnl

    Egy

    1inf, 1art, 1BB, 1CZ=11/6= 1hit

    def 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Egy twlo 1inf

    NCM- on map

    Placement- 1art on NIta, 1DD in z97

    Collect- $24

    QvsJenn02eIta.AAM

  • 18 17 16 11 Mod

    France moves one infantry to Sudan.

    QvsJenn02zFra.AAM


  • Since Alpha+3 is coming out- let’s play that instead.  Might as well wait and see the changes.  Now that Alpha+3 will be here I have a very deflated interest in playing this Alpha+2 game.  I forfeit this game in favor of wanting to play Alpha +3- so its an easy win for you- though it may not have any meaning being an “old” version now… :wink:

  • 18 17 16 11 Mod

    Where is alpha 3 coming, what changes should we expect, when is it expected to be released?  Did they finally fix America?


  • Larry’s comments - and hints-  on this page made yesterday

    link:
    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167&start=416


  • Nice job Jen, he has read your comments- mentioned it weeks ago and now it seems he has listened with others voicing the same opinion- should be refined now  :-)

  • 18 17 16 11 Mod

    Yes, I think just a few, little tweaks would be plenty.

    Take the 10 IPC NO away from America.  Replace it with one in S. Italy (or Sardinia, but Italy makes more sense from a game play perspective) and Gibraltar + Morocco + Algeria for 5 each.  America can EASILY decide to ignore them and lose them, but in doing so, will be weakened against Japan, which I think is needed.

    I’d like to see the R&D system just plain scrapped.  The map’s too huge.  Otherwise, there needs to be 6 technologies: Long Range, Heavy Bombers, Improved Infantry, Improved Shipyards, Improved Airbases, War Bonds.

    LRA: +2 Fighters/Tacticals, +3 Strategics
    HBs: +4 Strategics, +1 Tacticals (Strategic Bombing Raids only)
    I Inf: MI can blitz as per armor rules, MI cost 3
    I Sh: Reduced Fleet Costs, Shipyards increase movement by 2
    I Air: Reduced Air Costs (9 Fighter, 10 Tactical, 11 Strategic), Airbases increase movement by 2 (makes islands easier to attack from.)
    Bonds: Roll 2 Dice, +2.  Add income. (The map’s too huge for 3 IPC to be much use, 7 IPC is more useful.)

    Dunno…what do you think will be on the list?  You know we have to play THE DAY it comes out, right?


  • GAME STILL ON…WE’LL CONTINUE BECAUSE OF THIS POST…

    _**"Krieghund has reminded me that the “100% Pacific” issue has not been fully resolved yet.  To post Alpha +3 before it is would be a waste of time.  I know good advice when I hear it and you can either thank Krieghund or throw cabbage at him.  I think in the long run you’ll do better to thank him.

    More work is still needed and the Alpha +3 is officially postponed till further notice.

    Your continued feed back on this matter and other issues is, as always, greatly appreciated.

    The problem is that this effort can’t go on forever.  A request of those of you who are gracious enough to contribute your ideas and share your game experiences here.  When I tell you that I can’t use or don’t agree with you on a given proposal or idea… let it go.  Move on.  If I say “No thanks” there’s usually a good reason for it.  To keep repeating the same thing(s) only jams up and slows down this effort.  I hope you understand. Thanks

    Larry"**_

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