@HHFrenchRepublic12
The conceit in “East & West” is that minor powers just bond to a major power, once they become active in the war. So, what I had suggested was that France would become part of Western Europe, and the Arab League would become part of the UK, if/when they’re at war with the USSR.
It just keeps things a lot cleaner, in terms of not having to reinvent the turn order, and other stuff which might add overhead.
THE CONFLICT - The Great War 1914
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I wonder if it will be better then my WW1 game thoguh……
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This project is starting to get off the ground! Here is the LATEST version of the board (Not final - Partial shown only).
They are just working out some balance issues and the game will move to the next phase of production.
If you have not pre-ordered this game you can here:
http://www.legiongaming.com/index.php?main_page=product_info&cPath=1&products_id=2 -
I wonder if they are going to add some more land between paris and berlin…… and what rules they will have for capturing capitals.
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Yea that looks terrible. at least two spaces between Germany and Paris. Geez.
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So fieldmarshall said;
@FieldMarshalGames:This project is starting to get off the ground! Here is the LATEST version of the board (Not final - Partial shown only).
And here are the responses so far
@i:I wonder if they are going to add some more land between paris and berlin…… and what rules they will have for capturing capitals.
@Imperious:
Yea that looks terrible. at least two spaces between Germany and Paris. Geez.
And I have to agree with them. I dont know why they keep posting these protoype maps when all it dose is earn them negative criticism(they STILL show the Alsace-Lorraine as French! this is WW1 not WW2!)
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LOL.
I see a pattern here…lack of knowledge about ww1, but still making games based on ww1. hmmmm.
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I’ve yet to come across a WWI game I like…
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Want a quick laugh? Go to the legion gaming site, click on forums.
DO NOT CLICK ANY LINK IN ANY POST… Just see what damage bots can do on a forum…
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Their Map is in Flux right now. The game is being Balanced.
I just shared some NEWS as there hadn’t been any for awhile.
As you can see the Map is improving graphically. The territories still need to be adjusted etc…
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All I can say to them is, dont rush it!
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I agree I Rock, I’m looking forward to this being a good game. :-D
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the map looks good, but i still think they need to add 1 or 2 more territories between germany and paris.
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The map doesn’t even have Constantinople right!
It was in the 20’s it was renamed Istanbul by Ataturk.
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@i:
the map looks good, but i still think they need to add 1 or 2 more territories between germany and paris.
That is what I was going to suggest.
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@Imperious:
LOL.
I see a pattern here…lack of knowledge about ww1, but still making games based on ww1. hmmmm.
Are you contemplating requesting a refund from them for the 6 set you preordered???
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That might get ugly…
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Why does Britian seem to control Serbia, the 3 tt that make up Rumania(no idea why they would need 3) and Greece? Why dose it appear that Germany wont even need to bother going inot Belgium to take out France. There is a level of detail to the map in places that wont need it (like Rumania) while there is a lack of detail in places that should(like North East France). The level of historical innaccurices makes me wonder if they werent half way through making a WW2 game and decided to change it.
I again acknowladge that this is a proto-type (though arent they close to release?) and the final product my differ but this dosnt look like a very convincing WW1 map to begin with, and I again point that this looks like a modded old A&A Europe map.
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I am not going for any refund. I can use the pieces for other games anyway.
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Have they talked with you?
Have you offered any suggestions?
Is there an email address we can address our concerns to?
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I tried but they didn’t return emails. Just look at their forums and you can see nobody doing any work to kill spam. So this is the pattern emerging.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












