Being axis is easier in these newer versions than the previous classic versions. The three steps it takes America to get to Europe is a HUGE help to the Axis. But here is my Germany and i can win 5/10 games doing this. turn 1 buy all infantry YES all infantry then take out the allied navy with German navy and fighters/bomber. Consolidate all Eastern German forces in one territory. Turn 2 buy again ALL INFANTRY again. Move the Infantry you bought turn 1 west so you can defend against Normandy invasion also move your fighters with the infantry in the west. All the forces you consolidated retreat west closer to Germany don’t worry the German battering ram is coming. Turn 3 buy all tanks move the infantry from turn two east and consolidate all forces in the EAST. Turn 4 buy tanks move the massive consolidated force south never separate the infantry from the tanks. turn 5 move tanks from turn 4 south with the main force. Turn 6 Russia should be like OMG i cant kill that massive force you should be able to take caucuss now. With japan my goal #1 is to take India at all costs if Japan has failed to do this use the German army in Caucuss to take India now you can separate the tanks from the infantry to take India. Russia will take your infantry you left behind but that is fine and retake caucuss that is fine too . now Japan is free to take Asia at will, Germany should begin to pound Russia wherever avail and take easy territories do not commit to a suicidal battle to Russia. By now the Allies can pose a threat to Western Europe. But Germany and Japan should be collecting massive IPC’s Russia is doomed here in a few turns they just cannot deal with a mobile Japan and Germany and defend itself on two fronts. I see a lot of German players go north i do not agree with this becasue there is nowhere to break out like there is in the caucuss and also if Germany can break out into Asia they can knock the allies out of asia as well. with the defense boost tanks have now they are the most affordable attacker and blocker in one land unit and with some infantry cannon fodder they are nasty on offense and defense. I go mass tanks with Japan and Germany. If you cannot win with the Axis in the newer versions you are doing something wrong. Either not attacking enough or buying aircraft or navy. Germany really doesn’t need a navy and has enough aircraft to hold the whole game as long as you don’t loose them foolishly. On paper the Allies have the advantage by getting 3 turns to axis 2 and also should have an IPC advantage. But Germany is so massive early and it takes Allies 4-5 turns to begin to be effective that’s your window with Japan and Germany about 4- 6 turns after that Allies begin taking the game in their favor. So you must get your objectives done in this time frame. If you just turtle forever with Germany you will loose. And i f Japan leaves India for too long its hard to take especially if UK buys a lot of fighters.
Problems with the Axis
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Hey Hobbes, out of curiosity, do you play the allies or axis more? Do you win more often with one side versus the other?
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Hey Hobbes, out of curiosity, do you play the allies or axis more? Do you win more often with one side versus the other?
I play both equally, i usually just let my opponent choose sides. Regarding winning more with one side or another, I say that it seems balanced but this view is certainly biased since it is not usual for me to lose a game playing 1v1.
There are a few quirks though regarding each side that have an impact on the balance between sides, besides the higher production level of the Allies or the initial unit placement for the Axis. The Allies cooperate themselves more naturally than the Axis. Allied collaboration is usually more ‘tactical’ (regarding occupying/reinforcing territories/areas) but Axis collaboration is more ‘strategic’, like Japan moving fast to take Novo/Kazakh to force Russia to split its forces and spend units instead of using all to position itself to prepare for Germany’s round.
Axis have a steeper learning curve, I’d say, to use their advantages and negate the Allies’ ones. And if you are playing Axis with teammates there’s a tendency for G/J players to think more of their own backyards than the whole situation.
Germany is the best example. If the Allies go KGF and it can’t defend itself as Japan is taking Russia then the Axis lose. If the Allies go KJF and it doesn’t take Russia, the Axis lose again. If the Allies go both… then it has to make the right choices. Meanwhile, the Allies can and should sacrifice Russia if that’s the price to pay to take Germany. That option is not available to the Axis.
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IMO in a game between experienced players, Axis has a small advantage. But that edge can easily be upended by first round dice. Axis can fall behind dramatically on G1 if any of SZ2, SZ13, SZ15, or Egypt fail.
The reason novices commonly think Allies have the advantage is that Axis has to be played well in the first few rounds in order to capitalize on their opportunities. If Axis doesn’t come forward where it’s supposed to then the Allied economic advantage will quickly assert itself.
I think if you presented this game to 2 players who are already experts in Classic or Revised then Axis would win the majority of games, and it would take them a while to develop suitable Allied strategies.
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@El:
Maybe try a 1 vs 1 game where you can be both Japan and Germany? Sounds like every Axis loss could be attributed to your friends wrecking your plans :-(
Will probably happen soon. The Axis losses can be attributed mainly to the inexperience of 3 of our group, who still have to figure out that it’s 1942, not 1941 :-)
Actually the two most experienced players played Allies more often. The Japanese player I played with had lost a single match up to his back-to-back bloopers when he played with me.As soon as everyone will figure out that there is no magic wand for the Axis that makes you win, matches will get more interesting.
But you need to play very precise moves which maximize your potential in the first 3-4 rounds.
Furthermore react on any bad moves from the Allies and capitalize on them.
And on top of it you need a very very good feeling for the necessity of your ressources, because overcommiting (Japanese Navy; Africa) our undercommiting to any theatre and not using the ressources to maximum effect (like strafes against Russia with the tanks; Or taking the infantry of the islands as Japan) will make a steep hill even steeper.EDIT: And actually I myself play mistakes on a regular basis. Only difference is that mine are original :-)
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I think novice players tend to be a bit more conservative. Being conservative hurts the axis more than the allies being conservative I think. With the axis having a better opening setup than the allies, they really need to maximize that before the allies can maximize their initial economic advantage.
A good way to learn is to play a game against yourself, but beyond the first few rounds it tends to lose its potential as a learning tool I would think. It lets you script out the first few rounds of a strategy and counters but sooner or later the next step of learning is how to take advantage of good dice and how to do damage control with bad dice, basically how to take advantage of opportunities.
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I think novice players tend to be a bit more conservative. Being conservative hurts the axis more than the allies being conservative I think. With the axis having a better opening setup than the allies, they really need to maximize that before the allies can maximize their initial economic advantage.
A good way to learn is to play a game against yourself, but beyond the first few rounds it tends to lose its potential as a learning tool I would think. It lets you script out the first few rounds of a strategy and counters but sooner or later the next step of learning is how to take advantage of good dice and how to do damage control with bad dice, basically how to take advantage of opportunities.
I completely agree, and playing against myself is exactly how I learned the most, followed by playing 1-on-1 against really good players online.





