@_Flin_:
Hi there!
This is my first post. I have been lurking here for a while, since me and my friends just rediscovered A&A 1942 and are quite hooked on it. After reading through many of the threads, I figured I have somequestions about the proposed strategies. Furthermore, most of them do not apply to the games we usually play.
So I have a few specific questions, concerning a variety of topics for nearly all countries.
1. Our general setup and game
We usually play R1 and G1 with pretty standard moves.
- R1 WR and UKR (sometimes strafe), but never Norwegian Gambit;
- G1 British Fleet, AES, a bit in Russia with consolidation in UKR, taking Karelia/UKR, sometimes setting up Belo and UKR for trades.
- UK1 buys AC, 2 DD, attacks Algeria with Bomber/INF,ARM, sinks Baltic fleet with Fighters. Usually no AES counter. Sinks Jap Trn off Kuangtung with fighter. Indian fleet flees.
- J1 Attacks China, Small Pearl, buys 2 tran and ground units.
- US reinforces Algeria, spreads ressources Atlantic/Pacific.
So what usually happens is:
Germany gains some ground in Africa until it loses Med fleet and succumbs to continous invasion from SZ12.
Japan plays Cat&Mouse with the US fleet, taking Bur turn 2 at the latest (because sneaky US reinforces with Fighters from AC off US East otherwise) then J3 it’s usually India.
Allies build up navy in the Atlantic, bomb Germany. Russia and Germany trade, while Russia builds up Infantry stacks.
Any German try to gain a foothold in WR or UKR gets countered. By turn 4-5 allies land either in Western Europe,
or come over Norway. The smaller US fleet (usually an AC, BB, DD, SS and trans) in the Pacific is enough to distract some Japanese IPCs, while playing cat & mouse with the Japanese Fleet, which isn’t strong enough for a frontal assault unless united with the Indian fleet, which usually chases after running CA/AC/tran. Japan marches towards Moscow, but has neither the troops nor the speed to get there and have an impact against the Inf stacks. So usually by turn 6-8 all hope is lost for the Axis.
With a firm footing in the Atlantic and in Africa, the Allied fleet ships troops towards Karelia.
The Axis have lost their initial troop advantage.
Germany is usually at around 28 - 31, Japan at around 40-45; so the Axis is down about 20 IPC a turn.
Which is usually enough, because the Allies just play it safe and just pile up more and more until there is no way for the Axis to attack anymore.
So it seems to me that the Allies have a big advantage here. Out of maybe 10 matches, the Axis managed to win once, after a G1 2 Bomber build and mistakes by fearful and drunk UK/US players.
Probably, Axis needs to be more bold and play so that the Allies are responding to their moves and not the other way around. More on that later, now to your questions
On to the questions:
1. Germany
1.1. Africa
In G2 usually there are 2 tanks left in AES, sometimes an additional infantry.
Algeria gets taken. Period. First the British transport, then the double US. If UK neither attacks Algeria, nor AES, nor builds factory in SA, all is well.
When any of the above happens, then what?
Current trend in our games is the all out attack on Algeria by the Allies.
Sink the fleet, well, of course, it’s usually CA+ 2 or 3 trans. Then fortify Libya with 2 additional inf and tank blitz through africa? And buy additional navy to protect Med fleet?
Counterattack Algeria? Invade Transjordan to flee next turn through Suez?
How to hold onto Africa a bit longer? Threaten the Atlantic with a turn 1 double bomber buy? Or just grab as much as possible and wait for Japan?
On J1 moving the J transport on SZ60 to drop 1 inf, 1 arm on Indochina can be a big help. It allows J to reinforce Egypt or take India by J2. You should also pull back the units on Algeria to Libya (no point in having them destroyed). Afterwards, if the Allies want Africa they will take it - but while doing so they are diverting units from Europe. The same applies with Germany/Japan moving a lot of units there. Africa is important - the trick is to get the Allies to commit too much to retake it since those units are usually prevented from advancing into Asia by Japan.
If the UK sends its transport to SZ12, great. Now the UK is prevented from any landings since it will be sunk on G2, unless they buy a transport, on which case they’ll have less protection for their navy. That’s where a bomber buy on G1 comes handy because the UK might be playing with fire.
1.2. Russia
Now I have seen all out Infantry buys for Germany. Being too slow and succumbing in Western Europe turn 5-6 (probably wrong balance then…).
I have seen aggressive play more often, always leading to removal of the infantry shield and self annihilation by Germany due to losing IPCs by the bucket.
Is there a certain rhythm to the Eastern front? Like: Buy Inf 4 turns, then tanks, then attack on turn 6?
That order of buy that you mention has some truth to it but it also really depends on how you want to play Germany. Usually W. Eur can and should be fortified against any combined Allied landing, which means 12-18 infantry plus fighters. With a stack of 18 inf plus fighters/bombers it is almost impossible for the Allies to take W. Eur, even if the US tries a massive landing surging its 8 transports.
Of course, this also mean that those units won’t be sent against the Russians, but if the Allies are going full KGF from the beginning, Germany will have to start building its defense quickly. However, if you are going against the Russians, then the key is to stack Karelia or Ukraine.
1.3. Atlantic
The Atlantic is a lost cause. If UK1 goes AC/DD/DD SZ8, there is not much Germany can do. It can attack, sure. But the whole Air vs. Naval battle always takes away about a ftr and a SS.
So how do you balance Africa/Russia/Atlantic? Are the Japanese fighters the key to that?
If G builds a bomber and ends its turn with the 3 subs still alive and 3 fighters on W. Eur, then any fleet on SZ8 should be killed (70% odds), even with that UK buy and the US cruiser and Russian sub. On G2 you can also pull back the subs to SZ5 and gather your entire airforce on W. Eur, which usually forces the UK to spend more money on naval units.
Afterwards I really like to move the entire Japanese airforce to W. Eur as quickly as possible. It really can make life miserable for the Allies on the Atlantic, even if you don’t get a chance at either fleet.
2. The UK
In the other threads, many people say they retake AES as soon as there are 3 or less units there. Isn’t that automatic doom for all Axis Africa ambitions?
You can even build an IC there next turn, because which German in his right mind would attack there with 2 troops, while the US is in Algeria?
The problem I have with this is: How comes that everyone talks about German strategy as if they make any progress in Africa at all? When it is next to impossible to keep AES for longer than G1?
On the other hand I do not see the advantage giving Japan India as a present… sigh… so many decisions. ;-)
UK retaking Egypt on UK1 is a regular move. The Germans can usually take Egypt again on G2 (by moving the units on Algeria to Libya and bringing 2 more from S. Europe) and the UK usually won’t have any more units capable of retaking it, so it is a speed bump for Germany.
3. Japan
When reading about Japan, it usually reads like “Well, you need 5-6 trannys asap, then an IC at preferably India, all while storming towards Moscow and pushing 8 Units a turn on the Asia, while flying fighters to Western Europe, taking Africa, and ANZAC, because the subs are no problem, since you bought 2 DD anyway.”. And I am like: “WUTLOL?! Can I haz IPCs?” (sorry for the language ;-) )
In our matches, the standard opening leaves the Indian fleet on the run, 4 Inf in India, the UK ftr at China and 6 Inf in Bur. Japan with one tranny.
The only reasonable move is to take China turn 1 and Bur turn 2. If Bur isn’t taken on turn 2, the US fighters will come over.
So progress is steady, but slow. How can Japan put more and faster pressure on Russia? All the while moving off to Africa and protecting Bor/Phi/East Indies?
China on J1 and Buryatia on J2 are solid. If the US decides to add to the Pacific and you like to take risks, ignore the US fleet completely for J2-J3, while sending all the fighters/bomber to Europe and taking down India and pressuring Russia as much as you can. Even if the US fleet takes Solomon on US3, they probably won’t have enough to prevent being sunk if they decide to take any of the islands, but you’ll need replacement fighters.
It is a complete mystery to me how the Axis can win this game on a regular basis. There seem to be so much more mistakes to make. And it seems as if the Axis will get punished way harder for mistakes or bad luck.
Then, on the other hand, the Axis has to play aggressively, because it can’t win the long run.
It’s tough, but then here it says the game is balanced. How? (Maybe we should introduce bids…)
Thank you for your help, please excuse if I sound a bit angry, just been torturing my brain about that for two weeks now.
EDIT: Ok, next post i reread first, before I edit like 100 times :-)
Try giving a 3 IPC (1 inf) bid for the Axis. Just that can make a big difference on Africa.