@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski take-2
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You’re having a good start to Turn 9.
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Good round for Germany, even luck at sea and up an inf and 1/2 against Russia.
place;
2ftr, arm in Rom.
2inf, 1mech in Greece.
2inf, art in S Fra.
1inf in Ger.Germany collects 55.
What a slugfest!!!
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I have a sub and destroyer off Norway… 52! Precious naval units for me now… I’ll change this on the map.
I kind of feel like the game has started over. I think it’s an even game. I still have an edge in economy, but you have time again before I can bring my forces to the main theatre of war.
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Any chance China had 1 IPC left? Could you look on the e-mail I sent you with the setup? I deleted my e-mail, and the old roster is on my work laptop. It could mean the difference between a Chinese Infantry or not.
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Russia’s turn.
Walk into Norway, Timguska, Kansu, Tsinghai.
Belarus
a hit +
Rolls: 1@2, 1@4; Total Hits: 21@2,: (2)1@4: (1)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)E Poland
a hit
d
Rolls: 1@2; Total Hits: 01@2: (6)Kazahk
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 1, 2)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (2)Urals
a hit
d
Rolls: 1@2; Total Hits: 01@2: (6)Evenki
a
Rolls: 4@1; Total Hits: 04@1: (3, 6, 6, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5)Here goes! I need to make up for some German luck.
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And here was the map with combat moves…
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Russia Round 2.
Evenki again.
a
Rolls: 4@1; Total Hits: 04@1: (3, 4, 5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
A third time…
Evenki
a
Rolls: 4@1; Total Hits: 04@1: (2, 4, 6, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Wow. Round 4 Evenki.
a
Rolls: 4@1; Total Hits: 04@1: (2, 5, 3, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
I almost want to retreat on principle. But not yet.
a
Rolls: 4@1; Total Hits: 04@1: (2, 2, 4, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Well, now it gets silly. This will make 23 rolls at 1.
a
Rolls: 3@1; Total Hits: 03@1: (5, 3, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
a
Rolls: 3@1; Total Hits: 03@1: (6, 4, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
a
Rolls: 3@1; Total Hits: 13@1: (1, 6, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ok. Those were some tough defenders… or infantry with one rifle per two men.
Russia is done - collect 35. Damned British aircraft cost me 5 IPCs.
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Japan $;
2tran, 6inf, 5mech, 1ftr, 1sub, 1dest.Yakut;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Sov. Far E.; walk in.
SZ16;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (3)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 4)SZ33; tran cleared
SZ42; tran cleared
Java;
A; Hit bombard, +Hit combat
D;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (1)1@3: (6)Sham;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Burma;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
Round 2
SZ16;
A;
Rolls: 1@3, 1@2; Total Hits: 21@3,: (1)1@2: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Japan collects 68 +5NO = 73IPCs
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US purchases two carriers, a fighter, a sub, a destroyer, two transports, three infantry, and an artillery, for 83 IPCs.
Combat, Round 1.
Take Palau, no resistance. That was my combat… very exciting!
Place
W US - 2 Inf
SZ10 - Dest, Sub, Trans
SZ110 - 2 Carriers, Fighter
SZ101 - Trans
E US - Inf, ArtUS collects 80 IPCs.
China collects 2 IPCs. I still remember that China might have had 1 IPC but I have no access to the old roster… could you check? Could mean an infantry for me next round.
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Britain’s turn.
Britain purchases two transports, six infantry, mech infantry, artillery - 40 IPCs.
India purchases a sub and saves 1 IPC. For you to take.Just one combat, so I won’t post a map… 2 Ftrs, 2 Tac bombers from India attack SZ42.
a Hit +
Rolls: 2@4; Total Hits: 22@4: (3, 3)
d Hit +
Rolls: 1@4; Total Hits: 11@4: (2) -
Ok. I keep a fighter and a tac bomber.
Round 2.
a Hit
d
Rolls: 1@4; Total Hits: 11@4: (1)





