Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsInfrastructure vs Stalingradski take-2
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Holland;
a;
Rolls: 2@2; Total Hits: 12@2: (2, 4)
d;
Rolls: 1@3; Total Hits: 11@3: (2)Morocco;
a; hit
d;
Rolls: 1@2; Total Hits: 01@2: (3)SZ91;please be even
a; hit+
Rolls: 2@4; Total Hits: 22@4: (4, 1)
d; hit+
Rolls: 1@1, 3@4; Total Hits: 21@1,: (2)3@4: (2, 3, 5) -
Wow dude, so Italy actually shorted itself an entire NO, and should have had 5 more IPCs for 32.
6inf, 2mech, 1arm.
Collect 29.
made frances move.
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This map instead.
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Remember on Germany’s turn to subtract 5 from Britain and 1 from the US. This game is about to turn in a big way. You did a nice job setting yourself up to do it, and I did a poor job seeing it coming. This game was easily mine to win.
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Vyborg;
A; bombard; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 5)Novgorod;
A; Hit+
Rolls: 1@1, 7@2; Total Hits: 41@1,: (2)7@2: (2, 2, 4, 4, 2, 4, 1)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6)Belarus;
A;
Rolls: 2@1, 2@2; Total Hits: 02@1,: (4, 2)2@2: (5, 4)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 4)SZ91;
A; Hit+
Rolls: 1@2, 3@4; Total Hits: 11@2,: (4)3@4: (5, 6, 4)
D; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (1) -
Vyborg; didn’t roll my inf, but didn’t need to…
Novgorod; taken w/o loss
Round 2.
Belarus;
A;
Rolls: 2@1, 2@2; Total Hits: 12@1,: (3, 6)2@2: (1, 4)
D;
Rolls: 2@2; Total Hits: 12@2: (3, 2)SZ91; Wow, bad luck for me. I might need a reroll… I assume you lose the carrier.
A; Hit+
Rolls: 2@4; Total Hits: 22@4: (3, 3)
D; Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (4) -
Having a good round since I made up for SZ91 in round 2.
Round 3.
Belarus;
A;
Rolls: 1@1, 2@2; Total Hits: 11@1,: (5)2@2: (1, 5)
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
You’re having a good start to Turn 9.
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Good round for Germany, even luck at sea and up an inf and 1/2 against Russia.
place;
2ftr, arm in Rom.
2inf, 1mech in Greece.
2inf, art in S Fra.
1inf in Ger.Germany collects 55.
What a slugfest!!!
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I have a sub and destroyer off Norway… 52! Precious naval units for me now… I’ll change this on the map.
I kind of feel like the game has started over. I think it’s an even game. I still have an edge in economy, but you have time again before I can bring my forces to the main theatre of war.
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Any chance China had 1 IPC left? Could you look on the e-mail I sent you with the setup? I deleted my e-mail, and the old roster is on my work laptop. It could mean the difference between a Chinese Infantry or not.
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Russia’s turn.
Walk into Norway, Timguska, Kansu, Tsinghai.
Belarus
a hit +
Rolls: 1@2, 1@4; Total Hits: 21@2,: (2)1@4: (1)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)E Poland
a hit
d
Rolls: 1@2; Total Hits: 01@2: (6)Kazahk
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 1, 2)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (2)Urals
a hit
d
Rolls: 1@2; Total Hits: 01@2: (6)Evenki
a
Rolls: 4@1; Total Hits: 04@1: (3, 6, 6, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5)Here goes! I need to make up for some German luck.
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And here was the map with combat moves…
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Russia Round 2.
Evenki again.
a
Rolls: 4@1; Total Hits: 04@1: (3, 4, 5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
A third time…
Evenki
a
Rolls: 4@1; Total Hits: 04@1: (2, 4, 6, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Wow. Round 4 Evenki.
a
Rolls: 4@1; Total Hits: 04@1: (2, 5, 3, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
I almost want to retreat on principle. But not yet.
a
Rolls: 4@1; Total Hits: 04@1: (2, 2, 4, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Well, now it gets silly. This will make 23 rolls at 1.
a
Rolls: 3@1; Total Hits: 03@1: (5, 3, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
a
Rolls: 3@1; Total Hits: 03@1: (6, 4, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
a
Rolls: 3@1; Total Hits: 13@1: (1, 6, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1)





