@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
-
Italy $; 4inf = 12.
SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ93;
A;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (1)
D;
Rolls: 1@1; Total Hits: 01@1: (4)Bess;
A;
Rolls: 4@1; Total Hits: 14@1: (2, 1, 4, 3)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Alexandria - walk-in
Switz. walk-in. -
Italy collects 11ipcs.
-
-
changed a couple of things, so look at this combat map, before making scramble decisions.
Bought 2more inf, 1 less sub as well. -
Yes, will scramble. I’m ready!
-
Belarus;
A; Hit+
Rolls: 1@1, 3@2; Total Hits: 11@1,: (2)3@2: (6, 5, 1)
D; Hit+
Rolls: 3@3; Total Hits: 23@3: (3, 5, 1)E. Pol;
A; Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 5)N. Ukr; walkin
S. Ukr;
A; bbd
Rolls: 1@3; Total Hits: 01@3: (5)+Hit+
Input ErrorThere was an error in your dice throw: “12$,” is not correct syntax.
D;
Rolls: 3@2; Total Hits: 23@2: (4, 2, 1)SZ91; scramble all 3 off gibraltar
subs first can only hit carrier.
A;
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Round 1
S. Ukr; Redo attack
A; bbd
Rolls: 1@3; Total Hits: 01@3: (4)+Hit+
Rolls: 1@3, 1@4, 1@1; Total Hits: 21@3,: (6)1@4,: (4)1@1: (1)SZ91; scramble all 3 off gibraltar
subs got 1 hit now rest.
A; Hit+
Rolls: 3@4, 1@2; Total Hits: 13@4,: (6, 6, 5)1@2: (2)
D; Hit+
Rolls: 1@3, 3@4; Total Hits: 31@3,: (5)3@4: (1, 3, 4) -
Belarus;
A; Hit+
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D; Hit+
Rolls: 1@3; Total Hits: 11@3: (1)E. Pol;
A; Hit+
D;
Rolls: 1@2; Total Hits: 11@2: (1)SZ91;
A; Hit+
Rolls: 1@2. 3@4; Total Hits: 41@2.: (2)3@4: (2, 1, 2)
D; Hit+
Rolls: 1@2, 2@4; Total Hits: 11@2,: (4)2@4: (5, 1) -
E. Pol was 99.8% chance. I’m using a token.
E. Pol;
A; Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
D;
Rolls: 2@2; Total Hits: 02@2: (4, 4)I lost a bomber more than I should in the naval battle as well. I hope I get it back when america attacks.
-
E. Pol;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
-
Steve - I believe I got two more hits on your German navy… should have been 6 total… I’ll call you.
If we don’t talk, please adjust on Japan’s turn?
Also, I need to investigate the lack of a Brit blocker on Central Persia - it makes no sense. I need to count my Infantry and see if I just miscounted, or made a bona-fide mistake. It’s a pretty big deal - I’m sure you’ll agree. One thing’s for sure, I certainly meant to leave an Inf, but mistakes are mistakes.
Russia - purchase 7 Infantry, Artillery.
Combat
Archangel
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4)Belarus
a Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (3)
d Hit+
Rolls: 1@2; Total Hits: 11@2: (2)N Ukraine
a
Rolls: 2@2; Total Hits: 12@2: (1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (6)Ukraine
a Hit+
Rolls: 1@4; Total Hits: 01@4: (6)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Belarus
a Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (2)1@4: (4)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)Ukraine
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Place - 3 Inf Stalingrad, 4 Inf/Art Russia. Russia collects 23.
Looking back, I overlooked an Inf an C Persia - a huge mistake.
-
As for the German fleet, I saved 2 german ftrs in germany to fly over and replace the 2 aircraft I lost. I think that is where you go two extra. If you count the two aircraft lost + the bomber + the damaged batt and the 2 subs, I think thats right. Extra painful right.
-
Japan $; 1ftr, 1dest, 2sub, 2art, 13inf = 77.
Urals;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Celeb; walkin
SZ42; cleared
Java;
A; BBD
Rolls: 1@4; Total Hits: 01@4: (6)Hit+
Rolls: 1@1, 3@3, 3@4; Total Hits: 41@1,: (4)3@3,: (6, 1, 3)3@4: (5, 3, 1)
D; Hit+
Rolls: 4@2, 1@3; Total Hits: 14@2,: (6, 1, 3, 3)1@3: (4)Suma
-
oops finish rd 1
Suma;
A; Hit+
Rolls: 1@2, 2@4; Total Hits: 21@2,: (4)2@4: (3, 3)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 4)SZ43; cleared
Kenya;
A;
Rolls: 1@3; Total Hits: 01@3: (4)
D;
Rolls: 1@2; Total Hits: 11@2: (2)Persia; walkin
Turkm;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)Novo;
A;
Rolls: 1@3, 3@1; Total Hits: 11@3,: (2)3@1: (6, 6, 3)
D;
Rolls: 1@2; Total Hits: 11@2: (2)Tsing;
A; Hit+
Rolls: 1@2; Total Hits: 01@2: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (6, 2)Afgan;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Round2
Java;
A; Hit+
Rolls: 1@2, 2@3, 3@4; Total Hits: 31@2,: (1)2@3,: (5, 1)3@4: (4, 6, 5)
D; Hit+
Rolls: 1@1; Total Hits: 01@1: (5)Tsing;
A; Hit+
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Japan collects 79 + 5NO = 84.
-
I would love to be able to tell you my OOL for SZ91, but there are too many variables.
If you do attack with everything possible, carr, ftr, bomb, 3dest, 3sub, If you get 3hits, I will Lose the carr and 1ftr. anything else will depend on what I hit back…





