@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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An even turn, I think. Up a unit at sea, and I had a decent chance of not taking Holland - lost my bomber.
US placement -
W US - 3 Destroyers, Transport, 2 Inf
E US - 3 Inf, Art, Destroyer, 2 Transports
Normandy - Inf, Art, Armor
Nothing has changed with IPCs… collect 84.
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All apologies - spent 85… I’ll change E US to 4 Inf. Please use this revised map.
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British combat. Only two.
Morocco
Battleship shot -
Rolls: 1@4; Total Hits: 11@4: (2)
a hit+
Rolls: 2@2, 2@3; Total Hits: 12@2,: (6, 4)2@3: (2, 4)
d hit+
Rolls: 3@3, 1@4; Total Hits: 23@3,: (4, 2, 4)1@4: (3)Siam (I am)
a hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (3)
d
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1) -
Messed up Round 1, but not a big deal - I need to roll an additional 2. Will do now.
Rolls: 1@2; Total Hits: 11@2: (1) -
Well, it was a big deal, I got a lucky hit.
On round 1, I forgot to boost my two infantry with artillery, hence the extra roll I just did.
Round 2
Morocco
a hit+
Rolls: 1@1, 1@2, 2@3; Total Hits: 31@1,: (1)1@2,: (1)2@3: (1, 6)
d hit+
Rolls: 1@4; Total Hits: 11@4: (1)Siam
a hit
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Sorry, that was Sham State I was attacking all along. Siam I am not.
British placement -
India - 2 Inf
Iraq - 2 Inf, Art
S Africa - 2 Inf
Egypt - Minor IC
London - 4 Inf, ArtCollect 45.
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Anzacians.
Combat
Java
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (6)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Anzac is done. I saved 9, collect 19, total of 28.
France will move their cruiser to SZ91 to join the Allied fleet.
US sub in SZ125 will submerge… question… can I stay and defend vs. the sub and not be killed by your sub? What’s wrong with me that I don’t know this rule? I’ll defend if I live regardless, and submerge if I’d have to die if you got two hits… make sense?
Italy is up! You have some cash this turn.
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A couple more etiquette things. You should read everything I write on the link. Britian only had 39IPCs, I owned malta. You need to remove 5IPC’s of items. It is helpful, but negotiable if you dont want to, to write out purchases before combat.
US is down 1IPC from Morocco to be 83. UK should be up 1IPC to make it 40.
Your SZ125 sub has the option of fighting or submerging at the beginning of every round that you have a destroyer present. Subs can never be hit by aircraft without a destroyer present.
This sucks, but I kinda need to wait to see how britian changes its purchase…
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Right you are. Please change on the map you send back to me… Britain 40, US 83.
As a reminder, I bought 9 Inf and an IC, for 39.
I placed 2 Inf in S Africa, 3 Inf in Iraq, and 4 Inf in London. IC in Egypt.
This game could get messy quick - one direction or the other.
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ITA $; 9inf.
Holland;
a;
Rolls: 2@2; Total Hits: 02@2: (5, 3)
d;
Rolls: 1@3; Total Hits: 01@3: (6)Morocco;
a; hit+
Rolls: 1@2; Total Hits: 11@2: (1)
d;
Rolls: 3@2; Total Hits: 03@2: (6, 5, 4)SZ91;please be even
a; hit+
Rolls: 1@1, 2@3, 2@4; Total Hits: 31@1,: (2)2@3,: (3, 1)2@4: (4, 6)
d; hit+
Rolls: 1@2, 1@3, 3@4; Total Hits: 31@2,: (5)1@3,: (2)3@4: (6, 4, 3) -
Bring it on!
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Holland;
a;
Rolls: 2@2; Total Hits: 12@2: (2, 4)
d;
Rolls: 1@3; Total Hits: 11@3: (2)Morocco;
a; hit
d;
Rolls: 1@2; Total Hits: 01@2: (3)SZ91;please be even
a; hit+
Rolls: 2@4; Total Hits: 22@4: (4, 1)
d; hit+
Rolls: 1@1, 3@4; Total Hits: 21@1,: (2)3@4: (2, 3, 5) -
Wow dude, so Italy actually shorted itself an entire NO, and should have had 5 more IPCs for 32.
6inf, 2mech, 1arm.
Collect 29.
made frances move.
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This map instead.
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Remember on Germany’s turn to subtract 5 from Britain and 1 from the US. This game is about to turn in a big way. You did a nice job setting yourself up to do it, and I did a poor job seeing it coming. This game was easily mine to win.
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Vyborg;
A; bombard; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 5)Novgorod;
A; Hit+
Rolls: 1@1, 7@2; Total Hits: 41@1,: (2)7@2: (2, 2, 4, 4, 2, 4, 1)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6)Belarus;
A;
Rolls: 2@1, 2@2; Total Hits: 02@1,: (4, 2)2@2: (5, 4)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 4)SZ91;
A; Hit+
Rolls: 1@2, 3@4; Total Hits: 11@2,: (4)3@4: (5, 6, 4)
D; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (1) -
Vyborg; didn’t roll my inf, but didn’t need to…
Novgorod; taken w/o loss
Round 2.
Belarus;
A;
Rolls: 2@1, 2@2; Total Hits: 12@1,: (3, 6)2@2: (1, 4)
D;
Rolls: 2@2; Total Hits: 12@2: (3, 2)SZ91; Wow, bad luck for me. I might need a reroll… I assume you lose the carrier.
A; Hit+
Rolls: 2@4; Total Hits: 22@4: (3, 3)
D; Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (4) -
Having a good round since I made up for SZ91 in round 2.
Round 3.
Belarus;
A;
Rolls: 1@1, 2@2; Total Hits: 11@1,: (5)2@2: (1, 5)
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
You’re having a good start to Turn 9.





