Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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You forgot Russia’s money (+18), and you didn’t park your two bombers - I placed them in CF Persia with your other air force. They seemed versatile enough from there, but correct if you’d like, unless it affects something obvious on my turn.
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That should have read C Persia.
US purchases 2 Fighters, Transport, 2 Destroyers, 11 Infantry, 2 Artillery, Armor = 90 IPCs.
Combat
Normandy
a Hit+
Rolls: 1@3; Total Hits: 11@3: (1)
d
Rolls: 3@2; Total Hits: 23@2: (5, 2, 2)SZ119
a
Rolls: 6@2; Total Hits: 16@2: (1, 3, 3, 6, 5, 6)
d
Rolls: 6@1; Total Hits: 26@1: (2, 3, 1, 1, 6, 2)N Italy
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (5)2@2: (4, 2)
d
Rolls: 1@2; Total Hits: 01@2: (3)I really hate the liberation of France glitch. It’s absurd to be penalized for something that should be a positive. So, you’ll keep it.
Bulgaria
a Hit+
Rolls: 1@4; Total Hits: 11@4: (1)
d
Rolls: 2@2; Total Hits: 12@2: (1, 5)Bessarabia - taken automatically.
SZ17 - cleared by sub.
SZ31 - cleared by destroyer.
SZ54
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (1)1@3: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6)SZ25
a Hit+
Rolls: 1@2, 1@3, 1@4; Total Hits: 21@2,: (1)1@3,: (2)1@4: (5)
d
Rolls: 1@1, 1@2; Total Hits: 01@1,: (6)1@2: (3)An interesting round! If my forces perform well, I’ll continue, to see what the late game looks like when getting smoked by Japan. If I perform poorly… there’s no point!
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A good round for the US.
I messed up on Normandy and gave you 3 rolls at 2 instead of 2… so I just took the first 2 rolls.
Place 7 Infantry on E US; Fighter, Armor, Infantry on Spain; 2 Artillery, Infantry in S France; 2 Destroyers, Transport on SZ10; 2 Infantry, Fighter on W US.
Collect 68 + 20 NO = 88 IPCs.
I looked back, and an actual placement for your Japanese bombers seems like Novosibirsk. The map has been changed accordingly.
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Britain purchases 3 Infantry, 5 Mech Infantry, 2 Destroyers = 45 IPCs.
Combat
Walk into Mozambique.
Saudi Arabia
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Iraq
a Hit+
Rolls: 3@2, 2@3; Total Hits: 23@2,: (6, 1, 3)2@3: (6, 2)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (1)C Persia
a
Rolls: 2@2; Total Hits: 12@2: (2, 4)
d
Rolls: 1@2; Total Hits: 01@2: (3)Blitz Bulgaria.
Romania, AA first…
d fighters
Rolls: 4@1; Total Hits: 24@1: (1, 1, 3, 4)
d tac bomber
Rolls: 1@1; Total Hits: 01@1: (5) -
Ouch on the AA… an 83% chance you got one…
Who needs fighters, anyhow?
Romania
a Hit+
Rolls: 6@1, 6@3, 1@4; Total Hits: 36@1,: (4, 2, 4, 2, 6, 1)6@3,: (4, 2, 4, 4, 4, 1)1@4: (5)
d Hit+
Rolls: 3@2, 4@3, 1@4; Total Hits: 43@2,: (2, 2, 4)4@3,: (5, 4, 3, 4)1@4: (4)Sorry… updated Brit map.
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Wow… this turn is quickly making up for a good US turn.
Romania
a Hit+
Rolls: 1@1, 6@3, 1@4; Total Hits: 41@1,: (4)6@3,: (1, 6, 3, 3, 6, 4)1@4: (2)
d Hit+
Rolls: 1@1, 3@3, 1@4; Total Hits: 21@1,: (4)3@3,: (5, 5, 1)1@4: (2) -
Romania
a Hit+
Rolls: 1@1, 5@3, 1@4; Total Hits: 31@1,: (3)5@3,: (2, 2, 3, 6, 4)1@4: (6)
d Hit+
Rolls: 1@1; Total Hits: 11@1: (1) -
Ugh. I think I’m down a fighter and 1-2 land units vs. Romania.
Britain places Destroyer SZ106; 2 Infantry on Quebec; Destroyer (SZ97), 2 Mech Infantry in Greece; 3 Mech Infantry in Egypt.
Collect 47 - 7 CO = 40 IPCs.
I’ll send a map after Anzac’s turn.
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Anzac purchases 2 Armor, Mech Infantry.
Combat
Sink 2 Transports off Java. Walk into Bolivia.
Place units.
Collect 14 IPCs.
I’ll try another turn!
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If I keep being so stupid, I will blow this game.
Italy $; 1inf, 1art =7.
N. Italy;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (3)
D;
Rolls: 3@2; Total Hits: 13@2: (4, 1, 4) -
Round 2
N. Italy;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
But the economy is brutal.
Yes, I’m still awake! Not for long…
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Italy collects 9 - 4cnv = 5.
Turn 21
Germany $; 14inf, 2art, 1ftr = 60.
Bela;
A;
Rolls: 4@1; Total Hits: 04@1: (4, 6, 6, 2)
D;
Rolls: 1@2; Total Hits: 01@2: (3)Smol;
A;
Rolls: 2@2, 1@1; Total Hits: 02@2,: (3, 6)1@1: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (5)Normandy;
A; Hit+
Rolls: 2@3, 1@4; Total Hits: 22@3,: (4, 1)1@4: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Round 2
Bela;
A;
Rolls: 4@1; Total Hits: 04@1: (2, 2, 4, 2)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Smol;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (1, 4)1@1: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 3
Bela;
A;
Rolls: 3@1; Total Hits: 23@1: (4, 1, 1)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Germany collects 48 + 20No = 68.
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Ok - nice work - I surrender.
Seeing Germany at 68 IPCs after taking and holding Southern France and Greece and Romania was just too much for me. I believe I allowed 5 separate Allied fleets to be annhilated, and still took this one to Turn 21… quite a game. I need to cut down on my fumbles and interceptions.
That having been said, you rose from the dead, and played well, and played an exquisite economic game… one thing you’ve really excelled in is exploiting NOs, and using subs well as convoy raiders.
And your Japan play was great - sure there were a few mistakes along the way, but they were minor in the bigger picture.
Friday I’m the Axis! I’m looking forward to it… I’ll have the board set up, and plan on taking Germany’s turn as soon as you walk in the door…
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I cant wait!!!





