@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski take-2
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By the gods it’s round 3…
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Anzac places - Inf, Armor, Transport… in the only place they can. They also saved 6, and now have 25 IPCs.
Italy is up!
France will land their Infantry in Normandy, and takes no other movement.
Man, I hope the map is all ok… I put a lot of time into this turn.
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Things are moving great. Please write what you purchase at the start of each country and please save a map after combat move and at the end of each country;s turn. It helps opponents to follow the game and if we ever play other people it will be required. Also write what they collect at the end, please.
I think Britian has 5 too much. The only NO they get is the no sub. They don’t get the all original territories because of Malta.
I adjusted them down, let me know if I’m wrong.Italy $
3inf, 1art.SZ93;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (3)SZ92;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Gib;
walk in.Morocco;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (3)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (4)Belarus;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (2, 3)1@1: (4)
D;
Rolls: 1@2; Total Hits: 11@2: (2)W. Ukr;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (6)2@1: (4, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2;
Morocco;
A; Hit+
Rolls: 1@2; Total Hits: 11@2: (2)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 4)W. Ukr;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (5)2@1: (5, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 3
W. Ukr;
A;
Rolls: 1@3, 2@1; Total Hits: 11@3,: (2)2@1: (4, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Italy had a little lucky turn. Up an inf in morocco and you had 3pips at a naval hit and missed.
Italy collects 17 + 10NOs = 27.
There is something sooo wrong with a frenchman defending french soil.
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I made an adjustment to Itlay noncom, moving 2 units to Ger.
Germany turn8.
Germany $;
15inf, sub.Round 1
Vyborg;
A; hit with bombard
D;
Rolls: 1@2; Total Hits: 01@2: (5)Balt. Sts;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Bess;
A; Bombard
Rolls: 1@3; Total Hits: 11@3: (1)+Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 5)SZ91;
A; Hit+
Rolls: 2@3, 3@4; Total Hits: 52@3,: (3, 1)3@4: (2, 3, 1)
D; Hit+
Rolls: 2@2; Total Hits: 12@2: (5, 2)Holland;
A; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Wow, making up for my lost tact from JPN. Germany is up 2 1/3 inf for the round.
Hopefully taking Gibraltar will slow up America.
Germany collects 2 less than last turn, 44 +5NO = 49.
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Nice moves. I hoped you’d miss or choose not to attack SZ91, but I should have known… brings you back into the game full force… so be it! From my perspective, you’re up an aircraft as well. You rolled out of your head for the SZ91 attack.
Russia’s combat Round 1:
Finland - taken with artillery
Vyborg -
a hit +
Rolls: 2@2, 2@3, 2@4; Total Hits: 42@2,: (4, 1)2@3,: (5, 1)2@4: (3, 1)
d hit +
Rolls: 3@3, 1@3; Total Hits: 33@3,: (5, 3, 2)1@3: (1)Belarus -
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (2, 2, 2)1@3: (3)
d
Rolls: 2@2; Total Hits: 12@2: (3, 2)W Ukraine -
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (2, 4, 2)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (4, 4)Bessarabia -
a hit +
Rolls: 6@2, 2@3; Total Hits: 46@2,: (3, 3, 1, 2, 1, 3)2@3: (3, 4)
d
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4)Novo -
a
Rolls: 5@1; Total Hits: 15@1: (4, 2, 1, 5, 6)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Round 2!
Vyborg -
a hit +
Rolls: 1@1, 1@3, 2@4; Total Hits: 01@1,: (2)1@3,: (4)2@4: (6, 5)
d
Rolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (2)Belarus -
a
Rolls: 2@1, 1@3; Total Hits: 22@1,: (1, 6)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5)W Ukraine -
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 6, 1)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5)Novo -
a
Rolls: 5@1; Total Hits: 25@1: (1, 2, 1, 4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Sz91, you should have gotten a total of 6 rolls at 2 by odds and you got 2 hits…
I am enjoying this a lot and look forward to work tonight!!!
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Ok, you’re right… I’m still adjusting to the platform just as you are - things look and feel different.
I’m sure you’re enjoying this! I just got repelled from f’ing Vyborg, leaving you an armor… whatever luck was against you before is surely against me now. Check that last attack in Vyborg. I hate this dicey - it’s been cruel to me so far, IMO. You’ve had a great turn on the Russian front, when it mattered.
So, placement.
Leningrad - Inf
Ukraine - Art, 2 Armor
Stalingrad - 2 Inf, Art
Moscow - 8 InfLet the stack war begin. You’re playing well to make up for early mistakes. And I’ve made a couple mistakes. By the end of this turn, I’d say we’ll be pretty even. Game to follow, once I non-combat and place…
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I think you rolled the first round of vyborg wrong. You rolled my inf at 3 instead of 2. I should have had 1 less hit in that round and then i less hit in the second round.
If you look at the entire round I was actually down 2 pieces on the front now. I got no hits in novo and w. ukr. That sucks.
Russia had a great round. -
Well, you’re right. I apologize for that gaff… and that does give Russia a great round. I’ll redeploy as fast as possible and get it to you -
We should firm up our rules for rolling wrong - in this case it was clear, but in some it won’t be… I even went back and proofread, but missed it twice.
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Also please post a combat move map on the email of your first round of rolling, with this new platform it better allows us to check each other.
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I would say that a good rule is that if it is easy to still use the dice rolled, like Vyborg we should keep it. If there is any chance of the dice being really effected we reroll from the point of the mess up no matter what. I’m sure the two of us can work out other issues as they arise.
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Actual placement, and map.
Leningrad - 2 Inf
Ukraine - Inf, 2 Armor
Stalingrad - Inf, 2 Art
Moscow - 7 InfIf you notice that I screwed up any placements/moves, and it’s obvious, just change it. I’m in a hurry to hit the road -
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Right, and right, on both counts - I’ll start attaching the map… pbem etiquette!
See ya man -
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Steve - I believe Britain should have 44 IPCs, not 39… all originals + no subs when they collected plus Persia, Iraq, Ethiopia.
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A question - with my long turn of US, both Britains, Anzac - do you want a separate map of combat moves for each country?





