Game History
Round: 4 Combat Move - Germans 2 G-fighters moved from Sicily to Sea Zone 12 3 G-bombers moved from El Agheila to Tobruk 1 scoutcar and 3 tanks moved from Mersa Brega to Tobruk 1 G-antitank, 2 artilleries, 2 mechs and 1 tank moved from Benghazi to Tobruk Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Turning on Edit Mode EDIT: Removing units owned by Mines from BEN-TOB: 1 landmine EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 scoutcar EDIT: Adding units owned by Germans to Benghazi: 1 scoutcar EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber and 2 mechs EDIT: Adding units owned by Germans to Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 UK-aaGun, 1 UK-antitank, 1 UK-fighter and 1 matilda EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 matilda EDIT: Changing ownership of Tobruk from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi EDIT: 1 scoutcar moved from Tobruk to Benghazi 2 G-bombers moved from Tobruk to Benghazi 1 UK-truck moved from Benghazi to Tobruk 1 1-supply, 1 5-supply and 1 UK-truck moved from Benghazi to Tobruk 2 G-fighters moved from Sea Zone 12 to Italy Place Units - Germans 1 1-supply, 1 G-fighter, 2 mechs and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 16 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-fighter moved from Benghazi Convoy G to Sea Zone 15 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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Round 2!
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
By the gods it’s round 3…
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Anzac places - Inf, Armor, Transport… in the only place they can. They also saved 6, and now have 25 IPCs.
Italy is up!
France will land their Infantry in Normandy, and takes no other movement.
Man, I hope the map is all ok… I put a lot of time into this turn.
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Things are moving great. Please write what you purchase at the start of each country and please save a map after combat move and at the end of each country;s turn. It helps opponents to follow the game and if we ever play other people it will be required. Also write what they collect at the end, please.
I think Britian has 5 too much. The only NO they get is the no sub. They don’t get the all original territories because of Malta.
I adjusted them down, let me know if I’m wrong.Italy $
3inf, 1art.SZ93;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (3)SZ92;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Gib;
walk in.Morocco;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (3)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (4)Belarus;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (2, 3)1@1: (4)
D;
Rolls: 1@2; Total Hits: 11@2: (2)W. Ukr;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (6)2@1: (4, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2;
Morocco;
A; Hit+
Rolls: 1@2; Total Hits: 11@2: (2)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 4)W. Ukr;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (5)2@1: (5, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 3
W. Ukr;
A;
Rolls: 1@3, 2@1; Total Hits: 11@3,: (2)2@1: (4, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Italy had a little lucky turn. Up an inf in morocco and you had 3pips at a naval hit and missed.
Italy collects 17 + 10NOs = 27.
There is something sooo wrong with a frenchman defending french soil.
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I made an adjustment to Itlay noncom, moving 2 units to Ger.
Germany turn8.
Germany $;
15inf, sub.Round 1
Vyborg;
A; hit with bombard
D;
Rolls: 1@2; Total Hits: 01@2: (5)Balt. Sts;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Bess;
A; Bombard
Rolls: 1@3; Total Hits: 11@3: (1)+Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 5)SZ91;
A; Hit+
Rolls: 2@3, 3@4; Total Hits: 52@3,: (3, 1)3@4: (2, 3, 1)
D; Hit+
Rolls: 2@2; Total Hits: 12@2: (5, 2)Holland;
A; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Wow, making up for my lost tact from JPN. Germany is up 2 1/3 inf for the round.
Hopefully taking Gibraltar will slow up America.
Germany collects 2 less than last turn, 44 +5NO = 49.
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Nice moves. I hoped you’d miss or choose not to attack SZ91, but I should have known… brings you back into the game full force… so be it! From my perspective, you’re up an aircraft as well. You rolled out of your head for the SZ91 attack.
Russia’s combat Round 1:
Finland - taken with artillery
Vyborg -
a hit +
Rolls: 2@2, 2@3, 2@4; Total Hits: 42@2,: (4, 1)2@3,: (5, 1)2@4: (3, 1)
d hit +
Rolls: 3@3, 1@3; Total Hits: 33@3,: (5, 3, 2)1@3: (1)Belarus -
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (2, 2, 2)1@3: (3)
d
Rolls: 2@2; Total Hits: 12@2: (3, 2)W Ukraine -
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (2, 4, 2)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (4, 4)Bessarabia -
a hit +
Rolls: 6@2, 2@3; Total Hits: 46@2,: (3, 3, 1, 2, 1, 3)2@3: (3, 4)
d
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4)Novo -
a
Rolls: 5@1; Total Hits: 15@1: (4, 2, 1, 5, 6)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Round 2!
Vyborg -
a hit +
Rolls: 1@1, 1@3, 2@4; Total Hits: 01@1,: (2)1@3,: (4)2@4: (6, 5)
d
Rolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (2)Belarus -
a
Rolls: 2@1, 1@3; Total Hits: 22@1,: (1, 6)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5)W Ukraine -
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 6, 1)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5)Novo -
a
Rolls: 5@1; Total Hits: 25@1: (1, 2, 1, 4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Sz91, you should have gotten a total of 6 rolls at 2 by odds and you got 2 hits…
I am enjoying this a lot and look forward to work tonight!!!
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Ok, you’re right… I’m still adjusting to the platform just as you are - things look and feel different.
I’m sure you’re enjoying this! I just got repelled from f’ing Vyborg, leaving you an armor… whatever luck was against you before is surely against me now. Check that last attack in Vyborg. I hate this dicey - it’s been cruel to me so far, IMO. You’ve had a great turn on the Russian front, when it mattered.
So, placement.
Leningrad - Inf
Ukraine - Art, 2 Armor
Stalingrad - 2 Inf, Art
Moscow - 8 InfLet the stack war begin. You’re playing well to make up for early mistakes. And I’ve made a couple mistakes. By the end of this turn, I’d say we’ll be pretty even. Game to follow, once I non-combat and place…
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I think you rolled the first round of vyborg wrong. You rolled my inf at 3 instead of 2. I should have had 1 less hit in that round and then i less hit in the second round.
If you look at the entire round I was actually down 2 pieces on the front now. I got no hits in novo and w. ukr. That sucks.
Russia had a great round. -
Well, you’re right. I apologize for that gaff… and that does give Russia a great round. I’ll redeploy as fast as possible and get it to you -
We should firm up our rules for rolling wrong - in this case it was clear, but in some it won’t be… I even went back and proofread, but missed it twice.
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Also please post a combat move map on the email of your first round of rolling, with this new platform it better allows us to check each other.
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I would say that a good rule is that if it is easy to still use the dice rolled, like Vyborg we should keep it. If there is any chance of the dice being really effected we reroll from the point of the mess up no matter what. I’m sure the two of us can work out other issues as they arise.
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Actual placement, and map.
Leningrad - 2 Inf
Ukraine - Inf, 2 Armor
Stalingrad - Inf, 2 Art
Moscow - 7 InfIf you notice that I screwed up any placements/moves, and it’s obvious, just change it. I’m in a hurry to hit the road -
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Right, and right, on both counts - I’ll start attaching the map… pbem etiquette!
See ya man -
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Steve - I believe Britain should have 44 IPCs, not 39… all originals + no subs when they collected plus Persia, Iraq, Ethiopia.





