@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski take-2
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R3
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
Getting sketchy.
a
Rolls: 1@2; Total Hits: 01@2: (3)
d
Rolls: 1@1; Total Hits: 01@1: (2) -
R5
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
R6
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
SZ98, R7
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@1; Total Hits: 01@1: (4) -
R8
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
R9
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@1; Total Hits: 01@1: (3)At this point, I’ve rolled 18 pips and you’ve rolled 9…
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Excellent… the way life should be, and made up for the US loss, a little.
Britain places and collects 36 + 5 NO for 41 IPCs.
Anzac - purchases Transport + Infantry.
Moves, places, and collects 10 IPCs.
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When you attack the British destroyer, my fighter will only scramble if you bring 6 pips or less, and two pieces or less - both criteria have to be met.
So, a sub/bomber yes I’ll scramble, a sub/2 fighters no, for example… or no to three naval units (i.e. 2 destroyers and a sub). I suppose you could bring a battleship and a sub… in that case no because it’s essentially three hits to kill… but please bring the Bismarck into the English Channel!
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Italy $; Tact, Sub, save 3.
SZ98;
A;
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
That Battleship is called the Bodgemark, thank you very much.
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I have to sink the Bodgemarck!
Your Italians were effective! Damn! I wanted to take out the sub… I admit it…
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Britian should be -1 for convoy off scotland for 40. I fixed.
Italy $ 13+ 5NO +3Save = 21
Germany $; Tact, 2Sub, 2art, 1mech, 9Inf.
Arch;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 4)Bela;
A; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 1)E. Pol;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (3)1@4: (6)
D; Hit+
Rolls: 1@1; Total Hits: 01@1: (4)Bess;
A; Bmbd
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 3@1, 1@3; Total Hits: 13@1,: (2, 6, 5)1@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 5)Cyprus; walk in.
SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I’m overdue for a few pings at sea against me…
Round 2
Arch;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)E. Pol;
A; Hit
D;
Rolls: 1@3; Total Hits: 11@3: (2)Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (4, 5)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Round 3
Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 5)1@3: (6)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
Round 4
Bess;
A;
Rolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Seemed like a pretty even round… we’re heading out soon to buy bunk beds for M, but I’ll be back later today.
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Excellent German move, Steve. Great placements, and drain of Allied economy.
Nice job with sub purchases also, Atlantic and Med. I’ll have to really be cautious with my naval placement.
We have to leave in five minutes, so I can’t do Russia’s turn until tonight, as I don’t want to rush it… times are starting to get bleak for Russia. I’ll be using more and more hardware to keep you at bay, and the Italians are now on the scene to punch holes…
A great game!
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SOunds good. There is 67% chance I will be home alone tonight after 8pm…





