@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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Round 1 cont…
Carolines;
A; Hit+
Rolls: 1@1, 2@3, 1@4; Total Hits: 21@1,: (6)2@3,: (4, 3)1@4: (4)
D; Hit+
Rolls: 2@2; Total Hits: 12@2: (2, 4)Iwo Jima;
A; Hit
D;
Rolls: 1@3; Total Hits: 11@3: (1)Java;
A;
Rolls: 2@2, 2@1; Total Hits: 02@2,: (5, 6)2@1: (2, 2)
D;
Rolls: 2@2; Total Hits: 22@2: (1, 2)Iraq;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)C. Pers;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
Round 2
Carolines;
A; Hit+
Rolls: 1@2, 1@3, 1@4; Total Hits: 31@2,: (2)1@3,: (1)1@4: (4)
D;
Rolls: 2@2; Total Hits: 12@2: (6, 2)Java;
A;
Rolls: 2@2; Total Hits: 02@2: (3, 5)
D;
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
wow java was 3inf an art against 1inf and art and I lost with no hits!!!
Last reroll!Java;
A;
Rolls: 2@1, 2@2; Total Hits: 02@1,: (4, 3)2@2: (4, 6)
D;
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
reroll round2, for reals…
Java;
A;
Rolls: 2@1, 2@2; Total Hits: 02@1,: (4, 6)2@2: (6, 3)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
reroll round3 for real reals…
Java;
A;
Rolls: 2@1, 2@2; Total Hits: 22@1,: (4, 1)2@2: (2, 6)
D;
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
damn wake cost me a bomber.
forgot sz25; was supposed to be 2subs vs dest.
SZ25;
a;
Rolls: 2@2; Total Hits: 02@2: (5, 5)
d;
Rolls: 1@2; Total Hits: 11@2: (1) -
of course.
Round 2
SZ25; first hit.
a;
Rolls: 10@2; Total Hits: 110@2: (4, 6, 2, 3, 3, 5, 5, 5, 4, 4)
d;
Rolls: 10@2; Total Hits: 110@2: (6, 4, 4, 4, 5, 3, 5, 6, 6, 2) -
Japan collects 93 + 15NO = 108.
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You forgot Russia’s money (+18), and you didn’t park your two bombers - I placed them in CF Persia with your other air force. They seemed versatile enough from there, but correct if you’d like, unless it affects something obvious on my turn.
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That should have read C Persia.
US purchases 2 Fighters, Transport, 2 Destroyers, 11 Infantry, 2 Artillery, Armor = 90 IPCs.
Combat
Normandy
a Hit+
Rolls: 1@3; Total Hits: 11@3: (1)
d
Rolls: 3@2; Total Hits: 23@2: (5, 2, 2)SZ119
a
Rolls: 6@2; Total Hits: 16@2: (1, 3, 3, 6, 5, 6)
d
Rolls: 6@1; Total Hits: 26@1: (2, 3, 1, 1, 6, 2)N Italy
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (5)2@2: (4, 2)
d
Rolls: 1@2; Total Hits: 01@2: (3)I really hate the liberation of France glitch. It’s absurd to be penalized for something that should be a positive. So, you’ll keep it.
Bulgaria
a Hit+
Rolls: 1@4; Total Hits: 11@4: (1)
d
Rolls: 2@2; Total Hits: 12@2: (1, 5)Bessarabia - taken automatically.
SZ17 - cleared by sub.
SZ31 - cleared by destroyer.
SZ54
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (1)1@3: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6)SZ25
a Hit+
Rolls: 1@2, 1@3, 1@4; Total Hits: 21@2,: (1)1@3,: (2)1@4: (5)
d
Rolls: 1@1, 1@2; Total Hits: 01@1,: (6)1@2: (3)An interesting round! If my forces perform well, I’ll continue, to see what the late game looks like when getting smoked by Japan. If I perform poorly… there’s no point!
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A good round for the US.
I messed up on Normandy and gave you 3 rolls at 2 instead of 2… so I just took the first 2 rolls.
Place 7 Infantry on E US; Fighter, Armor, Infantry on Spain; 2 Artillery, Infantry in S France; 2 Destroyers, Transport on SZ10; 2 Infantry, Fighter on W US.
Collect 68 + 20 NO = 88 IPCs.
I looked back, and an actual placement for your Japanese bombers seems like Novosibirsk. The map has been changed accordingly.
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Britain purchases 3 Infantry, 5 Mech Infantry, 2 Destroyers = 45 IPCs.
Combat
Walk into Mozambique.
Saudi Arabia
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Iraq
a Hit+
Rolls: 3@2, 2@3; Total Hits: 23@2,: (6, 1, 3)2@3: (6, 2)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (1)C Persia
a
Rolls: 2@2; Total Hits: 12@2: (2, 4)
d
Rolls: 1@2; Total Hits: 01@2: (3)Blitz Bulgaria.
Romania, AA first…
d fighters
Rolls: 4@1; Total Hits: 24@1: (1, 1, 3, 4)
d tac bomber
Rolls: 1@1; Total Hits: 01@1: (5) -
Ouch on the AA… an 83% chance you got one…
Who needs fighters, anyhow?
Romania
a Hit+
Rolls: 6@1, 6@3, 1@4; Total Hits: 36@1,: (4, 2, 4, 2, 6, 1)6@3,: (4, 2, 4, 4, 4, 1)1@4: (5)
d Hit+
Rolls: 3@2, 4@3, 1@4; Total Hits: 43@2,: (2, 2, 4)4@3,: (5, 4, 3, 4)1@4: (4)Sorry… updated Brit map.
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Wow… this turn is quickly making up for a good US turn.
Romania
a Hit+
Rolls: 1@1, 6@3, 1@4; Total Hits: 41@1,: (4)6@3,: (1, 6, 3, 3, 6, 4)1@4: (2)
d Hit+
Rolls: 1@1, 3@3, 1@4; Total Hits: 21@1,: (4)3@3,: (5, 5, 1)1@4: (2) -
Romania
a Hit+
Rolls: 1@1, 5@3, 1@4; Total Hits: 31@1,: (3)5@3,: (2, 2, 3, 6, 4)1@4: (6)
d Hit+
Rolls: 1@1; Total Hits: 11@1: (1) -
Ugh. I think I’m down a fighter and 1-2 land units vs. Romania.
Britain places Destroyer SZ106; 2 Infantry on Quebec; Destroyer (SZ97), 2 Mech Infantry in Greece; 3 Mech Infantry in Egypt.
Collect 47 - 7 CO = 40 IPCs.
I’ll send a map after Anzac’s turn.
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Anzac purchases 2 Armor, Mech Infantry.
Combat
Sink 2 Transports off Java. Walk into Bolivia.
Place units.
Collect 14 IPCs.
I’ll try another turn!
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If I keep being so stupid, I will blow this game.
Italy $; 1inf, 1art =7.
N. Italy;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (3)
D;
Rolls: 3@2; Total Hits: 13@2: (4, 1, 4) -
Round 2
N. Italy;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
But the economy is brutal.
Yes, I’m still awake! Not for long…





