@DoManMacgee I did the same thing and it works for me. Did you start from the save file of your game or from a brand new game? I think the issue is one of:
outdated module version by one or both of the players. Latest is 1.55, can be downloaded here: https://github.com/VictoryFirst1/north_africa Mixture of two modules. When you have two different version of a map installed, sometimes the game gets confused and loads data from the older version instead of the newest. It is really a bug in 1.55, but not in the north africa module I was working on. I used that one for testing which has some things added/changed compared to 1.55. I can’t recall if I fixed something regarding USA air though.Infrastructure vs Stalingradski take-2
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R3
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
Getting sketchy.
a
Rolls: 1@2; Total Hits: 01@2: (3)
d
Rolls: 1@1; Total Hits: 01@1: (2) -
R5
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
R6
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
SZ98, R7
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@1; Total Hits: 01@1: (4) -
R8
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
R9
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@1; Total Hits: 01@1: (3)At this point, I’ve rolled 18 pips and you’ve rolled 9…
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Excellent… the way life should be, and made up for the US loss, a little.
Britain places and collects 36 + 5 NO for 41 IPCs.
Anzac - purchases Transport + Infantry.
Moves, places, and collects 10 IPCs.
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When you attack the British destroyer, my fighter will only scramble if you bring 6 pips or less, and two pieces or less - both criteria have to be met.
So, a sub/bomber yes I’ll scramble, a sub/2 fighters no, for example… or no to three naval units (i.e. 2 destroyers and a sub). I suppose you could bring a battleship and a sub… in that case no because it’s essentially three hits to kill… but please bring the Bismarck into the English Channel!
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Italy $; Tact, Sub, save 3.
SZ98;
A;
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
That Battleship is called the Bodgemark, thank you very much.
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I have to sink the Bodgemarck!
Your Italians were effective! Damn! I wanted to take out the sub… I admit it…
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Britian should be -1 for convoy off scotland for 40. I fixed.
Italy $ 13+ 5NO +3Save = 21
Germany $; Tact, 2Sub, 2art, 1mech, 9Inf.
Arch;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 4)Bela;
A; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 1)E. Pol;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (3)1@4: (6)
D; Hit+
Rolls: 1@1; Total Hits: 01@1: (4)Bess;
A; Bmbd
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 3@1, 1@3; Total Hits: 13@1,: (2, 6, 5)1@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 5)Cyprus; walk in.
SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I’m overdue for a few pings at sea against me…
Round 2
Arch;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)E. Pol;
A; Hit
D;
Rolls: 1@3; Total Hits: 11@3: (2)Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (4, 5)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Round 3
Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 5)1@3: (6)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
Round 4
Bess;
A;
Rolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Seemed like a pretty even round… we’re heading out soon to buy bunk beds for M, but I’ll be back later today.
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Excellent German move, Steve. Great placements, and drain of Allied economy.
Nice job with sub purchases also, Atlantic and Med. I’ll have to really be cautious with my naval placement.
We have to leave in five minutes, so I can’t do Russia’s turn until tonight, as I don’t want to rush it… times are starting to get bleak for Russia. I’ll be using more and more hardware to keep you at bay, and the Italians are now on the scene to punch holes…
A great game!
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SOunds good. There is 67% chance I will be home alone tonight after 8pm…





