@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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I forgot my fighter in the 91 battle… it pretty much means everything.
Rolls: 1@3; Total Hits: 01@3: (6) -
That was awful. You got an extra 1/2 hit, I got -1 hit. Unless round 2 gets magically better, spells the end of this game. I’ll do the rest of the battles to the end.
Venezuela
a
Rolls: 1@1, 2@2; Total Hits: 01@1,: (5)2@2: (5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (4)Normandy
a Hit+
Rolls: 1@2, 4@3; Total Hits: 11@2,: (3)4@3: (5, 3, 4, 6)
d Hit+
Rolls: 4@2, 1@4; Total Hits: 14@2,: (6, 6, 3, 5)1@4: (4)Celebes
a
Rolls: 1@2; Total Hits: 01@2: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Wow. A pretty awful turn, telling me this game is almost in the books. I recognize that I was playing extremely close odds all around, but it’d be nice when I’m hanging by a thread to get some hope.
Venezuela
a
Rolls: 1@1, 2@2; Total Hits: 01@1,: (5)2@2: (6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (3)Normandy
a Hit+
Rolls: 1@1, 3@3; Total Hits: 41@1,: (1)3@3: (1, 2, 3)
d Hit+
Rolls: 2@2, 1@4; Total Hits: 32@2,: (1, 2)1@4: (3) -
The battle in Venezuela is a bahn burnah.
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (4)2@2: (2, 4)
d
Rolls: 1@2; Total Hits: 11@2: (1)Normandy
a
Rolls: 2@3; Total Hits: 22@3: (1, 1)
d
Rolls: 1@4; Total Hits: 11@4: (3) -
Crazy!
Me continuing or not now depends entirely on me winning in SZ91, which I really shouldn’t at this point…
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Just for quick reference, so you don’t have to read through the thread, I only got two hits in SZ91, and you got four. I await your choice of casualties to move forward.
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Ok. SZ91.
I kept two subs/two dest. I’ll do the subs, then the rest.
Two sub sneak attack
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Wow. Wow. Maybe I’ll be broken once and for all of complaining about dice.
The rest of the battle -
a Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (3)1@4: (2)
d Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (3) -
Final round a US hit -
d
Rolls: 1@4; Total Hits: 01@4: (5) -
Place 2 Inf, 2 Arm, Ftr, T Bmr on E US. 2 Transports, Dest on SZ101. Minor IC on Spain. 2 Inf on W US. Trans, Dest on SZ10.
Collect 62 + 25 NO = 87 IPCs.
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Britain purchases Fighter + 2 Infantry + Artillery + 3 Mech Infantry = 32 IPCs.
Combat
Angola
a Hit+
Rolls: 1@2; Total Hits: 11@2: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 5)Walk into Saudi Arabia, Tanganyika
C Persia
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1)Libya
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (6)Novosobirsk
a Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1)Tsinghai
a Hit+
Rolls: 1@1, 1@2, 1@3; Total Hits: 11@1,: (3)1@2,: (6)1@3: (2)
d Hit+
Rolls: 2@2; Total Hits: 22@2: (2, 1)Greece
a Hit+
Rolls: 3@1, 4@2, 4@3; Total Hits: 13@1,: (6, 4, 5)4@2,: (1, 6, 6, 6)4@3: (6, 4, 6, 5)
d
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3) -
What a strange round… did well on the periphery, but got ground up vs the Japanese. More to come…
Greece
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Tsinghai
a Hit+
Rolls: 1@3; Total Hits: 01@3: (5)
d
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3) -
The Tsinghai bloodbath.
a Hit+
Rolls: 1@1; Total Hits: 01@1: (3)
d
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
I continue out of sheer malice. Check out the number of defensive hits!
The British, as ever, are defiant and proud.
a
Rolls: 1@3; Total Hits: 11@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Place Fighter in Britain, 2 Inf/Art in Egypt, 3 Mech in Iraq.
Britain collects 42 - 4CO = 38 IPCs.
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Anzac - purchases Fighter, Armor, Mech.
Ok, insane move here… Chile
a
Rolls: 2@2; Total Hits: 12@2: (6, 1)
d
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Ok.
a
Rolls: 2@2; Total Hits: 02@2: (4, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
a
Rolls: 2@2; Total Hits: 02@2: (6, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
a
Rolls: 2@2; Total Hits: 02@2: (6, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Fun!
a
Rolls: 2@2; Total Hits: 12@2: (6, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5)





