@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsInfrastructure vs Stalingradski take-2
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I would love to be able to tell you my OOL for SZ91, but there are too many variables.
If you do attack with everything possible, carr, ftr, bomb, 3dest, 3sub, If you get 3hits, I will Lose the carr and 1ftr. anything else will depend on what I hit back… -
US purchase - 4 Infantry, 2 Armor, 3 Transports, Fighter, Tac Bomber, Minor IC, 2 Destroyers = 94 IPCs.
Combat
Venezuela
a
Rolls: 2@1, 2@2; Total Hits: 12@1,: (3, 6)2@2: (1, 3)
d
Rolls: 2@2; Total Hits: 12@2: (5, 2)SZ91
a Hit+
Rolls: 3@2, 1@4; Total Hits: 13@2,: (4, 1, 4)1@4: (5)
d Hit+
Rolls: 1@1, 3@4; Total Hits: 31@1,: (3)3@4: (3, 1, 4)Normandy
a Hit+
Rolls: 1@1, 7@2, 4@3; Total Hits: 61@1,: (4)7@2,: (6, 6, 4, 2, 1, 5, 1)4@3: (1, 3, 6, 2)
d Hit+
Rolls: 11@2, 1@4; Total Hits: 611@2,: (3, 1, 5, 1, 2, 1, 1, 3, 4, 5, 5)1@4: (1)SZ44 cleared with sub
Celebes
a
Rolls: 2@2; Total Hits: 12@2: (6, 2)
d
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
I forgot my fighter in the 91 battle… it pretty much means everything.
Rolls: 1@3; Total Hits: 01@3: (6) -
That was awful. You got an extra 1/2 hit, I got -1 hit. Unless round 2 gets magically better, spells the end of this game. I’ll do the rest of the battles to the end.
Venezuela
a
Rolls: 1@1, 2@2; Total Hits: 01@1,: (5)2@2: (5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (4)Normandy
a Hit+
Rolls: 1@2, 4@3; Total Hits: 11@2,: (3)4@3: (5, 3, 4, 6)
d Hit+
Rolls: 4@2, 1@4; Total Hits: 14@2,: (6, 6, 3, 5)1@4: (4)Celebes
a
Rolls: 1@2; Total Hits: 01@2: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Wow. A pretty awful turn, telling me this game is almost in the books. I recognize that I was playing extremely close odds all around, but it’d be nice when I’m hanging by a thread to get some hope.
Venezuela
a
Rolls: 1@1, 2@2; Total Hits: 01@1,: (5)2@2: (6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (3)Normandy
a Hit+
Rolls: 1@1, 3@3; Total Hits: 41@1,: (1)3@3: (1, 2, 3)
d Hit+
Rolls: 2@2, 1@4; Total Hits: 32@2,: (1, 2)1@4: (3) -
The battle in Venezuela is a bahn burnah.
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (4)2@2: (2, 4)
d
Rolls: 1@2; Total Hits: 11@2: (1)Normandy
a
Rolls: 2@3; Total Hits: 22@3: (1, 1)
d
Rolls: 1@4; Total Hits: 11@4: (3) -
Crazy!
Me continuing or not now depends entirely on me winning in SZ91, which I really shouldn’t at this point…
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Just for quick reference, so you don’t have to read through the thread, I only got two hits in SZ91, and you got four. I await your choice of casualties to move forward.
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Ok. SZ91.
I kept two subs/two dest. I’ll do the subs, then the rest.
Two sub sneak attack
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Wow. Wow. Maybe I’ll be broken once and for all of complaining about dice.
The rest of the battle -
a Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (3)1@4: (2)
d Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (3) -
Final round a US hit -
d
Rolls: 1@4; Total Hits: 01@4: (5) -
Place 2 Inf, 2 Arm, Ftr, T Bmr on E US. 2 Transports, Dest on SZ101. Minor IC on Spain. 2 Inf on W US. Trans, Dest on SZ10.
Collect 62 + 25 NO = 87 IPCs.
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Britain purchases Fighter + 2 Infantry + Artillery + 3 Mech Infantry = 32 IPCs.
Combat
Angola
a Hit+
Rolls: 1@2; Total Hits: 11@2: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 5)Walk into Saudi Arabia, Tanganyika
C Persia
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1)Libya
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (6)Novosobirsk
a Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1)Tsinghai
a Hit+
Rolls: 1@1, 1@2, 1@3; Total Hits: 11@1,: (3)1@2,: (6)1@3: (2)
d Hit+
Rolls: 2@2; Total Hits: 22@2: (2, 1)Greece
a Hit+
Rolls: 3@1, 4@2, 4@3; Total Hits: 13@1,: (6, 4, 5)4@2,: (1, 6, 6, 6)4@3: (6, 4, 6, 5)
d
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3) -
What a strange round… did well on the periphery, but got ground up vs the Japanese. More to come…
Greece
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Tsinghai
a Hit+
Rolls: 1@3; Total Hits: 01@3: (5)
d
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3) -
The Tsinghai bloodbath.
a Hit+
Rolls: 1@1; Total Hits: 01@1: (3)
d
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
I continue out of sheer malice. Check out the number of defensive hits!
The British, as ever, are defiant and proud.
a
Rolls: 1@3; Total Hits: 11@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Place Fighter in Britain, 2 Inf/Art in Egypt, 3 Mech in Iraq.
Britain collects 42 - 4CO = 38 IPCs.
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Anzac - purchases Fighter, Armor, Mech.
Ok, insane move here… Chile
a
Rolls: 2@2; Total Hits: 12@2: (6, 1)
d
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Ok.
a
Rolls: 2@2; Total Hits: 02@2: (4, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
a
Rolls: 2@2; Total Hits: 02@2: (6, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)





