@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski take-2
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Round 3
SZ33; This sucks.
A; Hit+
Rolls: 4@3, 7@4; Total Hits: 64@3,: (1, 1, 5, 2)7@4: (2, 5, 6, 6, 3, 2, 6)
D; Hit+
Rolls: 1@2, 2@4; Total Hits: 21@2,: (5)2@4: (3, 2) -
I accidentally rolled round 3 attack wrong, but still would have got the necessary 2 additional hits.
I’m pretty sure we can only reroll losses with our tokens, but if that’s not true, I might like to reroll SZ33 battle. Please let me know.
That 4 hit shift cost me a bomb and 3tacts…Here is the rest of my non-com and placement.
Malaya 2inf, tran
Kwa 3inf
Kia 3mech
Kor 3mech
rest in JPN.Collect 72.
Let me know about reroll rule before America goes.
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Oops. switched malaya and kwangtung placement. fixed on this map.
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Firstly, Japanese bomber added to Phillipines.
Combat!
U.S. Round 1
Holland
a offshore
Rolls: 1@3; Total Hits: 11@3: (2)+ hit +
Rolls: 1@1, 1@3; Total Hits: 11@1,: (5)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 5)Morocco
a
Rolls: 6@1; Total Hits: 16@1: (2, 2, 4, 5, 1, 4)
d
Rolls: 2@2; Total Hits: 22@2: (2, 2)SZ93 US sub enters convoy zone
SZ42 Bomber clears Japaneses transport
SZ45
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (5)1@4: (1)
d
Rolls: 1@2; Total Hits: 11@2: (1)SZ17
a
Rolls: 2@2; Total Hits: 02@2: (6, 3)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Jesus you just had a good round 1.
Round 2 combats
Morocco
a
Rolls: 4@1; Total Hits: 24@1: (1, 4, 5, 1)
d
Rolls: 1@2; Total Hits: 11@2: (1)SZ17
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Well, you were 3 for 3 in Morocco. Ouch.
Battle continues in SZ17…
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
And, your Japanese destroyer in SZ17 just finished off 2 US destroyers. I hate this dicey.
Using a token. 1 left. I went and found an odds calculator, over 80%.
SZ17
a
Rolls: 2@2; Total Hits: 02@2: (5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2
SZ 17
a
Rolls: 2@2; Total Hits: 02@2: (4, 3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 3 anyone?
SZ17
a
Rolls: 2@2; Total Hits: 02@2: (4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Ok.
SZ17, Round 4
a
Rolls: 2@2; Total Hits: 12@2: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Good god. It was worth it - a huge shift for Hawaii.
US placement:
SZ10 - Carrier, 2 Dest, Trans
W US - Inf, Art
E US - 4 Inf
SZ101 - Trans
Normandy - Inf, Arm, FighterTotal spent - 84 IPCs
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A quick change - 2 Inf in W US, 3 Inf/Art in E US.
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Britain, Turn 7.
Battle in Burma… 1 hit +
a
Rolls: 11@1, 6@2, 2@3, 1@4; Total Hits: 1011@1,: (2, 1, 3, 6, 1, 4, 6, 4, 3, 1, 1)6@2,: (6, 2, 1, 1, 2, 5)2@3,: (1, 3)1@4: (6)
d
Rolls: 3@2; Total Hits: 03@2: (6, 4, 4)Alexandria… 1 hit +
d
Rolls: 1@2; Total Hits: 11@2: (2) -
British placement -
India - Armor
Persia - 2 Inf, Art
S Africa - 2 Inf, Mech Inf
Quebec - Transport
London - Transport -
Anzac! A foray into Java…
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (2)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2!
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
By the gods it’s round 3…
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Anzac places - Inf, Armor, Transport… in the only place they can. They also saved 6, and now have 25 IPCs.
Italy is up!
France will land their Infantry in Normandy, and takes no other movement.
Man, I hope the map is all ok… I put a lot of time into this turn.
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Things are moving great. Please write what you purchase at the start of each country and please save a map after combat move and at the end of each country;s turn. It helps opponents to follow the game and if we ever play other people it will be required. Also write what they collect at the end, please.
I think Britian has 5 too much. The only NO they get is the no sub. They don’t get the all original territories because of Malta.
I adjusted them down, let me know if I’m wrong.Italy $
3inf, 1art.SZ93;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (3)SZ92;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Gib;
walk in.Morocco;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (3)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (4)Belarus;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (2, 3)1@1: (4)
D;
Rolls: 1@2; Total Hits: 11@2: (2)W. Ukr;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (6)2@1: (4, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2;
Morocco;
A; Hit+
Rolls: 1@2; Total Hits: 11@2: (2)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 4)W. Ukr;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (5)2@1: (5, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (4)





