@DoManMacgee I did the same thing and it works for me. Did you start from the save file of your game or from a brand new game? I think the issue is one of:
outdated module version by one or both of the players. Latest is 1.55, can be downloaded here: https://github.com/VictoryFirst1/north_africa Mixture of two modules. When you have two different version of a map installed, sometimes the game gets confused and loads data from the older version instead of the newest. It is really a bug in 1.55, but not in the north africa module I was working on. I used that one for testing which has some things added/changed compared to 1.55. I can’t recall if I fixed something regarding USA air though.Infrastructure vs Stalingradski take-2
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My armor and fighters were too effective… I almost had the perfect round… 9 of your infantry for 4 of mine… all five of my armor were hopefully to strafe Belarus and pull bask into Bryansk… it worked to perfection in Archangel… with the purchase of an armor, I still would have had 10 armor and 6 aircraft - enough to demolish any force you brought too close… but the loss of those armor probably means the death of Russia. It was a gamble I had to take, because I was looking at a slow death.
I like the chance I took… it was bold, and smart, and nearly perfect… so be it!
Russia places 3 Inf in Ukraine, 2 Inf in Stalingrad, 2 Inf/Armor in Moscow. Collect 25.
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Th fighter you added to London, is that the one that got shot down??? I’m confused.
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Oh, you meant the British fighter. Got it. I had America on the brain.
Japan $; carr, dest, 2sub, tran, 2arm, art, 8inf = 83.
Timg, Evenk, Kenya, Tanga; walk ins.
SZ44; cleared.
E. Per;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Sikang;
A;
Rolls: 2@2, 2@1; Total Hits: 12@2,: (4, 6)2@1: (6, 1)
D;
Rolls: 1@2; Total Hits: 01@2: (5)Kansu;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
India;carr,dest,sub
Mala;inf,2arm
Kwa;tran,inf,art
Kia;3inf
Kor;3inf
Jpn;subJapan collects 72 +5NO = 77.
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US - 4 Transports, 7 Infantry, Artillery, Fighter, Carrier, Destroyer = 87 IPCs.
Supplies!
Combat
Spain
a Hit+
Rolls: 8@2, 3@3, 1@4; Total Hits: 58@2,: (3, 2, 4, 2, 4, 4, 2, 3)3@3,: (4, 1, 4)1@4: (4)
D Hit+
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3)Portugal
a Hit+
Rolls: 1@2, 2@3; Total Hits: 11@2,: (5)2@3: (3, 4)
d
Rolls: 2@2; Total Hits: 12@2: (5, 1)SZ119
a
Rolls: 6@2; Total Hits: 16@2: (6, 3, 2, 6, 3, 4)
d
Rolls: 6@1; Total Hits: 06@1: (5, 2, 3, 3, 4, 6)SZ110:
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (2)
d
Rolls: 1@1; Total Hits: 11@1: (1)Walk into Sumatra.
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Shoot - forgot to add map… this one only has Spain taken.
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Super Sub in SZ110… you should take that one out of the box and paint it.
Place everything in the Atlantic. Collect 94 IPCs.
Let the taking of neutrals begin.
I’ll try to finish this in the early afternoon… I’m heading to camp for the weekend with Chad and family…
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Britain purchases 6 Infantry, 3 Mech Infantry.
Combat
Turkey
a Hit+
Rolls: 4@1, 4@2, 6@3, 1@4; Total Hits: 64@1,: (2, 1, 6, 2)4@2,: (4, 5, 5, 2)6@3,: (2, 3, 4, 4, 3, 6)1@4: (2)
d Hit+
Rolls: 5@2; Total Hits: 25@2: (2, 1, 3, 6, 6)Kenya
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)Mozambique
a
Rolls: 5@1; Total Hits: 05@1: (2, 6, 4, 6, 5)
d
Rolls: 2@2; Total Hits: 02@2: (6, 5)Saudi Arabia
a Hit+
Rolls: 1@1; Total Hits: 01@1: (4)
d
Rolls: 2@2; Total Hits: 12@2: (1, 6)Afghanistan
a Hit+
Rolls: 1@3; Total Hits: 01@3: (5)
d Hit+
Rolls: 1@2; Total Hits: 11@2: (1) -
Kind of a rough opener for me.
Turkey
a Hit+
Rolls: 1@1, 4@2, 6@3, 1@4; Total Hits: 71@1,: (2)4@2,: (4, 1, 6, 1)6@3,: (1, 6, 1, 4, 3, 1)1@4: (1)
d
Rolls: 2@2; Total Hits: 12@2: (1, 5)Saudi Arabia
a
Rolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (1)Mozambique
a
Rolls: 5@1; Total Hits: 15@1: (1, 3, 6, 5, 3)
d
Rolls: 2@2; Total Hits: 02@2: (5, 5)Afghanistan
a Hit+ 1@1:
d
Rolls: 3@2; Total Hits: 13@2: (6, 2, 3) -
Really rough. Not fair!
Saudi Arabia… how many can you hit?
a
Rolls: 1@3; Total Hits: 11@3: (1)
d
Rolls: 1@2; Total Hits: 11@2: (2)Mozambique
a
Rolls: 5@1; Total Hits: 15@1: (3, 1, 2, 4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4)Afghanistan
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (3)
d
Rolls: 2@2; Total Hits: 02@2: (5, 5)I suppose I’m past the point of caring.
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Wow.
Afghanistan
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (6)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Britain places - 3 Mech on Iraq, 3 Inf Egypt, 3 Inf S Africa. Collects 37 - 4 CO = 33 IPCs.
And China - purchase Infantry, collect 1 IPC = 1 IPC.
Anzac - purchase Inf, Art, Transport, Save 1.
Only combat - walk into Borneo.
Place units - collect 19 + Save 1 = 20 IPCs.
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OK. Wow. So I moved the brit AA gun you wanted. I also removed 1 brit dollar for the convoy off syria. I checked and double checked and then I removed what looked like an extra american ftr from portugal. Please check to see that that was indeed extra as it is important to my next turn. If I don’t here from you by tomorrow night, I will play from this map and we can go from there. I also marked all apropriate territories with pro axis markers.
Crazy Weekend for me. Allie and I are now engaged.
Hope yours was DnD-tastic!Later,
Steven -
What??
Yay!!! Many questions to follow!
Ok, back to A&A…
In all seriousness Steve, I’m very happy for you and Allie. I say congratulations to the two of you.
Fighter in Portugal to London.
Ok, bring it on - this’ll be an important turn, amigo.
You’d better still be coming on the weekend of the 29th… :)
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The problem is that I think that gives you 1 too many ftrs? It is an important turn and if I am wrong about the extra ftr I need to know… Please take a look.
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Oh - I get it. I just looked back at older maps.
The dice roll still would have been two hits in Portugal, so that’s all set. I created a phantom fighter, so all apologies.
No fighter on Britain.
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Italy $; 4inf = 12.
SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ93;
A;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (1)
D;
Rolls: 1@1; Total Hits: 01@1: (4)Bess;
A;
Rolls: 4@1; Total Hits: 14@1: (2, 1, 4, 3)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Alexandria - walk-in
Switz. walk-in. -
Italy collects 11ipcs.
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changed a couple of things, so look at this combat map, before making scramble decisions.
Bought 2more inf, 1 less sub as well.





