@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 scramble 97.tsvg
The Mafia is too busy to fly today so no scramble
Wow for how devastating that looked, I am up 1 fighter. I guess that makes up for the freakin german/ japanese inf on the front…
Japan does all it can to maintain it’s greater prosperity sphere…
Ind;3art, Cal;3inf, Kwa;3inf, Kia;3inf, Kor;3inf, Jpn; 4inf, 2sub, 1dest.
Collects 70 + 10NO = 80.
Well, I’m pretty demoralized. That was tough on top of all the other naval mishaps. Seems like I learn all my lessons the hard way. That took away what I felt was a pretty good move of Allied shipping - the US fleet moved completely through the Pacific, bolstered the British, and was going to end up solidifying the Med. Oh well! Another time. The small oversights can be huge.
US purchases 3 Destroyers, 3 Subs, Fighter, Transport, 4 Infantry, 2 Artillery = 79 IPCs.
Combat
SZ119
a
Rolls: 6@2; Total Hits: 16@2: (4, 3, 1, 6, 4, 4)
d
Rolls: 6@1; Total Hits: 16@1: (6, 6, 6, 1, 6, 3)
SZ109
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (4)
d
Rolls: 1@1; Total Hits: 01@1: (3)
Walked into Algeria
SZ98
a Hit+
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 2@1; Total Hits: 02@1: (6, 4)
SZ98
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (2)
Also, cleared transport in SZ99.
US places:
E US - 3 Inf/Art, Fighter
SZ101 - Transport, Destroyer, 2 Subs
W US - Inf/Art
SZ10 - 2 Destroyers, Sub
US collects - 55 + 25 NO = 80 IPCs
The fighters are making a difference… hoping it isn’t too late -
China buys an infantry, places it in Kansu. Collects 3 more, leaving 4 IPCs again.
Britain purchases a Fighter, 6 Infantry, Artillery.
No combat… again.
Britain places - Fighter on London, 3 Infantry in S Africa (now that you’ve cleared my screening navy… ugh), 2 Infantry/Artillery in Iraq, Infantry in Egypt.
Britain collects 35 IPCs.
Anzac - purchase Inf, Transport = 10 IPCs.
Combat
SZ35
a
Rolls: 1@4; Total Hits: 11@4: (1)
d
Rolls: 1@2; Total Hits: 11@2: (1)
New Guinea
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2)
Well…
New Guinea
a
Rolls: 1@3; Total Hits: 11@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)
Well. Anzac wins first place for getting hit three times on three shots. Deathly. I lost a bomber, an armor, and an infantry for a destroyer and an infantry. Shouldn’t have happened, and neither of them can use a luck token.
Places and collects 10.
That was a really fing bad way to end the night… I put hours into that total turn, and that left me with a bad taste.
Here’s the map.
I have had really poor play with Italy…
Italy $; destroyer, 2inf =14.
No combat.
I have had really poor play with Italy…
Italy collects 12.
TURN 15
Germany $; 2sub, 1dest, 1mech, 1art, 12inf = 64.
Arch;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (4)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Belarus;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)
E. Pol;
A; Hit+
Rolls: 1@4; Total Hits: 01@4: (6)
D;
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Bess;
A; BBD
Rolls: 1@3; Total Hits: 01@3: (6)Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 1)
SZ98;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 1)
SZ119;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)
ouch…
you’r already up, lets see how much more bonus hits you get…
Arch;
A;
Rolls: 2@1, 2@2; Total Hits: 02@1,: (2, 6)2@2: (4, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (5)
E. Pol;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)
Bess;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)
I’m starting to think comlaining has a lot of power…
Arch;
A;
Rolls: 2@2, 2@1; Total Hits: 22@2,: (2, 3)2@1: (1, 4)
D;
Rolls: 1@2; Total Hits: 11@2: (1)
I should have kept complaining.
Greece; 2inf,mech, Rom; 3inf, Nov; 2inf, art, E. Ger; 4inf, Nor; 1inf, Ger; 2sub, 1dest.
Germany collects 52 + 10NO -6CNV = 56.
The power of complaining!
Right before my Anzac turn last night, I asked Heather to wish me luck, which she did. Your units proceeded to hit 3 for 3 units…
It was my fault for asking for luck! I should have told her to wish me even odds…
Also, before we go too far… was the New Guinea battle able to be rerolled with a luck token? If so, I’ll need to do it before Japan’s turn. For some reason, I assumed it wasn’t… we need to be very specific in what constitutes a reroll chance… let me know.
Russia purchases 8 Infantry, Artillery.
Combat
Archangel
a Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (3)
d
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2)
Belarus
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 2)1@3: (6)
d
Input ErrorThere was an error in your dice throw: "aaa 1@1, 1@4:
d
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Bessarabia
a Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Shensi
a
Rolls: 3@1; Total Hits: 13@1: (2, 1, 2)
d
Rolls: 1@2; Total Hits: 11@2: (2)
Forgot the map…
Wierd.
Belarus I missed all…
d
Rolls: 1@2; Total Hits: 11@2: (1)
E Poland you got a hit on defense… and I had an automatic and
a
Rolls: 1@1, 1@4; Total Hits: 11@1,: (3)1@4: (3)
Belarus…
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)
Oh yeah… Archangel.
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1)