edited two planes from russia to volgograd. please use second post
Infrastructure vs Stalingradski take-2
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An excellent round… this is the stuff that keeps me in the game.
Belarus
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)E Poland
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)Bessarabiaa Hit
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Place 2 Inf Stalingrad, 2 Inf/Art Ukraine, 3 Inf/Art Russia… just surviving. Collect 28 IPCs, board is all set.
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Japan $; 1dest, 2sub, 3art, 16inf = 80.
Yakut;
A;
Rolls: 3@1; Total Hits: 03@1: (4, 5, 3)
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ7;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ80; if your sub hits it has to be my destroyer.
A; Hit+
Rolls: 1@2, 3@3, 5@4; Total Hits: 61@2,: (1)3@3,: (4, 4, 6)5@4: (3, 1, 3, 3, 2)
D;
Rolls: 1@1; Total Hits: 01@1: (5)Hit+
Rolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (5, 3)1@3,: (1)1@4: (3) -
Wow… nice 4s.
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I figured you would want to lose the sub, knowing that I could opt to keep my destroyer as we discussed. This is of note for the future, because defender has to choose first.
Round 2
SZ80;
A; Hit+
Rolls: 1@3, 5@4; Total Hits: 41@3,: (3)5@4: (2, 3, 1, 5, 5)
D; Hit+
Rolls: 1@3; Total Hits: 01@3: (6)Yakut;
A;
Rolls: 3@1; Total Hits: 13@1: (2, 4, 1)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
So you came out +1 aircraft? Ouch…
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Wow for how devastating that looked, I am up 1 fighter. I guess that makes up for the freakin german/ japanese inf on the front…
Japan does all it can to maintain it’s greater prosperity sphere…
Ind;3art, Cal;3inf, Kwa;3inf, Kia;3inf, Kor;3inf, Jpn; 4inf, 2sub, 1dest.
Collects 70 + 10NO = 80.
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Well, I’m pretty demoralized. That was tough on top of all the other naval mishaps. Seems like I learn all my lessons the hard way. That took away what I felt was a pretty good move of Allied shipping - the US fleet moved completely through the Pacific, bolstered the British, and was going to end up solidifying the Med. Oh well! Another time. The small oversights can be huge.
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US purchases 3 Destroyers, 3 Subs, Fighter, Transport, 4 Infantry, 2 Artillery = 79 IPCs.
Combat
SZ119
a
Rolls: 6@2; Total Hits: 16@2: (4, 3, 1, 6, 4, 4)
d
Rolls: 6@1; Total Hits: 16@1: (6, 6, 6, 1, 6, 3)SZ109
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (4)
d
Rolls: 1@1; Total Hits: 01@1: (3)Walked into Algeria
SZ98
a Hit+
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 2@1; Total Hits: 02@1: (6, 4) -
SZ98
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (2) -
Also, cleared transport in SZ99.
US places:
E US - 3 Inf/Art, Fighter
SZ101 - Transport, Destroyer, 2 Subs
W US - Inf/Art
SZ10 - 2 Destroyers, SubUS collects - 55 + 25 NO = 80 IPCs
The fighters are making a difference… hoping it isn’t too late -
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China buys an infantry, places it in Kansu. Collects 3 more, leaving 4 IPCs again.
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Britain purchases a Fighter, 6 Infantry, Artillery.
No combat… again.
Britain places - Fighter on London, 3 Infantry in S Africa (now that you’ve cleared my screening navy… ugh), 2 Infantry/Artillery in Iraq, Infantry in Egypt.
Britain collects 35 IPCs.
Anzac - purchase Inf, Transport = 10 IPCs.
Combat
SZ35
a
Rolls: 1@4; Total Hits: 11@4: (1)
d
Rolls: 1@2; Total Hits: 11@2: (1)New Guinea
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Well…
New Guinea
a
Rolls: 1@3; Total Hits: 11@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Well. Anzac wins first place for getting hit three times on three shots. Deathly. I lost a bomber, an armor, and an infantry for a destroyer and an infantry. Shouldn’t have happened, and neither of them can use a luck token.
Places and collects 10.
That was a really fing bad way to end the night… I put hours into that total turn, and that left me with a bad taste.
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Here’s the map.
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I have had really poor play with Italy…
Italy $; destroyer, 2inf =14.
No combat.
I have had really poor play with Italy…
Italy collects 12.
TURN 15
Germany $; 2sub, 1dest, 1mech, 1art, 12inf = 64.
Arch;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (4)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 6)Belarus;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)E. Pol;
A; Hit+
Rolls: 1@4; Total Hits: 01@4: (6)
D;
Rolls: 2@2; Total Hits: 12@2: (6, 1)Bess;
A; BBD
Rolls: 1@3; Total Hits: 01@3: (6)Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 1)SZ98;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 1)SZ119;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
ouch…
you’r already up, lets see how much more bonus hits you get…Arch;
A;
Rolls: 2@1, 2@2; Total Hits: 02@1,: (2, 6)2@2: (4, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (5)E. Pol;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Bess;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I’m starting to think comlaining has a lot of power…
Arch;
A;
Rolls: 2@2, 2@1; Total Hits: 22@2,: (2, 3)2@1: (1, 4)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
I should have kept complaining.
Greece; 2inf,mech, Rom; 3inf, Nov; 2inf, art, E. Ger; 4inf, Nor; 1inf, Ger; 2sub, 1dest.
Germany collects 52 + 10NO -6CNV = 56.





