@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsInfrastructure vs Stalingradski take-2
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Round 2
SZ33; Wow, it should have been 12hits for me 8hits for you instead of 8 and 9 respective. 5hit shift. I would love to use a reroll, but I think we said you have to lose to use, didn’t we? I had 88% chance.
A; Hit+
Rolls: 10@3, 7@4; Total Hits: 1110@3,: (2, 1, 5, 3, 2, 4, 6, 2, 2, 2)7@4: (5, 4, 2, 1, 2, 6, 5)
D; Hit+
Rolls: 2@2, 4@3, 7@4; Total Hits: 82@2,: (2, 6)4@3,: (6, 4, 5, 2)7@4: (3, 1, 1, 2, 5, 4, 3)Java;
A; Hit
D;
Rolls: 1@3; Total Hits: 11@3: (2) -
Round 3
SZ33; This sucks.
A; Hit+
Rolls: 4@3, 7@4; Total Hits: 64@3,: (1, 1, 5, 2)7@4: (2, 5, 6, 6, 3, 2, 6)
D; Hit+
Rolls: 1@2, 2@4; Total Hits: 21@2,: (5)2@4: (3, 2) -
I accidentally rolled round 3 attack wrong, but still would have got the necessary 2 additional hits.
I’m pretty sure we can only reroll losses with our tokens, but if that’s not true, I might like to reroll SZ33 battle. Please let me know.
That 4 hit shift cost me a bomb and 3tacts…Here is the rest of my non-com and placement.
Malaya 2inf, tran
Kwa 3inf
Kia 3mech
Kor 3mech
rest in JPN.Collect 72.
Let me know about reroll rule before America goes.
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Oops. switched malaya and kwangtung placement. fixed on this map.
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Firstly, Japanese bomber added to Phillipines.
Combat!
U.S. Round 1
Holland
a offshore
Rolls: 1@3; Total Hits: 11@3: (2)+ hit +
Rolls: 1@1, 1@3; Total Hits: 11@1,: (5)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 5)Morocco
a
Rolls: 6@1; Total Hits: 16@1: (2, 2, 4, 5, 1, 4)
d
Rolls: 2@2; Total Hits: 22@2: (2, 2)SZ93 US sub enters convoy zone
SZ42 Bomber clears Japaneses transport
SZ45
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (5)1@4: (1)
d
Rolls: 1@2; Total Hits: 11@2: (1)SZ17
a
Rolls: 2@2; Total Hits: 02@2: (6, 3)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Jesus you just had a good round 1.
Round 2 combats
Morocco
a
Rolls: 4@1; Total Hits: 24@1: (1, 4, 5, 1)
d
Rolls: 1@2; Total Hits: 11@2: (1)SZ17
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Well, you were 3 for 3 in Morocco. Ouch.
Battle continues in SZ17…
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
And, your Japanese destroyer in SZ17 just finished off 2 US destroyers. I hate this dicey.
Using a token. 1 left. I went and found an odds calculator, over 80%.
SZ17
a
Rolls: 2@2; Total Hits: 02@2: (5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2
SZ 17
a
Rolls: 2@2; Total Hits: 02@2: (4, 3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 3 anyone?
SZ17
a
Rolls: 2@2; Total Hits: 02@2: (4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Ok.
SZ17, Round 4
a
Rolls: 2@2; Total Hits: 12@2: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Good god. It was worth it - a huge shift for Hawaii.
US placement:
SZ10 - Carrier, 2 Dest, Trans
W US - Inf, Art
E US - 4 Inf
SZ101 - Trans
Normandy - Inf, Arm, FighterTotal spent - 84 IPCs
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A quick change - 2 Inf in W US, 3 Inf/Art in E US.
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Britain, Turn 7.
Battle in Burma… 1 hit +
a
Rolls: 11@1, 6@2, 2@3, 1@4; Total Hits: 1011@1,: (2, 1, 3, 6, 1, 4, 6, 4, 3, 1, 1)6@2,: (6, 2, 1, 1, 2, 5)2@3,: (1, 3)1@4: (6)
d
Rolls: 3@2; Total Hits: 03@2: (6, 4, 4)Alexandria… 1 hit +
d
Rolls: 1@2; Total Hits: 11@2: (2) -
British placement -
India - Armor
Persia - 2 Inf, Art
S Africa - 2 Inf, Mech Inf
Quebec - Transport
London - Transport -
Anzac! A foray into Java…
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (2)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2!
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
By the gods it’s round 3…
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Anzac places - Inf, Armor, Transport… in the only place they can. They also saved 6, and now have 25 IPCs.
Italy is up!
France will land their Infantry in Normandy, and takes no other movement.
Man, I hope the map is all ok… I put a lot of time into this turn.
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Things are moving great. Please write what you purchase at the start of each country and please save a map after combat move and at the end of each country;s turn. It helps opponents to follow the game and if we ever play other people it will be required. Also write what they collect at the end, please.
I think Britian has 5 too much. The only NO they get is the no sub. They don’t get the all original territories because of Malta.
I adjusted them down, let me know if I’m wrong.Italy $
3inf, 1art.SZ93;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (3)SZ92;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Gib;
walk in.Morocco;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (3)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (4)Belarus;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (2, 3)1@1: (4)
D;
Rolls: 1@2; Total Hits: 11@2: (2)W. Ukr;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (6)2@1: (4, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (4)





