@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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SOunds good. There is 67% chance I will be home alone tonight after 8pm…
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Russia’s purchase - Armor, Mech Infantry, 6 Infantry. I feel like you’re slowly about to pull out all of my teeth, and I can’t have that.
Combat
Walk into Yakut S.S.R.
Archangel
a Hit+
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5)Belarus
a Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
d
Rolls: 3@2; Total Hits: 13@2: (6, 1, 4)E Poland
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 2, 5)1@3: (1)
d
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (1)Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 4)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6)Kansu
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)Sikang
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 3)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6)These are tough battles, all hanging by a thread.
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Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 5)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)Kansu
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)Sikang - withdraw after the strafe to Kazahkstan.
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Kansu retreat to Timguska…
I forgot to keep going in Belarus -
a Hit+
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Wow, I’m really out of it… you also had a chance to ping me on the way out in Archangel…
Both Arch and Bela are auto hits…
Archangel
d
Rolls: 1@2; Total Hits: 01@2: (6)Belarus
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Ok, that’s sorted out. Considering how sketchy my battles were, I had a nice round.
Place and collect 29 IPCs.
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I forgot to change my IPCs to 29 - please add 1 if you could.
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You only got one hit in the first round of belarus and I had 3inf. I think some more rolling needs to be done…
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I just looked back, and I did roll the second round of Belarus, by itself - you might have missed it. I had an automatic (second) hit, and you had none. Then, I got an auto third hit and you missed on the way out. Three auto hits, you hit one piece on the first round.
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you sure???
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I got it now. I’m out of it myself.
Japan $; 1dest, 4arm, 2art, 11inf =73.
SFE;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (3)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 3)SZ44; tran cleared
Celebes;
A;
Rolls: 2@2; Total Hits: 12@2: (5, 2)
D;
Rolls: 1@2; Total Hits: 01@2: (5)SZ42;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Java;
A; Hit+
Rolls: 1@2; Total Hits: 11@2: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 4)SZ41;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Sumatra;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)SZ38;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
wow, i cant believe i got all the dutch back!
Round 2
SFE;
A;
Rolls: 2@1, 1@4; Total Hits: 12@1,: (3, 6)1@4: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
3inf in Ind
1inf,1art,1arm in mal
3arm in kwa
3inf in kia
2inf,art in kor
rest in jpneven though evreything was odds, i feel i had a good turn…
Japan collects 72 + 10NO -2CNV = 80.
If you attack India I will need to see the number of hits before deciding ob the bomber…
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Mr Structure - I left you a voice mail also… your attack on Java was with the guys from Dutch New Guinea, and your transport had to go through a destroyer to pick them up in the first place…
Did you take them off Kwangsi? They could make it… but if so, I’ll put back the guys on DNG for you… let me know.
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ooops. pesky destroyer.
Sorry about that.
I will change the sumatra battle to 2inf and a tact vs 1 inf.
If I hit in this first tound, it should be the same results, right?
Sumatra;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 2)1@3: (6) -
of course.
Round 2;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 3)1@3: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 3;
Sumatra;
A;
Rolls: 2@1, 1@3; Total Hits: 12@1,: (3, 2)1@3: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
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Because this might come into play for you, here is my proposal for liberating territories.
Draft;
All major powers (this excludes Calcutta which means it can never control any territories outside of its starting) gain control of an allied territory (gain its income and bases and complexes) if its capital is in enemy hands by moving units into or conquering it during non-combat (no blitzing through it aloud). If the capital is liberated it regains control of all original territories occupied by allies. In the case of Calcutta it instantly regains any of its original territories controlled by allies.Not very eloquent, but it gets the gist and I will rewrite later.
STeven
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Steve - I agree, and this is being addressed (in the case of the unusual desire to not liberate France…) in version .3, by my understanding. I say we play with your rule until .3 says otherwise.





