Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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R9
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@1; Total Hits: 01@1: (3)At this point, I’ve rolled 18 pips and you’ve rolled 9…
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Excellent… the way life should be, and made up for the US loss, a little.
Britain places and collects 36 + 5 NO for 41 IPCs.
Anzac - purchases Transport + Infantry.
Moves, places, and collects 10 IPCs.
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When you attack the British destroyer, my fighter will only scramble if you bring 6 pips or less, and two pieces or less - both criteria have to be met.
So, a sub/bomber yes I’ll scramble, a sub/2 fighters no, for example… or no to three naval units (i.e. 2 destroyers and a sub). I suppose you could bring a battleship and a sub… in that case no because it’s essentially three hits to kill… but please bring the Bismarck into the English Channel!
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Italy $; Tact, Sub, save 3.
SZ98;
A;
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
That Battleship is called the Bodgemark, thank you very much.
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I have to sink the Bodgemarck!
Your Italians were effective! Damn! I wanted to take out the sub… I admit it…
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Britian should be -1 for convoy off scotland for 40. I fixed.
Italy $ 13+ 5NO +3Save = 21
Germany $; Tact, 2Sub, 2art, 1mech, 9Inf.
Arch;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 4)Bela;
A; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 1)E. Pol;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (3)1@4: (6)
D; Hit+
Rolls: 1@1; Total Hits: 01@1: (4)Bess;
A; Bmbd
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 3@1, 1@3; Total Hits: 13@1,: (2, 6, 5)1@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 5)Cyprus; walk in.
SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I’m overdue for a few pings at sea against me…
Round 2
Arch;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)E. Pol;
A; Hit
D;
Rolls: 1@3; Total Hits: 11@3: (2)Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (4, 5)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Round 3
Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 5)1@3: (6)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
Round 4
Bess;
A;
Rolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Seemed like a pretty even round… we’re heading out soon to buy bunk beds for M, but I’ll be back later today.
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Excellent German move, Steve. Great placements, and drain of Allied economy.
Nice job with sub purchases also, Atlantic and Med. I’ll have to really be cautious with my naval placement.
We have to leave in five minutes, so I can’t do Russia’s turn until tonight, as I don’t want to rush it… times are starting to get bleak for Russia. I’ll be using more and more hardware to keep you at bay, and the Italians are now on the scene to punch holes…
A great game!
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SOunds good. There is 67% chance I will be home alone tonight after 8pm…
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Russia’s purchase - Armor, Mech Infantry, 6 Infantry. I feel like you’re slowly about to pull out all of my teeth, and I can’t have that.
Combat
Walk into Yakut S.S.R.
Archangel
a Hit+
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5)Belarus
a Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
d
Rolls: 3@2; Total Hits: 13@2: (6, 1, 4)E Poland
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 2, 5)1@3: (1)
d
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (1)Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 4)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6)Kansu
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)Sikang
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 3)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6)These are tough battles, all hanging by a thread.
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Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 5)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)Kansu
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)Sikang - withdraw after the strafe to Kazahkstan.
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Kansu retreat to Timguska…
I forgot to keep going in Belarus -
a Hit+
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Wow, I’m really out of it… you also had a chance to ping me on the way out in Archangel…
Both Arch and Bela are auto hits…
Archangel
d
Rolls: 1@2; Total Hits: 01@2: (6)Belarus
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Ok, that’s sorted out. Considering how sketchy my battles were, I had a nice round.
Place and collect 29 IPCs.
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I forgot to change my IPCs to 29 - please add 1 if you could.





