Game History
Round: 4 Combat Move - Germans 2 G-fighters moved from Sicily to Sea Zone 12 3 G-bombers moved from El Agheila to Tobruk 1 scoutcar and 3 tanks moved from Mersa Brega to Tobruk 1 G-antitank, 2 artilleries, 2 mechs and 1 tank moved from Benghazi to Tobruk Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Turning on Edit Mode EDIT: Removing units owned by Mines from BEN-TOB: 1 landmine EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 scoutcar EDIT: Adding units owned by Germans to Benghazi: 1 scoutcar EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber and 2 mechs EDIT: Adding units owned by Germans to Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 UK-aaGun, 1 UK-antitank, 1 UK-fighter and 1 matilda EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 matilda EDIT: Changing ownership of Tobruk from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi EDIT: 1 scoutcar moved from Tobruk to Benghazi 2 G-bombers moved from Tobruk to Benghazi 1 UK-truck moved from Benghazi to Tobruk 1 1-supply, 1 5-supply and 1 UK-truck moved from Benghazi to Tobruk 2 G-fighters moved from Sea Zone 12 to Italy Place Units - Germans 1 1-supply, 1 G-fighter, 2 mechs and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 16 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-fighter moved from Benghazi Convoy G to Sea Zone 15 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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SZ98, R7
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@1; Total Hits: 01@1: (4) -
R8
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
R9
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@1; Total Hits: 01@1: (3)At this point, I’ve rolled 18 pips and you’ve rolled 9…
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Excellent… the way life should be, and made up for the US loss, a little.
Britain places and collects 36 + 5 NO for 41 IPCs.
Anzac - purchases Transport + Infantry.
Moves, places, and collects 10 IPCs.
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When you attack the British destroyer, my fighter will only scramble if you bring 6 pips or less, and two pieces or less - both criteria have to be met.
So, a sub/bomber yes I’ll scramble, a sub/2 fighters no, for example… or no to three naval units (i.e. 2 destroyers and a sub). I suppose you could bring a battleship and a sub… in that case no because it’s essentially three hits to kill… but please bring the Bismarck into the English Channel!
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Italy $; Tact, Sub, save 3.
SZ98;
A;
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
That Battleship is called the Bodgemark, thank you very much.
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I have to sink the Bodgemarck!
Your Italians were effective! Damn! I wanted to take out the sub… I admit it…
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Britian should be -1 for convoy off scotland for 40. I fixed.
Italy $ 13+ 5NO +3Save = 21
Germany $; Tact, 2Sub, 2art, 1mech, 9Inf.
Arch;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 4)Bela;
A; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 1)E. Pol;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (3)1@4: (6)
D; Hit+
Rolls: 1@1; Total Hits: 01@1: (4)Bess;
A; Bmbd
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 3@1, 1@3; Total Hits: 13@1,: (2, 6, 5)1@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 5)Cyprus; walk in.
SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I’m overdue for a few pings at sea against me…
Round 2
Arch;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)E. Pol;
A; Hit
D;
Rolls: 1@3; Total Hits: 11@3: (2)Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (4, 5)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Round 3
Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 5)1@3: (6)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
Round 4
Bess;
A;
Rolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Seemed like a pretty even round… we’re heading out soon to buy bunk beds for M, but I’ll be back later today.
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Excellent German move, Steve. Great placements, and drain of Allied economy.
Nice job with sub purchases also, Atlantic and Med. I’ll have to really be cautious with my naval placement.
We have to leave in five minutes, so I can’t do Russia’s turn until tonight, as I don’t want to rush it… times are starting to get bleak for Russia. I’ll be using more and more hardware to keep you at bay, and the Italians are now on the scene to punch holes…
A great game!
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SOunds good. There is 67% chance I will be home alone tonight after 8pm…
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Russia’s purchase - Armor, Mech Infantry, 6 Infantry. I feel like you’re slowly about to pull out all of my teeth, and I can’t have that.
Combat
Walk into Yakut S.S.R.
Archangel
a Hit+
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5)Belarus
a Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
d
Rolls: 3@2; Total Hits: 13@2: (6, 1, 4)E Poland
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 2, 5)1@3: (1)
d
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (1)Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 4)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6)Kansu
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)Sikang
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 3)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6)These are tough battles, all hanging by a thread.
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Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 5)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)Kansu
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)Sikang - withdraw after the strafe to Kazahkstan.
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Kansu retreat to Timguska…
I forgot to keep going in Belarus -
a Hit+
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Wow, I’m really out of it… you also had a chance to ping me on the way out in Archangel…
Both Arch and Bela are auto hits…
Archangel
d
Rolls: 1@2; Total Hits: 01@2: (6)Belarus
d
Rolls: 1@2; Total Hits: 01@2: (6)





