Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsInfrastructure vs Stalingradski take-2
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R6
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
SZ98, R7
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@1; Total Hits: 01@1: (4) -
R8
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
R9
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@1; Total Hits: 01@1: (3)At this point, I’ve rolled 18 pips and you’ve rolled 9…
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Excellent… the way life should be, and made up for the US loss, a little.
Britain places and collects 36 + 5 NO for 41 IPCs.
Anzac - purchases Transport + Infantry.
Moves, places, and collects 10 IPCs.
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When you attack the British destroyer, my fighter will only scramble if you bring 6 pips or less, and two pieces or less - both criteria have to be met.
So, a sub/bomber yes I’ll scramble, a sub/2 fighters no, for example… or no to three naval units (i.e. 2 destroyers and a sub). I suppose you could bring a battleship and a sub… in that case no because it’s essentially three hits to kill… but please bring the Bismarck into the English Channel!
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Italy $; Tact, Sub, save 3.
SZ98;
A;
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
That Battleship is called the Bodgemark, thank you very much.
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I have to sink the Bodgemarck!
Your Italians were effective! Damn! I wanted to take out the sub… I admit it…
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Britian should be -1 for convoy off scotland for 40. I fixed.
Italy $ 13+ 5NO +3Save = 21
Germany $; Tact, 2Sub, 2art, 1mech, 9Inf.
Arch;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 4)Bela;
A; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 1)E. Pol;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (3)1@4: (6)
D; Hit+
Rolls: 1@1; Total Hits: 01@1: (4)Bess;
A; Bmbd
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 3@1, 1@3; Total Hits: 13@1,: (2, 6, 5)1@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 5)Cyprus; walk in.
SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I’m overdue for a few pings at sea against me…
Round 2
Arch;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)E. Pol;
A; Hit
D;
Rolls: 1@3; Total Hits: 11@3: (2)Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (4, 5)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Round 3
Bess;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 5)1@3: (6)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
Round 4
Bess;
A;
Rolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Seemed like a pretty even round… we’re heading out soon to buy bunk beds for M, but I’ll be back later today.
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Excellent German move, Steve. Great placements, and drain of Allied economy.
Nice job with sub purchases also, Atlantic and Med. I’ll have to really be cautious with my naval placement.
We have to leave in five minutes, so I can’t do Russia’s turn until tonight, as I don’t want to rush it… times are starting to get bleak for Russia. I’ll be using more and more hardware to keep you at bay, and the Italians are now on the scene to punch holes…
A great game!
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SOunds good. There is 67% chance I will be home alone tonight after 8pm…
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Russia’s purchase - Armor, Mech Infantry, 6 Infantry. I feel like you’re slowly about to pull out all of my teeth, and I can’t have that.
Combat
Walk into Yakut S.S.R.
Archangel
a Hit+
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5)Belarus
a Hit+
Rolls: 1@4; Total Hits: 01@4: (5)
d
Rolls: 3@2; Total Hits: 13@2: (6, 1, 4)E Poland
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 2, 5)1@3: (1)
d
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (1)Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 4)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6)Kansu
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)Sikang
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 3)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 6)These are tough battles, all hanging by a thread.
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Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 5)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)Kansu
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)Sikang - withdraw after the strafe to Kazahkstan.
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Kansu retreat to Timguska…
I forgot to keep going in Belarus -
a Hit+
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (5, 4)





