The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Infrastructure vs Stalingradski take-2
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A game saving Russian turn.
Sikang
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 5)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Russia places 3 Infantry in Ukraine, 2 Infantry in Stalingrad, 4 Infantry in Moscow.
Collects 28 IPCs.
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Man between Germany and Russia that is 6-8 piece shift. That bites.
Japan $; 1bomber, 2dest, 1sub, 2tran, 1arm, 2art, 9inf.
SZ3; tran clr
SZ42;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)SZ37;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)W. India;
A; Hit+
Rolls: 1@2, 1@3, 1@4; Total Hits: 11@2,: (5)1@3,: (5)1@4: (4)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (5)Sikang;
A; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 3)Tsinghai;
A;
Rolls: 1@4, 2@1; Total Hits: 11@4,: (3)2@1: (4, 6)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Kansu;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2
W. India;
A; Hit+
Rolls: 1@1, 1@3, 1@4; Total Hits: 11@1,: (2)1@3,: (4)1@4: (4)
D;
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Japan collects 70 + 5NO -2CON = 73.
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Ok, US.
Purchase Carrier, 3 Destroyers, 2 Fighters, 6 Infantry, Artillery = 82 IPCs
Combat
SZ42
a
Rolls: 1@2, 1@4; Total Hits: 01@2,: (4)1@4: (5)
d
Rolls: 1@1; Total Hits: 01@1: (2)SZ3
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 11@1: (1)Assault Celebes and Java with no resistance.
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Right.
SZ42, again.
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (2)
d
Rolls: 1@1; Total Hits: 01@1: (2)And here’s the combat map with one battle resolved.
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US places and collects 64 + 25 NO = 89 IPCs.
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Britain purchases - Fighter, Destroyer, 7 Infantry
I’ll post the whole move at the end… I have limited time and want to get it done.
Combat
W India
a Bombard Hit, Attack Hit.
d
Rolls: 2@2; Total Hits: 12@2: (2, 5)SZ98… let’s see how Britain fares…
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
SZ98 R2
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
R3
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
Getting sketchy.
a
Rolls: 1@2; Total Hits: 01@2: (3)
d
Rolls: 1@1; Total Hits: 01@1: (2) -
R5
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
R6
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
SZ98, R7
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@1; Total Hits: 01@1: (4) -
R8
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
R9
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@1; Total Hits: 01@1: (3)At this point, I’ve rolled 18 pips and you’ve rolled 9…
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Excellent… the way life should be, and made up for the US loss, a little.
Britain places and collects 36 + 5 NO for 41 IPCs.
Anzac - purchases Transport + Infantry.
Moves, places, and collects 10 IPCs.
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When you attack the British destroyer, my fighter will only scramble if you bring 6 pips or less, and two pieces or less - both criteria have to be met.
So, a sub/bomber yes I’ll scramble, a sub/2 fighters no, for example… or no to three naval units (i.e. 2 destroyers and a sub). I suppose you could bring a battleship and a sub… in that case no because it’s essentially three hits to kill… but please bring the Bismarck into the English Channel!
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Italy $; Tact, Sub, save 3.
SZ98;
A;
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (4)





