@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Infrastructure vs Stalingradski take-2
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Russia purchases 9 Infantry.
Combat Round 1… an aggressive round.
Bessarabia
a
Rolls: 2@2; Total Hits: 22@2: (1, 1)
d
Rolls: 1@2; Total Hits: 01@2: (3)E Poland
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 3)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (3)Belarus
a Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (3)
d Hit+
Rolls: 1@2; Total Hits: 11@2: (1)Archangel
a Hit+
Rolls: 1@1; Total Hits: 01@1: (3)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)Sikang
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (4, 1, 4)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (4, 1)Yenisey
a Hit+
Rolls: 2@1, 2@2, 3@3, 1@4; Total Hits: 32@1,: (6, 3)2@2,: (2, 6)3@3,: (6, 5, 2)1@4: (3)
d Hit+
Rolls: 5@2, 1@3; Total Hits: 15@2,: (4, 2, 5, 3, 3)1@3: (5) -
Round 2 Russia
E Poland
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (2, 2)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (6)Belarus
a Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (6)1@4: (2)
d
Rolls: 2@2; Total Hits: 02@2: (5, 3)Archangel
a Hit, cleared
d
Rolls: 1@2; Total Hits: 01@2: (3)Sikang
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 5)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5)Yenisey
a Hit+
Rolls: 2@2, 3@3, 1@4; Total Hits: 42@2,: (4, 1)3@3,: (2, 5, 2)1@4: (3)
d Hit+
Rolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (2)Colossal struggles.
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A game saving Russian turn.
Sikang
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 5)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Russia places 3 Infantry in Ukraine, 2 Infantry in Stalingrad, 4 Infantry in Moscow.
Collects 28 IPCs.
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Man between Germany and Russia that is 6-8 piece shift. That bites.
Japan $; 1bomber, 2dest, 1sub, 2tran, 1arm, 2art, 9inf.
SZ3; tran clr
SZ42;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)SZ37;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)W. India;
A; Hit+
Rolls: 1@2, 1@3, 1@4; Total Hits: 11@2,: (5)1@3,: (5)1@4: (4)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (5)Sikang;
A; Hit+
Rolls: 1@1; Total Hits: 11@1: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 3)Tsinghai;
A;
Rolls: 1@4, 2@1; Total Hits: 11@4,: (3)2@1: (4, 6)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Kansu;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2
W. India;
A; Hit+
Rolls: 1@1, 1@3, 1@4; Total Hits: 11@1,: (2)1@3,: (4)1@4: (4)
D;
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Japan collects 70 + 5NO -2CON = 73.
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Ok, US.
Purchase Carrier, 3 Destroyers, 2 Fighters, 6 Infantry, Artillery = 82 IPCs
Combat
SZ42
a
Rolls: 1@2, 1@4; Total Hits: 01@2,: (4)1@4: (5)
d
Rolls: 1@1; Total Hits: 01@1: (2)SZ3
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 11@1: (1)Assault Celebes and Java with no resistance.
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Right.
SZ42, again.
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (2)
d
Rolls: 1@1; Total Hits: 01@1: (2)And here’s the combat map with one battle resolved.
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US places and collects 64 + 25 NO = 89 IPCs.
-
Britain purchases - Fighter, Destroyer, 7 Infantry
I’ll post the whole move at the end… I have limited time and want to get it done.
Combat
W India
a Bombard Hit, Attack Hit.
d
Rolls: 2@2; Total Hits: 12@2: (2, 5)SZ98… let’s see how Britain fares…
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
SZ98 R2
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
R3
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
Getting sketchy.
a
Rolls: 1@2; Total Hits: 01@2: (3)
d
Rolls: 1@1; Total Hits: 01@1: (2) -
R5
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
R6
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (6) -
SZ98, R7
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@1; Total Hits: 01@1: (4) -
R8
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
R9
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@1; Total Hits: 01@1: (3)At this point, I’ve rolled 18 pips and you’ve rolled 9…
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Excellent… the way life should be, and made up for the US loss, a little.
Britain places and collects 36 + 5 NO for 41 IPCs.
Anzac - purchases Transport + Infantry.
Moves, places, and collects 10 IPCs.





