@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsInfrastructure vs Stalingradski take-2
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Quit…? Huh? I’ve just been busy.
US purchases five destroyers, two subs, two transports, two infantry, two artillery.
Phillipines
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (3)SZ16
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6)Gibraltar
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2) -
As usual, forgot the combat map… here’s one only including casualties.
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US places
SZ10 - Destroyer, Transport
W US - Inf, Art
E US - Inf, Art
SZ110 - Transport, 4 Destroyers, 2 SubsUS collects 55 + 30 = 85 IPCs.
China purchases 1 Inf and places in Kansu. Collects 2 IPCs. -
Before Britain’s turn, I redeploy my three US fighters to my carriers on SZ91. No more US naval mistakes.
Britain - Purchase 9 Infantry, 2 Mech Infantry, Artillery.
Combat.
Step into Morocco.
Tobruk
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Place
London - 6 Infantry
Egypt - Infantry, 2 Mech Infantry
Iraq - 2 Infantry, ArtilleryBritain collects 35.
Forgot to post combat move maps. I suck at remembering it.
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Anzac purchases - Fighter, Sub, Infantry.
No combat.
Place Sub, Infantry, Fighter in the only place I can.
Collect 15IPCs.
Feeling kind of ok about this game… for this deep (turn 10), and all things being equal, I have a strong Russia, two decent US fleets, and a strong Egypt/Middle East. It could be a lot worse, based on other games we’ve seen.
Our economies are pretty stable right now, with me collecting a little more. Pretty interesting game. You made early mistakes, I made midgame mistakes… now it’s up to each of us to stop making mistakes. Luck will take care of itself… no fumbles or interceptions!
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Don’t quit on me…
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Steve - there are no airbases on the map for either Romania or Greece… I’m sure you have one in Romania… but Greece also? I’ll let you you add them.
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There is one on romania and one on greece.
Italy $; 1art, 6inf, save 1.
Tobruk;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Italy collects 12+5NO+1save=18.
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11th Turn
Germany $; 1ftr, 1dest, 1sub, 2art, 10inf.
Belarus;
A;
Rolls: 2@2, 2@1; Total Hits: 12@2,: (4, 3)2@1: (3, 1)
D;
Rolls: 1@2; Total Hits: 11@2: (1)E. Poland;
A; Hit+
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
D;
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)Bess;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)SZ119;
A;
Rolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (3)
D;
Rolls: 1@1; Total Hits: 01@1: (3) -
Round 2
E. Poland;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Germany collects 52+10NOs = 62
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Russia buys 6 Inf/Art/Mech.
Combat
Walk into Suiyuyan.
Sikang
a
Rolls: 2@2; Total Hits: 12@2: (6, 2)
d
Rolls: 1@2; Total Hits: 11@2: (1)Shensi
a
Rolls: 3@1; Total Hits: 03@1: (5, 3, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1)Archangel
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 4)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (5)Belarus
a Hit+
Rolls: 1@4; Total Hits: 11@4: (4)
d
Rolls: 3@2; Total Hits: 13@2: (3, 1, 5)E Poland
a Hit+
Rolls: 1@4; Total Hits: 11@4: (3)
D
Rolls: 3@2; Total Hits: 03@2: (5, 5, 5)Bessarabia
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (6, 3, 5)1@3: (6)
d
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
And here was the combat map…
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Round 2
Shensi
a
Rolls: 2@1; Total Hits: 12@1: (1, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3)Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 2)1@3: (6)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1)E Poland
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)Belarus
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Archangel
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (5, 1)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Bessarabian debacle for me - I have to keep going and probably end up using my final token.
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (2)
d
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
You’ve got to be kidding me… crazy turnaround.
Place 2 Inf/Art in Ukraine
Place 2 Inf/Mech in Stalingrad
Place 2 Inf in Moscow.Times are lean.
Russia collects 27 IPCs.
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Japan $; 3dest, 1sub, 1arm, 1mech, 1art, 12inf =80.
Yenisey;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)SZ16;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ35; cleared tran.
Phili;
A; Hit+
Rolls: 1@1, 2@3; Total Hits: 01@1,: (3)2@3: (4, 4)
D;
Rolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (5)New Guinea;
A; Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (4, 5)W. India;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Sikang;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Shensi;
A; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 6)Suiyuyan;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 2
Phili;
A; Hit
D;
Rolls: 1@3; Total Hits: 01@3: (6)





