@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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Make that 9 Infantry, 2 Mech Infantry… can’t afford infantry exhaustion.
Russia combat + map.
Walk into Sikang.
Archangel, archangel.
a Hit+
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2)Belarus
a Hit+
Rolls: 1@4; Total Hits: 11@4: (2)
d
Rolls: 3@2; Total Hits: 23@2: (2, 1, 6)E Poland
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (5, 3, 2)1@3: (3)
d
Rolls: 2@2; Total Hits: 02@2: (6, 5)Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 4)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2)Rostov
a Hit+
Rolls: 1@1, 2@3; Total Hits: 21@1,: (6)2@3: (1, 2)
d
Rolls: 2@2; Total Hits: 12@2: (4, 2)Here goes!
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Well, you’re clubbing me over the head and kicking me in the gut. F this. You were 6 for 11 rolling 2’s on Round 1. This f’ing sucks.
Forgot the map. Here’s where it stands post Round 1. I don’t have the desire to go back and put pieces back on the board.
Round 2.
Archangel
d
Rolls: 1@2; Total Hits: 11@2: (1)Belarus
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Yup, 7 for 13 rolls of 2 is pretty sweet.
Place 3 Inf Ukraine, 3 Inf Stalingrad, 3 Inf/2 Mech Russia.
Russia collects 26.
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Sorry man. I have anew proposal for you. We could play this game from my German mess up turn as well and I can see if I can pull it out, or we can go back to any point in this game as long as I get an extra reroll and then we will be even! It would make me feel better, although I still don’t think this is over…
Japan $; 2sub, 2dest, 1ftr, 9inf, 1art, 1mech
SZ34; tran cleared.
SZ42; tran cleared
Java;
A; bbd
Rolls: 1@4; Total Hits: 01@4: (5)Hit+
Rolls: 3@2, 1@3, 3@4; Total Hits: 33@2,: (4, 2, 4)1@3,: (3)3@4: (3, 6, 6)
D;
Rolls: 1@3, 1@2; Total Hits: 11@3,: (5)1@2: (1)India;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Sikang;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Japan collects 71 + 5NO -2CON = 74.
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Dont forget the new Kamikaze rules. Let me know if you enter into combat in a kamikaze zone.
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Forgot to add India’s money to Japan’s.
71+ 5NO -2CON +6from Calcutta = 80.
Here is updated map.
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I think I was venting steam. The deal is, I should have been in command of this game, and I’m mad at myself for mangling my US naval play. What I’d like to do is play on, no matter what happens, and in some future game I get the same consideration - the replay of a combat round, as long as it’s on the same country’s turn, without having to use a luck token, and in return you get a luck token back. That makes me feel like we’re equal.
The real reason I’ve been frustrated is my own play… it’s had nothing to do with you.
And yes, this game is far from over. Russia is strong, and very far from falling, and with smart purchases I’ll have a thriving Atlantic fleet in the near future. You bought a good dose of time for you to put yourself on good economic footing, putting you squarely in the game. In reality, this is a good one.
I won’t be taking my turn tonight - no time.
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dont you quit on me.
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Quit…? Huh? I’ve just been busy.
US purchases five destroyers, two subs, two transports, two infantry, two artillery.
Phillipines
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (3)SZ16
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6)Gibraltar
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2) -
As usual, forgot the combat map… here’s one only including casualties.
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US places
SZ10 - Destroyer, Transport
W US - Inf, Art
E US - Inf, Art
SZ110 - Transport, 4 Destroyers, 2 SubsUS collects 55 + 30 = 85 IPCs.
China purchases 1 Inf and places in Kansu. Collects 2 IPCs. -
Before Britain’s turn, I redeploy my three US fighters to my carriers on SZ91. No more US naval mistakes.
Britain - Purchase 9 Infantry, 2 Mech Infantry, Artillery.
Combat.
Step into Morocco.
Tobruk
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Place
London - 6 Infantry
Egypt - Infantry, 2 Mech Infantry
Iraq - 2 Infantry, ArtilleryBritain collects 35.
Forgot to post combat move maps. I suck at remembering it.
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Anzac purchases - Fighter, Sub, Infantry.
No combat.
Place Sub, Infantry, Fighter in the only place I can.
Collect 15IPCs.
Feeling kind of ok about this game… for this deep (turn 10), and all things being equal, I have a strong Russia, two decent US fleets, and a strong Egypt/Middle East. It could be a lot worse, based on other games we’ve seen.
Our economies are pretty stable right now, with me collecting a little more. Pretty interesting game. You made early mistakes, I made midgame mistakes… now it’s up to each of us to stop making mistakes. Luck will take care of itself… no fumbles or interceptions!
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Don’t quit on me…
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Steve - there are no airbases on the map for either Romania or Greece… I’m sure you have one in Romania… but Greece also? I’ll let you you add them.
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There is one on romania and one on greece.
Italy $; 1art, 6inf, save 1.
Tobruk;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Italy collects 12+5NO+1save=18.
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11th Turn
Germany $; 1ftr, 1dest, 1sub, 2art, 10inf.
Belarus;
A;
Rolls: 2@2, 2@1; Total Hits: 12@2,: (4, 3)2@1: (3, 1)
D;
Rolls: 1@2; Total Hits: 11@2: (1)E. Poland;
A; Hit+
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
D;
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)Bess;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)SZ119;
A;
Rolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (3)
D;
Rolls: 1@1; Total Hits: 01@1: (3)





