@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsInfrastructure vs Stalingradski take-2
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Make that 9 Infantry, 2 Mech Infantry… can’t afford infantry exhaustion.
Russia combat + map.
Walk into Sikang.
Archangel, archangel.
a Hit+
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2)Belarus
a Hit+
Rolls: 1@4; Total Hits: 11@4: (2)
d
Rolls: 3@2; Total Hits: 23@2: (2, 1, 6)E Poland
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (5, 3, 2)1@3: (3)
d
Rolls: 2@2; Total Hits: 02@2: (6, 5)Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 4)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2)Rostov
a Hit+
Rolls: 1@1, 2@3; Total Hits: 21@1,: (6)2@3: (1, 2)
d
Rolls: 2@2; Total Hits: 12@2: (4, 2)Here goes!
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Well, you’re clubbing me over the head and kicking me in the gut. F this. You were 6 for 11 rolling 2’s on Round 1. This f’ing sucks.
Forgot the map. Here’s where it stands post Round 1. I don’t have the desire to go back and put pieces back on the board.
Round 2.
Archangel
d
Rolls: 1@2; Total Hits: 11@2: (1)Belarus
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Yup, 7 for 13 rolls of 2 is pretty sweet.
Place 3 Inf Ukraine, 3 Inf Stalingrad, 3 Inf/2 Mech Russia.
Russia collects 26.
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Sorry man. I have anew proposal for you. We could play this game from my German mess up turn as well and I can see if I can pull it out, or we can go back to any point in this game as long as I get an extra reroll and then we will be even! It would make me feel better, although I still don’t think this is over…
Japan $; 2sub, 2dest, 1ftr, 9inf, 1art, 1mech
SZ34; tran cleared.
SZ42; tran cleared
Java;
A; bbd
Rolls: 1@4; Total Hits: 01@4: (5)Hit+
Rolls: 3@2, 1@3, 3@4; Total Hits: 33@2,: (4, 2, 4)1@3,: (3)3@4: (3, 6, 6)
D;
Rolls: 1@3, 1@2; Total Hits: 11@3,: (5)1@2: (1)India;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Sikang;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Japan collects 71 + 5NO -2CON = 74.
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Dont forget the new Kamikaze rules. Let me know if you enter into combat in a kamikaze zone.
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Forgot to add India’s money to Japan’s.
71+ 5NO -2CON +6from Calcutta = 80.
Here is updated map.
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I think I was venting steam. The deal is, I should have been in command of this game, and I’m mad at myself for mangling my US naval play. What I’d like to do is play on, no matter what happens, and in some future game I get the same consideration - the replay of a combat round, as long as it’s on the same country’s turn, without having to use a luck token, and in return you get a luck token back. That makes me feel like we’re equal.
The real reason I’ve been frustrated is my own play… it’s had nothing to do with you.
And yes, this game is far from over. Russia is strong, and very far from falling, and with smart purchases I’ll have a thriving Atlantic fleet in the near future. You bought a good dose of time for you to put yourself on good economic footing, putting you squarely in the game. In reality, this is a good one.
I won’t be taking my turn tonight - no time.
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dont you quit on me.
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Quit…? Huh? I’ve just been busy.
US purchases five destroyers, two subs, two transports, two infantry, two artillery.
Phillipines
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (3)SZ16
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6)Gibraltar
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2) -
As usual, forgot the combat map… here’s one only including casualties.
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US places
SZ10 - Destroyer, Transport
W US - Inf, Art
E US - Inf, Art
SZ110 - Transport, 4 Destroyers, 2 SubsUS collects 55 + 30 = 85 IPCs.
China purchases 1 Inf and places in Kansu. Collects 2 IPCs. -
Before Britain’s turn, I redeploy my three US fighters to my carriers on SZ91. No more US naval mistakes.
Britain - Purchase 9 Infantry, 2 Mech Infantry, Artillery.
Combat.
Step into Morocco.
Tobruk
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Place
London - 6 Infantry
Egypt - Infantry, 2 Mech Infantry
Iraq - 2 Infantry, ArtilleryBritain collects 35.
Forgot to post combat move maps. I suck at remembering it.
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Anzac purchases - Fighter, Sub, Infantry.
No combat.
Place Sub, Infantry, Fighter in the only place I can.
Collect 15IPCs.
Feeling kind of ok about this game… for this deep (turn 10), and all things being equal, I have a strong Russia, two decent US fleets, and a strong Egypt/Middle East. It could be a lot worse, based on other games we’ve seen.
Our economies are pretty stable right now, with me collecting a little more. Pretty interesting game. You made early mistakes, I made midgame mistakes… now it’s up to each of us to stop making mistakes. Luck will take care of itself… no fumbles or interceptions!
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Don’t quit on me…
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Steve - there are no airbases on the map for either Romania or Greece… I’m sure you have one in Romania… but Greece also? I’ll let you you add them.
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There is one on romania and one on greece.
Italy $; 1art, 6inf, save 1.
Tobruk;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Italy collects 12+5NO+1save=18.
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11th Turn
Germany $; 1ftr, 1dest, 1sub, 2art, 10inf.
Belarus;
A;
Rolls: 2@2, 2@1; Total Hits: 12@2,: (4, 3)2@1: (3, 1)
D;
Rolls: 1@2; Total Hits: 11@2: (1)E. Poland;
A; Hit+
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
D;
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)Bess;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ110;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)SZ119;
A;
Rolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (3)
D;
Rolls: 1@1; Total Hits: 01@1: (3)





