dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
G40A+2 no tech, Commando Brado (allies) vs Gi_Joe (axis)
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Return Fire
Rolls: 1@1; Total Hits: 01@1: (2) -
Round 2
Rolls: 1@2; Total Hits: 01@2: (5) -
Rolls: 1@2; Total Hits: 11@2: (1) -
Return Fire
Rolls: 1@1; Total Hits: 01@1: (4) -
SZ106
Rolls: 1@2 2@3; Total Hits: 21@2: (3)2@3: (2, 1) -
Return Fire
Rolls: 1@1; Total Hits: 01@1: (5) -
SZ101
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (5)1@3: (1)2@4: (1, 1) -
Return Fire
Rolls: 1@1; Total Hits: 01@1: (4) -
Non Coms:
1 SBR, 1FTR from SZ101 to Gib
1 Art, 1 Mech, 1 Arm, 3 Inf from Smx to Trans in SZ64
1 BB, 1AC, 3 CC, 3 Trans, 1SS from SZ64 to SZ91
1 Art, 1 Mech, 1 Arm, 3 Inf from Trans in SZ91 to Gib
2 FTR from SZ64 to Gib
2 FTR from SZ106 to SZ91, land on AC
1 Tac from SZ101 to Wus
1 FTR from Gua to Que
2 Mech, 1 Arm from Cus to Pan
1 Mech from Wus to Bco
4 Inf, 1 Art from Cus to WusBuilds:
5 Mech, 5 Arm in Wus
Collect 66 IPC’s
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Map…
We used your map… Just kept our same naming convention…
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China Turn 2
China declares war on Germany & Italy
Builds : 3 Art, 1 Inf
Com Moves
Kwe
2 Inf from Yun
1 FTR from SheCombat
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 3)1@3: (2) -
Return fire
Rolls: 1@2; Total Hits: 01@2: (6) -
Non Coms
1 FTR from Kwe to Tsi
3 Inf from She to TsiBuilds : 3 Art, 1 Inf in Tsi
Collect : 13 IPC’s
UK’s Turn
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UK Turn 2
Builds :
UK London - 2 Arm, 1 FTR, 1 DD
UK India - 1 Arm, 5 MechCom Moves
SZ98
1 DD from SZ81 to SZ98
1 FTR from SZ92Nita
1 Trans from SZ81, picks up 2 Inf from Egy, moves to SZ95, invades Nita
1 FTR from SZ92 to Nita
1 BB, 2 CC’s from SZ92 to SZ95, shore bombardSZ93
1 FTR from Gib to SZ93
SZ109
1 DD from SZ92
1 FTR, 1 Tac from GibFic
2 Inf from Yun
1 FTR, 1 Tac from IndSia
3 Inf from Shn
1 FTR from IndCombat
FIC
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 4)1@3: (1)1@4: (3) -
Return fire
Rolls: 1@2; Total Hits: 01@2: (5) -
Siam
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 5, 6)1@3: (6) -
Return fire
Rolls: 1@2; Total Hits: 11@2: (2) -
Round 2
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (6) -
Return fire
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 3
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (2)





