@bakerbei I thought the Nimitz card was great for Global until you read the booklet and it says it doesn’t apply to seazones w/ naval bases. Which makes it really not that effective since most of the game you are staging and protecting naval bases. I think it would be really interesting if it let you get the 4th movement point. In fact I think I am going to just ignore the booklet rule and allow the Nimitz card to use the naval bases.
Most common T1 Axis buys
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Killofreeze - a carrier gives you four casualties at sea (assuming it is loaded) vs two hits with destroyers for the same price. IMO, you can start buying lesser naval pieces thereafter. The German fleet is primarily defensive for me, not offensive, so I’m looking for maximum deterrence. A carrier does that quite well.
Secondly, a carrier is a much more versatile piece if you choose to head to SZ91 and take Gibraltar/Morocco. It makes you feel safe when you combine it with your starting navy, and allows you to project your airpower.
All for the price of two destroyers!
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Sorry, that’s Killofzee… my mistake -
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Yeah too many rules too many games we keep catching ourselves saying " is that this game? oh no It’s the other one"





