@rock`n:
@xandax:
russia will turtle anyway. the point is, how much time you give her! i´d say as less as possible…
but could you please outline your “viable strategy”? all i have read is virtually “sealion then barbarossa”, without any details! (where you go with what? in which turn you want to achieve which conquest etc. maybe with some estimated numbers of units you throw in there etc. …)
another thing: it is even not doubted that the UK and the USA will be able to take away some african possessions or even get into the normandy etc. the point is, how to deal with it. is it possible to delay that or to deny the allies any advantages out of that like the ability of producing etc.
@ grasshopper:
leaving german units in london helps russia even more! taking london is without any doubt a cool maneuver, but, imho, does not help winning this game, which is done holding 8 VCs in Europe OR 6 in the pacific. the latter is more difficult to achieve, i think.
and did you realize, that africa is huge? you cannot get it in just three or four turns! i have never seen an allied-free africa in any game! or italy even taking south africa…and therefor you don´t have to buy three tanks a turn as the british, two inf minimum already can do.
what countries do you mean by “buffer zones” to be hammered? and when i am not mistaken, all russian ICs are minimum two steps from germany´s border away.
@both: this game is won by taking and holding VCs, not by cool maneuvers. sorry for that. ;)
When I take London, I do so with the satisfaction that I will confiscate over $25 from my enemy and I hold London with the satisfaction that my enemy will never again place units on the board. You can understand that advantage alone. I get the whole 8 VC thing but our group games last 12 hours and most times we are no where close to the end game outlined in the rule book, therefore we accept and offer surrenders.
Yes Africa is huge and I have seen Italy take it all in three games and have heard stories of other games where the same thing happened. In one case Italy (with income & bonuses) was the richest power in the game, but I’m not saying its easy or won’t take a lot of turns. I’m just saying that its more than possible.
As for Russia, I know I said 4 buffer zones but now that I think about it, I can easily take and hold Baltic States, Eastern Poland, Western Ukraine, and Bessarabia, and with my 10 transports (11 including my startup) I can take Leningrad in one well planned attack. As for the Ukraine IC, it will only be a matter of time especially if I strategic bomb it. I can do all this because of the boat load of money I am making each turn ($10 for Britain and Scottland + $5 NO for holding London).
By this time (2 am) the UK is out of the mix and the US can’t land because of a strong Italian military and if they do there is no support from the UK and their supply line is way to long. even if the Japs are pinned to their Island, the Axis are in a strong position to get a surrender even without Moscow.
Conversely, if I don’t attempt operation sea lion, I stand to lose a lot of money including my NO for holding london, Britain will continue to build and could easily take away my Denmark NO and collect their no submarines NO in due time. I would be so spread thin by trying to take Moscow that a back door invasion would be all to threatening.
With Sea lion being such a standard no brainer for Germany, I have a strategy to get it back at all cost when I play the allies or the UK, because I understand how devastating it is to my war effort if I don’t, and the players I play against also see the advantages of sea lion when they play germany.
you see sea lion is a whole lot more than just a cool maneuver, but I am interested to hear in detail how a Barbarossa operation instead of sea lion plays out. Do you still wipe out france and what happens to your west coast after you head east, how much money are you collecting from turn to turn, and more in line with the topic of this thread…… what are you buying?