The major hole in my game was defending Moscow. Only held it once.
A couple of other oversights like not anticipating amphibious assaults. Particularly one where I could have sacrificed a cruiser to kill a transport and thin the assault but didn’t.
Killofreeze - a carrier gives you four casualties at sea (assuming it is loaded) vs two hits with destroyers for the same price. IMO, you can start buying lesser naval pieces thereafter. The German fleet is primarily defensive for me, not offensive, so I’m looking for maximum deterrence. A carrier does that quite well.
Secondly, a carrier is a much more versatile piece if you choose to head to SZ91 and take Gibraltar/Morocco. It makes you feel safe when you combine it with your starting navy, and allows you to project your airpower.
All for the price of two destroyers!
Sorry, that’s Killofzee… my mistake -
Yeah too many rules too many games we keep catching ourselves saying " is that this game? oh no It’s the other one"