Jmite (allies) vs CJen (axis) game 6 no tech


  • z97 2
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (5, 1)1@4: (4)
    D
    DiceRolls: 2@4; Total Hits: 22@4: (2, 1)


  • Collect ukl = 30tt+5 all tt = 35

    Uki = 21 + 5 all tt = 26

    Anz

    Buy 10
    1 trans (7)
    Save 3

    Walkins on map

    Collect = 10tt + 5 all tt + 5 islands no +3 left over = 23

    JMite_v_Jenn_6_01_Gukanz.AAM

  • '18 '17 '16 '11 Moderator

    Shoulda at least asked if I wanted to lose my German fighters….maybe I didn’t want to scramble?

  • '18 '17 '16 '11 Moderator

    Italy:

    Buy(10)

    • Destroyer
    • Save 2

    Combat Moves:

    Submarine from SZ 95 to SZ 93
    Fighter, Tactical from N. Italy to SZ 93
    2 Destroyers, Cruiser from SZ 95 to SZ 97

    Combat:

    SZ 93:
    Attacker:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (4)1@4: (1)
    Defender:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)

  • '18 '17 '16 '11 Moderator

    Round 2
    SZ 93:
    Attacker:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (5)1@4: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Assuming you want the destroyer, in case the submarine hits in round 2.

  • '18 '17 '16 '11 Moderator

    It did hit, but that’s okay, so did your destroyer.  Arntcha glad I decided that’s what you woulda wanted? lol.

    SZ 97:
    Attacker:
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (6)
    Defender:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)

  • '18 '17 '16 '11 Moderator

    SZ 97:
    Attacker:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
    Defender:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)

    (This is why I would not have scrambled.  I woulda kept my 3 fighters and left you over committed in SZ 97.)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 28@3; Total Hits: 2028@3: (1, 1, 1, 1, 1, 2, 1, 4, 2, 2, 2, 4, 2, 2, 6, 5, 2, 5, 1, 4, 1, 5, 6, 2, 2, 1, 1, 1)
    Defender:
    DiceRolls: 28@3; Total Hits: 1228@3: (5, 4, 6, 6, 5, 1, 1, 6, 2, 1, 3, 3, 2, 5, 1, 4, 6, 6, 3, 1, 4, 3, 5, 5, 2, 4, 6, 4)

  • '18 '17 '16 '11 Moderator

    Collect: 2 Saved + 5 Med + 12 TT = 19 IPC

    Waiting for France.  I generally dont, but I am interested in where the French units will end up before doing Germany’s turn.

    JMite_v_Jenn_6_01_HItaly.AAM


  • france moves attached

    i generally assume around italy if the german player moves their planes down in a scramble position they want to scramble

    i did not know though if you wanted the italian plane scrambled – that was a guess. if you had not you would have ended up with an extra italian fighter and i would have had 1 extra hit point which i would have taken as a loss on the dest and cruis and a save on a fully loaded aircraft carrier with two fighters. it would have likely prevented italians from clearing med this turn and gaining their 5 bonus.

    if you really dont want the scramble, i am fine redoing that battle. just take off the 3 fighters and we can do the rolls from there. if this is what you want to do just repost italy before you do germany. i would have sunk the italian fleet on the first round so just remove two planes and leave the fully loaded AC and the other two surface ships.

    cheers


  • with the map this time !

    JMite_v_Jenn_6_01_Ifrance.AAM

  • '18 '17 '16 '11 Moderator

    Actually, I’ve been dumping German planes there to force England to over commit (or not do the battle) to preserve the other half of the Italian fleet, but not scrambling…it’s okay, I mean, I didnt go back and rework the battle giving myself my planes back or nuttin…

  • '18 '17 '16 '11 Moderator

    Geramny:

    Buy(71)

    • 14 Infantry
    • 3 Submarines
    • 3 Transports

    Combat MOves:

    Strategic Bomber from W. Germany to SZ 91
    Tactical Bomber from W. Germany to SZ 91
    Fighter, Carrier, Battleship, Cruiser, Destroyer, Submarine from SZ 112 to SZ 91
    5 Infantry from Bulgaria to Greece
    3 Armor from Yugoslavia to Greece

    Combat:

    Will assume fighter scrambles from Gibraltar, if it doesn’t, we’ll call it even for the SZ 97 scramble orders. spththt.

    Attacker:
    DiceRolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 2)2@3: (1, 5)3@4: (6, 3, 4)
    Defender:
    DiceRolls: 2@2 1@3 2@4; Total Hits: 22@2: (1, 3)1@3: (6)2@4: (2, 5)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 1@2 2@3 3@4; Total Hits: 31@2: (3)2@3: (4, 1)3@4: (3, 5, 4)
    Defender:
    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • '18 '17 '16 '11 Moderator

    Greece:
    Attacker:
    DiceRolls: 5@1 3@3; Total Hits: 45@1: (1, 2, 5, 5, 2)3@3: (2, 1, 1)
    Defender:
    DiceRolls: 4@2; Total Hits: 24@2: (2, 4, 6, 1)

  • '18 '17 '16 '11 Moderator

    Collect 54 IPC

    Fighter, 2 Tactical Bombers will scramble for SZ 113 (Transports off the coast of W. Germany) if attacked.

    JMite_v_Jenn_6_02_Agermany.AAM


  • Russia 2

    Buy 38
    1 arm (6)
    2 art (8)
    8 inf (24)

    Collect 37tt

    JMite_v_Jenn_6_02_Brussia.AAM

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(45)

    • 3 Transports
    • 4 Submarines

    Combat Moves:

    Submarine from SZ 33 to SZ 62
    Submarine, Fighter, Tactical Bomber from SZ 33 to SZ 46
    Destroyer, Fighter, Tactical Bomber from SZ 33 to SZ 45
    Fighter, Tactical Bomber from SZ 33 to SZ 42
    Fighter, Tactical Bomber, 2 Strategic Bombers from KWA to SZ 42
    Destroyer from SZ 33 to SZ 20
    3 Fighters, 2 Tactical Bombers from KWA to SZ 20
    4 Infantry, 2 Artillery from Japan to Hong Kong
    Fighter from KSI to Hong Kong
    2 Infantry from Siam to FIC
    Fighter, Tactical Bomber from KWA to FIC
    2 Infantry, Artillery from HUN to YUN
    2 Fighters, Tactical Bomber from KWA to YUN
    2 Infantry, Artillery from CHA to HOP
    6 Infantry, 2 Artillery from ANH to HOP

    Combat:

    SZ 20:
    Attacker:
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (2)3@3: (1, 3, 4)2@4: (3, 5)
    Defender:
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '18 '17 '16 '11 Moderator

    SZ 46:
    Attacker:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (1)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '18 '17 '16 '11 Moderator

    SZ 45:
    Attacker:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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