@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jmite (allies) vs CJen (axis) game 6 no tech
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 Russia 9 Buy 33 
 2 arm (12)
 2 art (8)
 4 inf (12)
 1 left overCombat 
 2 inf 1 fgt 1 tach BAL 1 inf
 2 inf 1 fgt 1 tach NUKR 1 inf
 Walk ins on mapBAL 1 
 A
  Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 5)1@3: (5)1@4: (4) Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 5)1@3: (5)1@4: (4)
 D
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)NUKR 1 
 A
  Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 6)1@3: (1)1@4: (4) Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 6)1@3: (1)1@4: (4)
 D
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 May we run a second game concurrently? I want to try an idea I had for Germany and see how it works. And give me your feedback: What if Germany does not attack France on round 1? (S. France and W. France perhaps, but not France itself.) 
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 I would love to play an allied game and you told me you didn’t like it 
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 I would love to play an allied game and you told me you didn’t like it I don’t like Low Luck either, does not stop me from playing. If you want to test the theory with me, we can, I guess in LL the test may either be more valid because of less variation of the dice, or less valid because of less variation in the dice. lol Eh, filmatleven. Let me know, either of you. I don’t want to stop the current games I have, but I do want to test the theory, even if it is only for 5 rounds and I learn the theory is bunk. ^_~ 
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 It’s fine, start a low luck no tech game =D and play G1 I’ll play R1 when I come back from job TONIGHT ! Playing allies seems very quick and I think I will enjoy it. having 3 super nations fighting like 6 makes me think alot before each turns I guess you can understand I’m almsot done with J6 tho I’ll do both tonight when I come back !!! 
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 Collect 38 + 5no + 1 left over = 44 
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 Sorry, I just have the time and mental bandwidth (barely) for 1 game at a time Happy to try out any theories after this game is done, but I can’t do two at the same time. Cheers 
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 Japan: Buy(75) - 2 Aircraft Carriers
- 1 Destroyer
- 5 Infantry
- 3 Armor
- Save 2
 Combat Moves: Strat Bomber to SZ 37 
 Strat Bomber to SZ 42
 3 Infantry, Fighter, Tactical to Burma
 2 Infantry, Fighter, Tactical to ShamCombat: Sham State: 
 Attacker:
  Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 6)1@3: (1)1@4: (3) Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 6)1@3: (1)1@4: (3)
 Defender:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
 Burma: 
 Attacker:
  Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (6, 6, 3)3@3: (1, 2, 5)1@4: (6) Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (6, 6, 3)3@3: (1, 2, 5)1@4: (6)
 Defender:
  Rolls: 3@2; Total Hits: 13@2: (6, 4, 1) Rolls: 3@2; Total Hits: 13@2: (6, 4, 1)
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 Round 2: 
 Attacker:
  Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (2, 3)3@3: (5, 6, 1)1@4: (5) Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (2, 3)3@3: (5, 6, 1)1@4: (5)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Build: 3 Infantry in Hon 
 Build: 3 Armor in KSU
 Build: 2 Infantry in Japan
 Build: 2 Carriers, Destroyer in SZ 6Collect: 59 IPC 
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 USA 9 Buy 80 1 inf (3) 
 1 art (4)
 1 trans (7)
 1 inf (3)
 1 art (4)
 1 ac (16)
 1 fgt (10)
 1 tach (11)
 2 dest (16)
 1 sub (6)Combat 
 Walk ins on map
 2 inf 1 mech 1 arm 2 fgt 2 tach WAK 1 inf
 1 inf 5 fgt 1 tach SHN 1 infSHN 1 
 A
  Rolls: 1@1 5@3 1@4; Total Hits: 51@1: (3)5@3: (2, 2, 3, 3, 4)1@4: (3) Rolls: 1@1 5@3 1@4; Total Hits: 51@1: (3)5@3: (2, 2, 3, 3, 4)1@4: (3)
 D
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)WAK 1 
 A
  Rolls: 3@1 3@3 2@4; Total Hits: 43@1: (5, 3, 4)3@3: (1, 1, 2)2@4: (5, 3) Rolls: 3@1 3@3 2@4; Total Hits: 43@1: (5, 3, 4)3@3: (1, 1, 2)2@4: (5, 3)
 D
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 Collect 
 58tt + 10+5+5 = 78UK 9 Buy UKL 46 
 3 arm (18)
 2 dest (16)
 2 inf (6)
 1 arm (6)UKI 11 
 2 art (8)
 1 inf (3)Combat 
 3 inf 1 art WFR 1 art
 2 inf 1 art 1 arm HOL 2 inf
 4 inf 2 fgt 1 tac BUR 2 inf
 2 inf 1 tach TRJ 1 infTRJ 1 
 A
  Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1) Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)
 D
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)BUR 1 
 A
  Rolls: 4@1 2@3 1@4; Total Hits: 24@1: (2, 4, 4, 5)2@3: (3, 2)1@4: (5) Rolls: 4@1 2@3 1@4; Total Hits: 24@1: (2, 4, 4, 5)2@3: (3, 2)1@4: (5)
 D
  Rolls: 2@2; Total Hits: 12@2: (6, 1) Rolls: 2@2; Total Hits: 12@2: (6, 1)HOL 1 
 A
  Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (5, 1)1@3: (1) Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (5, 1)1@3: (1)
 D
  Rolls: 2@2; Total Hits: 02@2: (6, 5) Rolls: 2@2; Total Hits: 02@2: (6, 5)WFR 1 
 A
  Rolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (3, 5) Rolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (3, 5)
 D
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Collect 
 UKL 41tt + 5no = 46
 UKI 10ttANZ 9 
 Buy 25
 Buy 3 arm (18)
 7 left overCollect 
 14tt – 7convoy + 5 + 5no + 7 left over = 24
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 bumped to the top 
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 Italy: Buy(28) - 8 Infantry
- 1 Artillery
 Combat Moves: 2 Infantry, Fighter, Tactical to Sudan 
 5 Infantry, Fighter to W. France
 5 Infantry, 2 Artillery to Baltic StatesCombat: W. France: 
 Attacker:
  Rolls: 5@1 1@3; Total Hits: 15@1: (5, 5, 3, 6, 5)1@3: (2) Rolls: 5@1 1@3; Total Hits: 15@1: (5, 5, 3, 6, 5)1@3: (2)
 Defender:
  Rolls: 3@2 1@3; Total Hits: 13@2: (4, 2, 4)1@3: (5) Rolls: 3@2 1@3; Total Hits: 13@2: (4, 2, 4)1@3: (5)
 Baltic States:" 
 Attacker:
  Rolls: 3@1 4@2; Total Hits: 33@1: (1, 3, 3)4@2: (3, 2, 2, 5) Rolls: 3@1 4@2; Total Hits: 33@1: (1, 3, 3)4@2: (3, 2, 2, 5)
 Defender:
  Rolls: 2@2; Total Hits: 12@2: (3, 2) Rolls: 2@2; Total Hits: 12@2: (3, 2)
 Sudan: 
 Attacker:
  Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (4, 2)1@3: (5)1@4: (5) Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (4, 2)1@3: (5)1@4: (5)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Round 2 W. France: 
 Attacker:
  Rolls: 4@1 1@3; Total Hits: 34@1: (4, 1, 1, 6)1@3: (3) Rolls: 4@1 1@3; Total Hits: 34@1: (4, 1, 1, 6)1@3: (3)
 Defender:
  Rolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5) Rolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5)
 Sudan: 
 Attacker:
  Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 4)1@3: (2)1@4: (5) Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 4)1@3: (2)1@4: (5)
 Defender:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Collect 26 IPC Germany: Buy(45) - 1 Transport
- 10 Infantry
- 2 Artillery
 Combat Moves: MI, 27 ARmor from E. Poland to Novgorod 
 2 Infnatry, Fighter, Tactical Bomber to Belarus
 2 Infantry, Fighter, Tactical Bomber to S. Ukraine
 2 INfantry, Strategic Bomber to N. Ukraine
 5 Infantry, 2 Fighters, 2 Tactical Bombers to HollandCombat: Belarus: 
 Attacker:
  Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 2)1@3: (5)1@4: (6) Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 2)1@3: (5)1@4: (6)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
 N. Ukraine: 
 Attacker:
  Rolls: 2@1 1@4; Total Hits: 22@1: (5, 1)1@4: (4) Rolls: 2@1 1@4; Total Hits: 22@1: (5, 1)1@4: (4)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
 S. Ukraine: 
 Attacker:
  Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 1)1@3: (4)1@4: (2) Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 1)1@3: (4)1@4: (2)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Holland: 
 Attacker:
  Rolls: 5@1 2@3 2@4; Total Hits: 35@1: (6, 1, 3, 2, 4)2@3: (2, 3)2@4: (6, 6) Rolls: 5@1 2@3 2@4; Total Hits: 35@1: (6, 1, 3, 2, 4)2@3: (2, 3)2@4: (6, 6)
 Defender:
  Rolls: 3@2 1@3; Total Hits: 23@2: (2, 6, 5)1@3: (2) Rolls: 3@2 1@3; Total Hits: 23@2: (2, 6, 5)1@3: (2)
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 retreat from Holland Novgorod: 
 Attacker:
  Rolls: 1@1 27@3; Total Hits: 141@1: (6)27@3: (4, 5, 1, 5, 5, 1, 2, 4, 6, 2, 5, 6, 6, 1, 5, 4, 4, 3, 1, 1, 6, 2, 1, 3, 3, 2, 1) Rolls: 1@1 27@3; Total Hits: 141@1: (6)27@3: (4, 5, 1, 5, 5, 1, 2, 4, 6, 2, 5, 6, 6, 1, 5, 4, 4, 3, 1, 1, 6, 2, 1, 3, 3, 2, 1)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)



 
		 
		






