@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jmite (allies) vs CJen (axis) game 6 no tech
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 Collect 59 + 1 left over + 10 +5 +5 = 80 
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 UK 8 Buy 
 UKL 38
 1 arm (6)
 2 inf (6)
 3 dest (24)
 Save 2Combat 
 2 dest 2 fgt 1 tach z125 1 sub
 3 inf 1 art HOL 1 inf
 2 inf 1 mech 1 art 1 arm 1 tach SUD 3 inf
 3 inf 2 fgt 1 tach BUR 1 infBUR 1 
 A
  Rolls: 3@1 2@3 1@4; Total Hits: 13@1: (2, 5, 4)2@3: (4, 5)1@4: (4) Rolls: 3@1 2@3 1@4; Total Hits: 13@1: (2, 5, 4)2@3: (4, 5)1@4: (4)
 D
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)SUD 1 
 A
  Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 3)1@3: (2)1@4: (2) Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (6, 6)2@2: (6, 3)1@3: (2)1@4: (2)
 D
  Rolls: 3@2; Total Hits: 23@2: (2, 1, 3) Rolls: 3@2; Total Hits: 23@2: (2, 1, 3)HOL 1 
 A
  Rolls: 2@1 2@2; Total Hits: 02@1: (3, 5)2@2: (5, 6) Rolls: 2@1 2@2; Total Hits: 02@1: (3, 5)2@2: (5, 6)
 D
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)z125 1 
 A
  Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (3, 5)2@3: (5, 2)1@4: (5) Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (3, 5)2@3: (5, 2)1@4: (5)
 D
  Rolls: 1@1; Total Hits: 01@1: (3) Rolls: 1@1; Total Hits: 01@1: (3)
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 SUD 2 
 A
  Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 3)1@3: (1)1@4: (4) Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 3)1@3: (1)1@4: (4)
 D
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)HOL 2 
 A
  Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (2, 6) Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (2, 6)
 D
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 UKI 
 1 art (4)
 Save 1i forgot to post this buy – if you prefer since i did the battles first i can just save the money, it does not really make any difference i dont think 
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 Collect 
 UKL
 39tt + 2 left over + 5 NO (no subs) = 46
 UKI
 10tt +1 left over = 11
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 ANZ 8 Buy 19 
 3 arm (18)
 Save 1Combat 
 Walkins on mapCollect 
 14tt + 5no + 5no + 1 left over = 25
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 forgot UK placement 
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 Italy: Buy(28) - 1 Minor Industrial Complex
- 1 Fighter
- 2 Infantry
 Combat Moves: Infantry, Artillery from France to W. France 
 2 Infantry, Fighter to Syria
 Infantry to Jordan
 Infantry, Artillery, Tactical to Sudan
 Cruiser Bombardment SyriaCombat: Syria: 
 Attacker:
  Rolls: 2@1 2@3; Total Hits: 22@1: (2, 5)2@3: (2, 1) Rolls: 2@1 2@3; Total Hits: 22@1: (2, 5)2@3: (2, 1)
 Defender:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
 Sudan: 
 Attacker:
  Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (6) Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (6)
 Defender:
  Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3) Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)
 W. France: 
 Attacker:
  Rolls: 2@2; Total Hits: 12@2: (1, 6) Rolls: 2@2; Total Hits: 12@2: (1, 6)
 Defender:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Buy(54) - 8 Infantry
- 6 Armor
 Combat Moves: 3 Infantry, 2 Fighters, 2 Tacticals, Strategic to Holland Attacker: 
  Rolls: 3@1 2@3 3@4; Total Hits: 33@1: (2, 5, 2)2@3: (5, 5)3@4: (2, 4, 1) Rolls: 3@1 2@3 3@4; Total Hits: 33@1: (2, 5, 2)2@3: (5, 5)3@4: (2, 4, 1)
 Defender:
  Rolls: 4@2; Total Hits: 04@2: (4, 3, 6, 6) Rolls: 4@2; Total Hits: 04@2: (4, 3, 6, 6)
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 Round 2 
 Attacker:
  Rolls: 3@1 2@3 3@4; Total Hits: 43@1: (6, 3, 5)2@3: (4, 1)3@4: (4, 2, 1) Rolls: 3@1 2@3 3@4; Total Hits: 43@1: (6, 3, 5)2@3: (4, 1)3@4: (4, 2, 1)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 Russia 9 Buy 33 
 2 arm (12)
 2 art (8)
 4 inf (12)
 1 left overCombat 
 2 inf 1 fgt 1 tach BAL 1 inf
 2 inf 1 fgt 1 tach NUKR 1 inf
 Walk ins on mapBAL 1 
 A
  Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 5)1@3: (5)1@4: (4) Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 5)1@3: (5)1@4: (4)
 D
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)NUKR 1 
 A
  Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 6)1@3: (1)1@4: (4) Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 6)1@3: (1)1@4: (4)
 D
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 May we run a second game concurrently? I want to try an idea I had for Germany and see how it works. And give me your feedback: What if Germany does not attack France on round 1? (S. France and W. France perhaps, but not France itself.) 
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 I would love to play an allied game and you told me you didn’t like it 
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 I would love to play an allied game and you told me you didn’t like it I don’t like Low Luck either, does not stop me from playing. If you want to test the theory with me, we can, I guess in LL the test may either be more valid because of less variation of the dice, or less valid because of less variation in the dice. lol Eh, filmatleven. Let me know, either of you. I don’t want to stop the current games I have, but I do want to test the theory, even if it is only for 5 rounds and I learn the theory is bunk. ^_~ 
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 It’s fine, start a low luck no tech game =D and play G1 I’ll play R1 when I come back from job TONIGHT ! Playing allies seems very quick and I think I will enjoy it. having 3 super nations fighting like 6 makes me think alot before each turns I guess you can understand I’m almsot done with J6 tho I’ll do both tonight when I come back !!! 
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 Collect 38 + 5no + 1 left over = 44 
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 Sorry, I just have the time and mental bandwidth (barely) for 1 game at a time Happy to try out any theories after this game is done, but I can’t do two at the same time. Cheers 
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 Japan: Buy(75) - 2 Aircraft Carriers
- 1 Destroyer
- 5 Infantry
- 3 Armor
- Save 2
 Combat Moves: Strat Bomber to SZ 37 
 Strat Bomber to SZ 42
 3 Infantry, Fighter, Tactical to Burma
 2 Infantry, Fighter, Tactical to ShamCombat: Sham State: 
 Attacker:
  Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 6)1@3: (1)1@4: (3) Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 6)1@3: (1)1@4: (3)
 Defender:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
 Burma: 
 Attacker:
  Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (6, 6, 3)3@3: (1, 2, 5)1@4: (6) Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (6, 6, 3)3@3: (1, 2, 5)1@4: (6)
 Defender:
  Rolls: 3@2; Total Hits: 13@2: (6, 4, 1) Rolls: 3@2; Total Hits: 13@2: (6, 4, 1)
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 Round 2: 
 Attacker:
  Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (2, 3)3@3: (5, 6, 1)1@4: (5) Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (2, 3)3@3: (5, 6, 1)1@4: (5)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)



 
		 
		





